I've got quite a lot done this week! After months of barely doing any development work at all, I'm back at the point now where I'm spending several hours every day working constantly on Alora Fane: Creation.
I've essentially finished the quest that I've been working on, which I intend to include in the version that's released... I originally planned to include another, different quest, which I finished a while back, but various things made me prefer not to. But then this new quest is probably very much the same thing as the other one. Pfft! I don't want to delay the release any further though, so it'll have to do, even if it's not exactly perfect.
Anyway, I'm hoping that a week from now, I'll have the game mostly ready to go, then I'll have to spend a week or two doing various touch-ups and researching Steam and how to get the game on there. Shortly after that, I'll probably release a free web version with limited features (unless this seems to be a bad idea), and a Steam version with more features, more quests, and regular updates.
I've also been looking back on AFC's origins... I started it just over a year ago, though it feels like it's been forever! That's not all that long, really, especially considering that the vast majority of that year was spent moping and soul-searching rather than actually doing any work on the game. I abandoned it for months at a time to try and ~find happiness~ (still an ongoing journey, that), but if I hadn't, then I probably would have been able to go from idea to release within about three or four months. Or six at most. If AFC does well on Steam, then I'm hoping to have other games finished in that kind of timeframe.
Anyway, I can honestly say I'm rather excited about this game again, and I'm eager to get it out as soon as I can!
I just wish I had something pretty and sparkly to show
! I don't this week, since I've not really been making assets or anything, but maybe soon I'll try to make an official trailer. That's something I'll need to do anyway
, so I might as well do it sooner rather than later to generate hype.
I wonder how many people even keep an eye on me anymore. Hmm. I feel like I've burned a lot of bridges with my deeply embarrassing behaviour on Fig Hunter, though I'm still devoted to the idea of producing things that people can enjoy. I hope to rebuild what I've lost, this time with a better attitude about it all.