Whoops, I forgot to write one of these yesterday; I thought it was Saturday and not Sunday. Surely the world is in disarray now because everyone in it cares so dearly about the empty promises and lies of some has-been games developer!!1
ANYWAY. Games. What fun. Do I even want to do that with my life anymore? That's the big question I ask myself every day. "Probably", is what I reply, or rather "it's all I'm good at, so I don't have much choice". But it's such a long, difficult and lonely road... Oh well. Enough of that. I'll talk about what I'm actually doing at the moment.
I've been playing around with ideas for Miasmon, basically as I described it in the last post, though there's not really much that's new to say about that.
I've been playing another SNES game called "Treasures of the Rudras" recently, which is rather fascinating! I've never played it before. It's got an intriguing magic system - basically you input words ('mantras') as spells and you can write any word you like (such as "SEX" or "POOPOO", of course), and they each have different effects determined by some formula or another. It also has a 'scenario' system, where you play as four different protagonists - each with their own allies, goals, and story - as they each try to save the world in their own way over the course of 16 days. You can choose which scenario to play from every time you load up the game, meaning you don't have to finish one before moving onto the next. The protagonists' paths cross at various points, and it's interesting seeing the same conversation happen twice but from different perspectives!
It's got me inspired to get back to AFC... though I'm still not sure what to do with that. I don't really have much hope that it'll be accepted onto Steam, really; maybe I was naive to think that it ever would be. It also wouldn't work on mobiles, which is a shame, because the mobile market seems to be the main way that small games developers make a living these days. Miasmon will be my foray into that world, as that game will be specifically designed to work on mobiles.
Perhaps I should just do some fairly quick and sloppy AFC plot and then just release the game onto Flash portals, then have it here on the Alora Fane site, which I'd open up to the public. Then a small community of quest makers and players might form, increasing the revenue I get from advertising. A little trickle, far from a salary, but maybe that's all I can hope for for this game. Then, with a new community behind me, perhaps my future work would have more potential for success. At the moment I know I've scared away far too many of my ~loyal fans~, and I'd have a tough time rallying support for things like Greenlight.
So as it stands, that's the plan:
- First, I'll write some acceptable (perhaps bland) plot for AFC. I'm thinking of two separate quests, one where you play as a male Bold and the other where you're a female Meek, and a third where they meet up or something. That might be manageable.
- Then I'll release AFC to Flash portals (self-sponsored; there's no money in sponsorships anymore) to build up a community here, widen my revenue streams, and rally support for my future endeavours.
- Once that's done, I'll focus wholly on Miasmon, which I'll try to bring to mobile devices.
- I like the idea of having six Alora Fane games, one corresponding to each sentiment. AFC is Creation (obviously), Miasmon is Destruction (because you explore Fracture), Timid Cervid (or whatever I may call it) would be Fear, and the other three - Courage, Sorrow and Bliss - could be open to new ideas as I have them. I'm thinking that maybe Courage could be a full, MARDEK-like RPG set in the Alora Fane world, which I could release to Steam, so I might start thinking about that soon.
- I'd love to do MARDEK 4, and do plan to one day... but at the moment it'd require too much time and there's no guarantee it'd even succeed. I need to finish something quicker so then I might find some kind of happiness or direction before tackling that behemoth.
So there you go, O one or two people who actually read these things! Oh, also, here, have a picture of Cerise:
She's a Meek now. She wasn't before! I may use this image in the game, since each character would have a full body artwork thing like this that would show on their status screen.