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Atonal Dreams (WIP)
Atonal Dreams is a story-driven RPG set in a lore-rich world, with a novel musical battle system where you can tame your opponents to join your side as allies, and later summon them to use as levellable skills.
Wishlist on Steam
Atonal Dreams is a story-driven RPG set in a lore-rich world, with a novel musical battle system where you can tame your opponents to join your side as allies, and later summon them to use as levellable skills.
Centuries ago, the gods who dreamed Alora Fane into being were slaughtered by a blasphemer among their children, a beast known as Blight the Betrayer, casting the world into a nightmare.|A faction of devout knights called the Seraphim emerged to maintain ordered civilisation in the gods' absence, while those who saw the gods' death as freedom from tyranny founded the Blight Wolves to live lives of defiant chaos in the wild.
This story follows Savitr, a cerebral, celebrated Seraph whose unusual demonic appearance belies his compassionate heart, as he sets out on a mission together with his rough, tough new apprentice, Collie, who is eager to escape and atone for her youth spent hurting as one of the Blight Wolves.
In a search to find Savitr's missing friend, they travel to a monastery of monks who ponder the drealm - the sea of unformed consciousness in which the material world floats - where they will encounter a cast of quirky eccentrics and a menagerie of mentally-manifested monsters, and walk awake through their darkest nightmares...
...to see light brought to the wounded world once more.
The game takes place across several dungeon-like areas filled with classic JRPG staples such as loot, story scenes, and turn-based battles.|Each area is made up of a grid of rooms which you explore from a top-down perspective with a fixed camera reminiscent of retro games such as the early entries in the Final Fantasy or Zelda series. There are a limited number of battles which can be permanently cleared to achieve satisying 100% completion. No need to grind!
The relatively fewer, more deliberate battles stress strategy, with a big focus on manipulating states to build huge effectiveness multipliers.|Figmon - Alora Fane's monsters, 'solid hallucinations' born of negative thoughts - can be either defeated or tamed over to your party as controllable allies for the remainder of the battle. Characters' skills take the form of previously tamed figmon, which are briefly summoned via musical instruments to deliver elemental attacks.
Skills gain XP equal to the damage they inflict, permanently increasing their character's stats with each level up. Mastered skills provide no further growth, though, so characters must train many different skills if they want to reach their full potential!
Elements play a heavy focus. There are six of them, representing facets of consciousness rather than the classical elements of material nature.|Skills and characters have elements, with characters' three elements representing their personality, meaning who they are mentally directly affects their performance during gameplay.
The project started life as a 'reimagining' of MARDEK - a Flash RPG series I made in the late 2000's - though it's evolved a lot since then. Originally I planned a loose retelling of - and conclusion to - the MARDEK events, but - fearing getting locked into a years-long project - I planned Atonal Dreams as a shorter, standalone prequel showing the exploits of the character inspired by MARDEK's father, Enki.
I thought I could finish in six months... but I kept revising my ideas about the gameplay and lore details. I'm about 3 years in as of November 2022, and the successive iterations have, in my opinion, produced something so much better than what I had when I started. But I'm still far from completion.|I'll need to look into promoting and marketing to gain funding before continuing... but that's absolutely not my forte, so I find it very daunting!

Hello! I'm Tobias Cornwall, some lunatic who's been making stuff for almost two decades now! Games, music, sometimes art. I made this site for those, but it's also a blog in which I regularly rant about other things like mental issues or my brain tumour that I have!

I made some popularish Flash games many eons ago. If you found your way here due to nostalgia about those, you can read about what I've been up to since then on the About page.

It's tough making enough money from indie games to pay the bills, and I'm not at that point yet. You can help me keep doing this by supporting me on Patreon!

Substack Blog

Original Blog

Music Album

Playable Piano Pieces - Part 1

1 year ago 2,181 7
I've uploaded 13 intermediate-level piano pieces I've composed over the years!

Announcements

MARDEK Is Now On Steam!

4 years ago 14,230 86
NEWEST

Game Dev

The Substack Experiment So Far

1 month ago 442 2
I've been writing blog posts over on ∞ my Substack account ∞ for the past few months. But have I been wasting my time?? Here are the stats for the 15 posts I've written there since June (from latest to oldest):

Personal

Money, Maturation Milestones, & Goals

4 months ago 1,151 0
I've written another post over on Substack, which you can view ∞ here ∞. I'm still not entirely sure whether to stick with Substack instead of posting here, but it offers some convenience features my own site lacks when it comes to writing posts etc, so since I've been lacking motivation recently, it was the most appealing option in this case.

Promotion

Money, Kickstarter

4 years ago 6,038 11
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go.

Games

Mario & FFVIII & Sora AI

9 months ago 1,181 1
Some rather brief (ha) thoughts about Super Mario Bros. Wonder, the Super Mario RPG Remake, Final Fantasy VIII, and a new video-generating AI called Sora. Those things are all related, right??
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