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WU 2020-9P - Redirecting for a bit?
5 years ago920 words
I've been enjoying development, but I do need to focus on some other related stuff - like promotion - for a while! Despite the usual annoying depression.

Well, after talking about trying to break out of my shell at least a bit in the post I wrote on my birthday earlier this week, I've actually been worse at replying to anything these past few days! So that's a bit annoying.

I do appreciate the comments that people leave though, and it seems like every week there are some people saying they've remembered me from the old days and come to check how I'm doing now, or that I've inspired them in a significant way over the years. Comments like that matter a lot and keep me going.

I know I still need to push myself out there more, but I've been wondering: what would be the goal, exactly, if I were to promote at this point? What target could I even strive for? "Becoming more connected" is valuable, but vague. Increasing the number of hits each blog post gets would give a numerical target, but I suppose I feel the number of people interested in the process is always going to be lower than the amount who'd be interested in regularly-produced finished content.

I've also been thinking: even if my own promotion attempts don't amount to anything, I could always try to get a publisher. I imagine they'd be more interested in something like this than in Sindrel Song. The MARDEK games had sponsors, and I wonder how much of their success was because of that.

Still. I've been working on Divine Dreams a lot for a while now; this is the ninth week of writing these weekly updates (which I've stuck to without missing any, shockingly!). I've got a lot done in this time, but I've got a whole lot more still left to do. I've been able to maintain focus and motivation by working only on weekdays and taking the weekends off, but I've not been able to use that down time to do the other stuff I need to do because I spend it resting.

Well, I say 'resting', but it's more like slumping into depression. I've managed to not miss a work day because of it, and I've experienced some high moods (relative for me, anyway) quite often while getting stuff done because it's a wonderful feeling to be caught in the flow, to feel that what I'm actively doing in the moment might amount to something eventually, maybe. But when I'm not working, I just... crash.

One of the symptoms of depression is anhedonia, which is basically the inability to enjoy things. It's more than that, though; there's a profoundly heavy feeling, which I've compared before to wearing a suit of leaden armour while submerged under a dark ocean or something. Doing anything while in that state feels like deciding to go for a run with your legs chained to the floor. Even if you want to, it doesn't mean you actually can.

It's like the weather, though; it comes and goes. Today's been quite bad, but many days it's not. It's inconsistent.

At the start of development, I was giving myself all morning of every day to really focus on development, but I intended to use the rest of the day for other concerns like research, promotion, and playing other games. I fairly quickly realised it'd take too long to finish at that rate, though, plus I had the motivation to continue each day so I ended up using that. I suspect the relative pleasure of the creative process also made it highly alluring; if the choice is between actively making something people might enjoy - and which I might benefit from, eventually - or feeling so crippled by the weight of an obese black elephant on my mind that I can barely think, then, well.

But it's true that I've got other stuff to do. So I wonder whether I should give myself a week off focused development to at least try to do some of them. I still need to finish off the plan for the story (I dove into development when it was only roughly-mostly-finished), and obviously there are things like getting the word out, attracting interest, becoming less isolated, etc.



I talked about some specific plans in the previous post, though I wanted to finish my work week before tackling them. So I'll probably spend the next week on those things.

I also want to reply to some of the old comments that have built up, so if you get a reply to something you said ages ago, this is why!

I should probably make a separate page for Divine Dreams roughly summarising what I've already talked about in blog posts, so it's all in one place and anyone new I tell about the game only has to check that rather than the whole archive. As it is, I get the same questions repeatedly despite answering them in older posts. I don't know whether the sort of people who'd ask things like that would bother checking an info page, but it'll probably help me clarify some things about the project in my head anyway. Maybe it'll heavily stress the differences and similarities between Divine Dreams and MARDEK.



I feel this post's not the most coherent one I've ever written, but I'm fighting through the depression at the moment and honestly I just want to finish it so then it's done!

3 COMMENTS

LordSomethingorother2~5Y
You know, if it's promotion you need help with, you could always try to get in contact with the Indie Gamer Chick on Twitter. She's a fairly well known indie game reviewer who happens to be a successful venture capitalist as her day job, and she's usually willing to help devs get off the ground. Recently, she's tried to show off trailers for games on Saturdays, so you could tweet her your Sindrel Song trailer and see how that goes, and maybe see if you can't ask her for advice on marketing yourself as a whole. She's fairly busy, but often willing to help.
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Maniafig222~5Y
Promotion really is difficult. There have been previous blogs where people listed people who you could reach out to once you had a demo, certain YT channels that are about indie games. I don't really know what to do in the meantime, there's game dev Reddits and whatnot, but honestly I think people mostly go there to show off their own stuff, not to find new content? You'd be going there yourself for that exact reason, only looking at other people's stuff in the small chance they might reciprocate.

MARDEK was back in an era of free flash games, that was a very different time, so I don't think it's very comparable to Divine Dreams in today's gaming market. Even if a publisher helped back then, it might not now. It's hard to say, I've probably given arguments in favour of doing it before but there's so many variables to consider!

It's a shame to hear you've not been able to get much out of your time off... I always eagerly look forward to getting home from work, so I can finally do the stuff I want to do with my life, but it sounds like you're enjoying yourself the most when doing work!

Anhedonia sounds really awful, I think people can relate to that feeling of having finished making/enjoying some creative endeavor and having a sudden period of lethargy afterwards. It's an awful feeling, just kind of aimless inability to enjoy things!

I hope you can get around to some of my old comments! I always really enjoy reading your replies!

I will empathize with your less than coherent blog by making a less than coherent reply by using this final paragraph as an awkward segue to talk about Alora Fane: Creation some more!!

I actually spent the last weeks or two making another quest! And I actually tried to make it a serious quest with a character arc and some ponderings on the lore of the setting and whatnot rather than just an elaborate joke! I think it's something you might enjoy, so I'll send it to you by mail!

I hope you'll be able to play it if you can find the time for it! I think it shows off the engine's strengths as a storytelling medium!
1
kareru1~5Y
Hi Tobias!
I'm one of those old fans who's checking in (glad to hear I'm not the only one!) I was surprised to see that you released Memody in December. I'm buying it right now and I'm so excited! Divine Dreams looks beautiful - I'll be checking in more often. Looks like you're on a good path and I'm so happy for you dude. Makes me wanna kick my depressed brain into gear too :)
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