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Tobias
1049 1 3

Weekly Update

Posted by A Tobias 3 years ago
Sadly, this week I bring unfortunate news. I finished the story I'd been working on for a month or so - in Alora Fane: Creation quest form, I mean - and showed it off to testers... but the reception was, uh, not good. Apparently the story I'd come out with was disturbing and not exactly well-constructed, and the characters weren't appealing, etc.

It makes sense, I suppose. MARDEK was conceived as an idea during a much happier time, when I had friends, and a muse who I exercised my humour and happiness with on a daily basis. Clarence's Big Chance was born from a single silly conversation she and I had; the good feelings I'd got from it - and from her - carried me through the entire development and produced a rather silly result.
Now, however, I'm consumed by darkness and despair, and every day is full of isolation and emotional suffering... so the stuff that I come out with reflects that. It's dark... Not in a gripping way, but in an uncomfortable and disturbing way, like a suicide note or something, I suppose.

The graphics of Alora Fane: Creation imply a silly sort of game; something good-natured that would make the player laugh. Not something that'd make the player feel sick in their stomach or their heart. I'd rather my creative output made people feel fuzzy inside, rather than inflicting my own pains on others like a virus. Not that a game that had that effect would make it very far anyway.

So sigh. I dread that this will just make people feel less of me for taking even longer with everything, but I feel like I should just take a while to build up some happiness in my life. To make efforts to find friends, to do things I love (if I can even decide what those things are)... Even though I make games, I rarely play them, so I'm not influenced and driven like I was in the past... So I should play a lot of games, too. Then, when I feel happier, I can make something much happier, which will make other people happy from playing it (I hope!), and which will also most likely be more likable as a result.

I really am sorry to delay things again, especially since I really was excited about getting it out soon (due to the money and life changes it might bring if successful). Still. Delaying to make things better is a much wiser course of action than releasing an unpleasant product just to get it out of the way. That'd ruin what tattered shreds remain of my reputation!!!
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1 Comment

24 United States AIS
ScintillaPurpose
3
I want to say again that I didn't feel your quest was bad at all, and in fact I really liked it. It actually was dark in a gripping way to me; it was an interesting and sympathetic fantastical portrayal of these sorts of problems, especially since Flash game plots are usually just trying to be full of humor or action— I see where other people's issues with the quest are coming from although they didn't bother me while I was playing, but again I think they are only a couple of changes and added scenes away from being fixed.

Edit: I guess part of what I mean to say is your quests pretty much brought the aesthetics of literary fiction into them by having them reflect your emotional condition and such. I thought that was so nice and appealing and I don't want you to be a sellout to genre archetypes and such!