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Hypnospace Outlaw (Finally finished!)
4 years ago - Edited 4 years ago2,909 words
I've been playing Hypnospace Outlaw: a surprisingly musical game in which you moderate a fake 90's-era psychic internet.

I don't play games as often as I should these days, since I'm so busy making my own and there's an element of being intimidated by 'the competition' as I've described in the past, but that's something I'm trying to change. So I've made this new post category to talk about games! Hopefully it'll motivate me to play more of them.

I started playing Hypnospace Outlaw about a week and a half ago, after Mania mentioned it in the discord and someone I follow on Twitter (who's either a journalist or one of the publishers or something, I don't even know) had been tweeting promotionally about it a lot around what I think was the time of its Switch release, maybe? That's the version I got, since I wanted something I could play while getting away from the computer for a while (I spend all day at it otherwise).

I didn't have a clue what it was, but I think it was popular recently? So maybe you've all played it and I'm late to the party. That'll likely be a common theme as I keep writing these posts!



First Impressions

I wrote this a few days ago:

The first day that I played it - for about an hour - I wasn't exactly intrigued. I wasn't sure what was going on or what to do, and it seemed like an overwhelming amount to figure out and to read before I could make sense of anything. I found myself wishing that I had something more actiony where I could press buttons to do things; I didn't particularly want to read a bunch of dry text tell-not-show tutorials to understand the completely unfamiliar gameplay mechanics, and I quit after a tedious hour...

I mention this because most games are like this for me, right at the start. It takes time to get into them, even if they're of a familiar genre. But I've seen a lot of people commenting that my own games aren't immediately obvious how to play, and that that'd be a death sentence for them, completely off-putting. I wonder then how many other people get this initial frustration but patiently push through it, and how many just quit if they don't understand everything right from the start. This game seems to have succeeded despite not being obvious and familiar... or maybe it is for other people who aren't me, I don't know. Maybe for some of you it was a '[some genre I don't know] game', instead of a unique experience as it was for me.

I've been playing for maybe three or four days now, not for very long each day, and I still can't say that I'm diving in with eager excitement, but I'm definitely finding it quite intriguing! It's an experience unlike any other I've had before.

In case you aren't familiar with the game already, here's a description several paragraphs into this post rather than at the beginning: you explore a version of a 90's-style early internet that people access during sleep, and you're a sort of moderator whose job is to report and clean up violations.

I don't really know what I was expecting from that. Lots of cheap jokes about crappy old websites, maybe old trends or something.

And there is a lot of that ('Squisherz' combine the various Pokemon/Digimon/Tamagotchi/etc monster-pet fads with collectibles and the weird 90's obsession with gunge, lots of backwards caps and ugly, stilted early-3D-animation gifs). But I'm also surprised by the depth and interconnectedness of the world building, and in particular the amount of music in the game!

This screenshot is a perfect example:



(Getting screenshots from the Switch is a pain...)

It's a page where the owner talks about various genres of music - invented for this - and their history and connections. All the pages have background music tracks, and most of these genres - and more - are represented by actual full-length pieces of music. It's so surprising and impressive how much music there is, and how it's all comically low-quality midi-style stuff you'd see on early websites [future note: I know now there are both midi and wave files represented separately!], but at the same time a lot of it's obviously had a lot of thought and effort put into it, and so many different genres have been created and explored.

I get the feeling that a lot or all of the music is mocking certain genres, but I personally think a lot of it is really good, too! It's hard to tell how much of it is just making fun of, say, new age music, and how much of it is an honest, heartfelt attempt to produce pleasing music in that style. I've spent most of my time 'playing' the game just sitting there listening to the music tracks - or even full albums of tracks - in their entirety.

It's somewhat annoying since we typically become fond of game music through its association with gameplay experiences that we enjoyed, while with this I have to unnaturally pause what I'm doing to just listen to the music, which leads to impatience. But it is what it is.

I've said a few times in the past that I make games as something to compose music for, which is largely true, and a big feeling that I'm getting from this is that it's a way of exploring music with some game built around it, or something. I don't know how it was for the developers behind the scenes, maybe they weren't trying to do that at all, but the music's definitely way more intertwined with the whole experience than I was expecting it to be. A lot of the key recurring characters are music creators in some way or another.

I'm also surprised by how many of the themes of the pages - especially the early ones - relate to the Openness personality trait. Lots of talk of third eyes, making fun of spiritual gurus and new agey mumbo-jumbo, but while a lot of it's likely because a lot of crappy websites seem to deal with that kind of stuff, I'm getting the feeling that whoever made it was probably towards the far end of that particular personality spectrum since it seeps into areas beyond the one specifically playing with it. Many creators are though, I suppose. It's interesting to me since I've talked before about how my own games spend so much of their time wallowing in Openness, and how that might be off-putting to people who aren't at the extreme end with that trait, while this seems to have handled it well enough and a lot of people probably liked it.

I suppose it's also balanced out though by coming across as making fun of that kind of thing, and there are communities making fun of other more relatable things like teenage culture and salt-of-the-earth out-of-touch American-conservative old people too, rather than portraying the away-with-the-fairies-ness as actually appealing.

Overall, I'm finding it interesting how there are many similar psychological motivations behind my games and this one, but how this one's turned out is massively different to what I'm making myself!



Final Impressions

I think I've got to the postgame bit now? So some spoilers ahead. I'm not writing these to promote games exactly, just for my own benefit, and I'm expecting the handful of people who read them will already have played these games (so these are less "should you play this interesting thing?" and more "look, I'm finally catching up!!"). So yes, spoilers!

The bit I'm at now is in the far-flung future of 2020, and I'm having to archive the entirety of Hynospace for nostalgic reasons. A clever way of doing a "you can revisit everything and get 100% completion" sort of postgame, seems like. I know I've got some sort-of tasks, pages to find, but I imagine they won't lead to any progression if I complete them? I might dive back in and try later, anyway.

I've been playing the game for around an hour a day - but not every day - since last Wednesday, so it didn't take that long to get through... though I did find myself wishing it was over more quickly then I could be done with it. A big part of that is about my feelings towards playing games in general more than this specific one, though; I seem to have lost the ability to really sink into a world for fun rather than seeing it as a chore to complete, so hopefully getting into playing more regularly should help with that. I definitely started enjoying it more towards the end.

I'd call it a mixed bag. Some strange choices, and a whole lot of really appealing exploration of creativity. I'm glad I played it!

I particularly liked the music - one of the reasons I was looking forward to finishing was so then I could get the soundtrack and add some of its tracks to my regular playlist, which I don't do until the end to avoid potential spoilers - though I still find it odd exactly how musical it was! I wondered when first reading about the game how they might have handled the audio in such a strange experience, and I never would have expected it would have been interwoven through essentially every aspect of it like it was. The invention - and comical evolution - of those musical genres was something I particularly liked, though I've never really seen music that way myself (I don't know what genre, if any, my music would be), so I got thinking about that a bit. Made me wonder how most people assess whether a piece of music is 'bad' or 'good', and how different that is to how my own perception works.

While I was reluctant to play at first and found it a chore, as I spent more time browsing through pages and getting familiar with the users, the sense of familiarity and understanding did start to feel quite warm. A nice experience. There was a bit for one of the... jobs, or whatever they're called, where you had to answer a list of comprehension questions (about the fantasy section I can't remember the deliberately ridiculous composite name of; Starport Dreamcastle Something?), and I got all but one of the questions right the first time, and fully correct the second time. I enjoyed that, knowing that I'd passively absorbed enough about what I was reading to pass a quiz about it!

I can't say I really enjoyed the overall violation-marking mechanics though, because it seemed so vague in places. The stuff with... Gooper Gumshoe, was it?? (I also really liked how that evolved over the 'eras'; a pleasant surprise!) That was obvious enough, but other things seemed like they might be violations but weren't when I tested them, while I likely just skimmed over a bunch of things that were violations and I didn't even realise it. There was also a point where I was given no guidance other than basically "explore the entirety of Hypnospace and find some violations on your own!", and it almost made me want to stop playing because it was like being told to find 'an NPC' in 'Kanto' or something. I pushed through with gritted teeth and was relieved when I finally found a way to progress. Personally I prefer more of a direction than that, though maybe some people would love the free investigation of it.

I suppose I experienced a kind of satisfaction because I'd found stuff out on my own, though. Reading things like how Chowder Man had lost his leg and drummer in a terrible Chowdercopter accident at Coolfest '99 was appealing because I felt like I'd found these characters and concepts on my own, and cared about them for that reason, rather than them being shoved in my face during some cutscene as part of a linear plot or something.

Playing the brand new Switch version might not have been the best idea, since there were some bugs and glitches! Some just made the game quit to the Switch title screen, so they were obviously actual bugs (one of which was when I tried to play a video file, so I avoided them for a while, though later I tried and they worked, so that's annoying), but others made me wonder whether it was part of the game or not, since some glitches were. After the first time-cut, for example, my title screen was lagging, glitching, and making strange noises, and I couldn't click any of the save slots. I was waiting around for several minutes assuming something might happen before I just gave up and restarted the game! So that was weird.

Oh, and I forgot to comment on the story... which I found strange. I was expecting there to be some build-up to how HYPNOSPACE IS EVIL or something like that, or at least all the conspiracy stuff about it causing harm was actually true, but what I think happened is that some teenage hacker I'd barely noticed previously made some fake 'virus' to impress a hacker group and a girl he was trying to woo, but then a version of the game made by Dylan broke the headsets again and this teenager was thrown under the bus, blamed for it all. Something more sinister was definitely going on (what was Outlaw actually doing?), but I'm wondering if there's some kind of Secret 100% Completion Ending I've missed, or if it's just expected that you read between the lines and it never spells it out for you. It was interesting to see that hacker resurface in the postgame, grown up... and genuinely sad seeing people I recognised being listed as casualties during the disaster (though what killed them? I suppose that's something I'm missing).

Hopefully I haven't just not finished yet! If that's the case, then I'd say that's an odd design decision, to give this working-towards-100%-completion tool and a massive time jump without actually being at the end.

Overall, I'm glad I had the experience, but can I be bothered going back in and looking for a ton of hidden pages (the thing says I've only 'archived' 47% of them)? I don't know! I can't say I'm eager to.

Was this game successful in terms of sales, reviews, etc? A recurring theme in these posts will be that I don't know anything about the game beyond the experience I've had, as I enjoy games more when they're a solitary rather than a collective experience. If it was, then it's interesting to me that it'd do well despite frustrations I might be told would be unacceptable if I were to have them in my games. HMM.

Did you play this? What did you think?

(Also, this is my third post in a day. That's probably too much!! I don't intend to make a habit of it, but I'm busy working all week and I'm using this weekend off to get some other stuff out of the way.)



EDIT - Looks like I've got more to do before finishing! I've done a bit more, and it looks like a much more complete and satisfying narrative is emerging, so that's good, though it seems an odd choice to add something that feels like a postgame when it's not. Maybe it's more like the section in old RPGs where you unlock the airship and can fly around the entire game world before facing the final boss... though in this case I need to actually unlock that final boss and I'm not exactly sure how. So I'll have to figure that out. Next time I'll wait until credits role before considering a game finished!



EDIT 2 - I played a bit more, and reached a much more narratively satisfying ending! That definitely changed my overall feelings about the game, though getting to that point required a lot of annoying snooping and some strange decisions based on a single hint on some obscure page, or in one case guessing that something was worthy of marking as a violation even though it didn't seem like that would be the case.

The way the Outlaw thing came together in the end was well done though, I thought.

Also, it was interesting seeing the credits, where a team of three were credited as the primary creators... but it seems like much of the content of the various pages was by different people. I'd wondered how one composer could effectively make such a wide variety of music! Makes me wonder how fun and creatively satisfying it must have been for all those working together and having their creations included in that way. The main person was credited as a composer, so that explains the music focus of the whole thing!

In conclusion, now that I'm properly finished: It's definitely an experience I'll remember, though the fiddly snooping and frustration from lacking leads about how to move forward weren't my cup of tea really. I had to resist the urge to just quit or look up the solution online many times... though the fact that I resisted that does make the hard-won ending more satisfying, I suppose.

I have some ideas for what to play next!

14 COMMENTS

purplerabbits148~4Y
I have not played hypnospace outlaw, but now I want to play. To me I am a bit blind to music, I guess it's a habit to extend the battery life of old hand helds like the Gameboy Color.

However I do remember taking the time to listen to all the themes in various pokemon games, there's a lot more that goes on when you listen. I think the most recent time I spend just liatening tk a track was in the Medieval Cop spinoff Wolf's Bane 3. There was a puzzle of playing onto a piano the song from a music box and once you complete the puzzle it gives the feeling tbat you allowed the background music to play.

Hmm Guess I have to give a lot more thought for music in my game.
2
Maniafig222~4Y
I got you to try Octopath, and I got you to try Hypnospace. What will I get you to try next?!

Hypnospace Outlaw did get updated recently, hence why it suddenly got popular a year after its launch! The update added some new stuff to old pages as well as various new pages, though most of those are not listed directly. The most notable additions are probably the Connie's Connections page and Counselor Ronnie, the former is brand new while the latter is about 80% new content.

Personally, I got into the game really quick! Even the tutorial amused me with how well it took on the affectations of a late 90's digital era tutorial!

I do think Hypnospace is hard to categorize into a genre, if I had to put it somewhere I'd say it's a mix of a mystery/puzzle game and an internet simulator.

Usually I don't care much for the lore of words in video games, but I found the lore in Hypnospace really fascinating! Sleeptime computing, all the weird musical genres, wacky alternative history stuff like Trennis instead of Tennis, and of course the entirety of the designated sci-fi/fantasy/geek zone!

I actually saw the developer talk about their intentions for the game, and how in the end they meant for the game to be a love letter to the era rather than simply cynical and snarky about it. Behind all the layers of intentionally bad content, there's also a degree of earnestness to a lot of the characters. I think that's where the Openness shines though. They did actually make an expectation for the corporate pages though.

You're not actually quite done with the game yet! Once you do a few tasks, there's more to the story and the Y2K Mindhack Event that you have to uncover. The game's narrative only really ends once the credits play.

I did actually get 100% archival on my latest run! I never got it on my first run through the game, so I was happy to get it this time. It turns out the final page I was looking for was the page for filling out that you're not the primary household source of income on the survey you can get early in the game.

The whole story with Coolpunk and it branching out into a ton of other things was one of my favourite narratives in the game. That's actually another area where they added new content in the update, it used to kind of cut off abruptly in the original release.

My favourite tracks are the following two, both composed in-universe by the guy who made the music guide: [LINK] [LINK]

You might not have heard the second one yet, though, since it's only used in pages related to post-game narrative stuff.

The stuff with violations mostly seems like a way for the developers to roadblock progress into digestible chunks, there's actually not that many optional violations and not all violations you can hand out affect the plot. You can actually reduce the amount of victims in the mindhack event by getting them banned before it happens, and there's a recurring page in the Coolpunk you can flag for harassing other users or people affected by the Coolfest event.

I actually liked the part where the game tells you to look for cases yourself, since by that point I was used to looking to all pages anyway, so it was just a matter of knowing when to flag stuff when it did break the rules!

I think the update did actually have a memory leak issue somewhere, as well as some problems with ports of the game. It's a shame how easily such things can slip through into a finished product, though I did see the developer say they're already working on fixing it.

Regarding the ending, all I can say is to keep playing! Once you solve some of the archival project cases, you'll get given a concrete goal related to what exactly was going on with Hypnospace. In case you haven't already, you should also look for m1nx, it takes some sleuthing to get in, but it reveals a lot about certain characters.

Hypnospace Outlaw has around 1,300 reviews on Steam, with a 97% positive ratio. I'd say that means the game is a success! I'm sure that given those review numbers, they must have sold a lot of units, especially since they're now on Switch too.

Apparently, the game was also kickstarted! [LINK]

Anyway, yes, I did play this game, and like it a lot! I'll copy over what I said about it in my end-of-2019 games overview blog:

"I enjoyed this one a whole lot! Hypnospace Outlaw puts you in the shoes of a 90's internet moderator, solving cases by searching, finding and flagging rule infringing content. The game's one big love letter to the web of that age, and it nails the feeling perfectly, evoking a sort of nostalgia for an era I had only the briefest interactions with during my youth before it gave way to the more modern internet as we know it today.

The game's absolutely filled with content to scour through, all of it completely on-theme and frequently hilarious, but the game also crafts a narrative as the cases slowly ramp up in severity and the passage of time shows on all the webpages which get updated as the game goes on. The creators of these webpages are basically characters in their own right, with tiny little arcs for themselves presented wholly by their additions to their retro webpages. The game had me completely engrossed. There's nothing else quite like it, and it's definitely worth checking out."
2
Tobias 1115~4Y
I have now finished so I can reply to this! I've seen something like 64% of all the pages, so I wonder what I've missed out on.

I didn't really pay any attention to Connie's Connections at first, so it's surprising that that's new content!

I definitely got the impression that it was an homage more than a mockery, so it's nice to know that was the intent!

The way the actual story extended into something that felt like a postgame seems so strange to me, but - as I added in an edit - I suppose it's the same as getting an airship during the final act of an RPG and having the whole world unlocked to finish things off.

I suppose I was looking for an excuse to quit earlier and did so at the first sign that maybe I could, but I'd blame general depression for that. Once I tried to get back into it and find the real ending, I was way more engaged. That's also why it was a slog to get into at first. Annoying how mental health issues suck the fun out of things. Makes me think about the low percentages you see for players who've actually finished any given game; seems most people drop out somewhere for one reason or another.

A lot of the pages are identical between the three eras but count separately for archiving, which I find sort of annoying since I'm sure my fairly low completion percentage is because I never bothered to go back over things I doubted would have changed! That survey in particular counted for a whole bunch of pages...

Those are some interesting choices for favourite music tracks! They feel familiarish to me, though they're some of the many I didn't notice much. The one that made me think "this game has really good music!" was by Klyfta, Cosmic something or other, so I'll be looking that one up later.

I got as far with m1nx as revealing their login prompt, but don't have a password and I have no idea where I might find that! Any subtle tips so I'm not fumbling around blindly for hours?

The game's popularity seems interesting; I wasn't sure how to gauge it, and had been putting it on a similar level to, say, Celeste or Baba Is You or something, so everyone would have seen and played it, but that doesn't seem to be the case? At least based on the numbers from that Kickstarter, the views on these music tracks, and the number of Steam reviews. Not bad by any stretch of the imagination - I'd love to get 1300 reviews!! - but apparently more niche. I assume anything that gets a Switch port has been unusually successful, but based on some of the absolute rubbish I've seen Twitter indie devs tweeting about Switch ports for, I don't know about that!

I'm glad you recommended this! Despite some frustrations, it's definitely something I'm glad I played. I'm unsure what to play next; I was thinking maybe Celeste then Undertale, to tick off some of the big ones that most people do know... unless there's something else I should play first?

(There was something I saw recently and thought "I'll play that next!", but I can't remember what it was... Maybe I'll find it again later.)
2
Maniafig222~4Y
I do wonder how many people quit after the Y2K mindhack and assume Tim was behind everything! The real ending is much more satisfying, obviously!

I usually try to see games I'm playing through, but even I sometimes just give up at some point, usually because I get sidetracked with something else and never return to it. Octopath is the most recent example of that.

Sadly, not all pages change between eras! A lot of pages do, but even the ones that don't count towards completion. There's actually also a lot of pages that are only findable in specific eras but have different variations between eras anyway, and a lot that don't. It made hunting for 100% difficult!

I mostly remember the music that plays on people's pages instead of the downloadable tracks. One other track I did like a lot was Dripp Boy's Mushroom Hop, since it completely misses the point of Fungus Scene and is really catchy. [LINK] I laughed so much as seeing his page in the cavern.

Hm, subtle. I'll say this much: You can narrow down your search to the Teentopia zone during the second time period. Who else has mentioned being interested in m1nx?

Oh, and remember that downloadable text files can have multiple pages you can scroll though!

I would say Hypnospace Outlaw is more niche by design, which is reflected in the size of its consumer base! As for ports to home consoles, the era of that sort of thing coming with any prestige is long gone! The market for indie games is more open than ever, be it PC or console, which has all the boons and banes you'd imagine it has!

I'm glad my recommendation was to your liking! I definitely would recommend both Undertale and Celeste, though I feel that Undertale's strong narrative focus would appeal to you more than Celeste's tricky platforming.
1
Tobias 1115~4Y
I did get into m1nx eventually thanks to your hint, and annoyingly I'd already downloaded that text file ages ago but it wasn't relevant then so I forgot all about it! I suppose that's why the game has things like post-it notes as a basic feature, but I never used them since I never knew what I should be noting as significant because anything could have been!

Interesting that the m1nx comments sort of doubled up on the ChitChat logs I found elsewhere, and I suppose both of them would have counted for unlocking the ending? So an alternate paths kind of thing, maybe.

Also, why was Dylan The Villain but Adrian just seemed to get away with everything even though he seemed just as bad if not worse?? I suppose you could say it's because Dylan was responsible for the technology, but still! Maybe I missed something in my 60-something% page discovery...

I've also been listening to the (immensely long) soundtrack, which has many tracks I just don't like at all since they're just rough ambient noise rather than nice melodies, though Klyfta's stuff really hits some specific preferences I have shockingly well! Seems I never even found a whole bunch of the music in game, though; there's a silly childish-sounding Chowder Man song about Hypnospace that I never saw anywhere!

I think I'll start playing Undertale today... Feels like I should make a big deal about it since I have been doing about my avoiding of it for literally years now, but... eh. I feel like a lot of the anxiety has died from just seeing how many other indie devs there are out there recently, and how much my own efforts don't stand out. So I might as well see what people loved so much about Undertale at long last! Maybe I'll even enjoy it!!
1
Maniafig222~4Y
My first reaction to finding the file was to write it down in a sticky note! I'd actually used the sticky notes frequently for passwords and other things to memorize. They're also useful to decorate your desktop with speech bubbles! [LINK]

The m1nx message board mostly function as clues to find the files you need to send to Sam, you can't actually report anything in m1nx itself since they're open source pages much like the zone hubs. It's the same for the Freelands pages too. I imagine this was done on purpose to show how sloppy the moderating tools for Enforcers are.

Given that Adrian was aware of the findings of the report they commissioned, I'm pretty sure litigation's going to come his way too! Dylan just acts as a more direct antagonist and was more involved in the day-to-day workings of Hypnospace, so I think it's fitting he gets more focus.

I'm quite curious what you'll think of Undertale, and what your run is going to be like! Quite curious indeed!!
1
Refurin24~4Y
I only found out about Hypnospace Outlaw recently as well!

However I didn't play it, I just watched other people play it (many other people, actually, though I bet there's still a lot I missed).

Which is unfortunate but I don't think I would have bought it anyway considering I can't really afford to be buying anything, especially not games that seem so bizarre that I have no way to judge whether I'd enjoy them or not.

I wish I had, though.

Nonetheless I found it extremely interesting. It's hard to describe why I liked it so much, because if I listed anything good about it I could probably list multiple other instances in other games where I just didn't care.

Maybe it's just the right combination of things to make it a compelling experience. I don't know.

It was surprising to see you play it, it didn't immediately seem to me like you'd enjoy it, especially the whole "moderating a community of angry teens" thing.

But based on this post you seem to have gotten completely different things out of it than I did, so I guess that assumption was both right and wrong.

Anyway, yes there is a little bit more to the game like mentioned. Having not played it myself I can't really tell what triggers the last bunch of progression, though.
1
Tobias 1115~4Y
I've now finished, and feel so much more satisfied than I did when I thought I'd reached the ending before! Now it's a memory I'll cherish rather than "that was weird and frustrating - with some moments of greatness - but I'm done now".

Watching someone play it would be an immensely different experience though since you wouldn't have to experience the frustration of not knowing what to do next first hand! That's really the main bit I didn't exactly enjoy about it, though it was also more satisfying in the end to know I'd got to where I did through my own problem-solving, I suppose.

Moderating communities of angry teens isn't exactly my favourite thing in the world!! But I don't think I actually expected there'd be much of that going in - probably because I didn't really know what to expect - and it turns out there wasn't really much of it in the end anyway!

Being unwilling to pay due to uncertainty about whether or not you'd enjoy it definitely makes sense, though it concerns me as a creator since I know I'll need to get around that somehow. I feel that Sindrel Song sold so poorly because of that. Are you more likely to pay for games that seem familiar? (I definitely understand not exactly being able to afford any though! I know I should be playing some since I'm trying to make a living from making my own, so I need to be inspired by what other people are doing, but even spending $10 on a new game each week feels uncomfortable...)
1
Refurin24~4Y
Usually when it comes to strange games, I just go by word of mouth, from people whose opinions I trust and whose wallets are larger than mine, I guess.

I've come across many great games just by having them recommended to me, because I am too lazy to look for or try out games myself.

Unfortunately nobody recommended Hypnospace Outlaw to me, I just came across a video and watched it and next thing I knew I'd been watching it for 12 hours.

So I guess I can't be much help there.

Though in general I'd say that I'm less likely to question an RPG (even a weird one) than a "90s internet simulator adventure game thing", because it seems more like an experiment than a game.

And even beyond that, since Hypnospace Outlaw is all things considered not very gameplay-driven, I don't have all that much of a reason to play it now that I've seen it beyond digging around for things I didn't see. Which would be fun but I can't really justify paying full price for the game like that, since like mentioned I am very lacking in money.

But if the mechanics and gameplay of a game are satisfying and interesting, then watching the game be played will be more enticing than offputting.

Recent-ish examples for me would be Slay the Spire and Spelunky. But they're both roguelikes which might be an unfair advantage on that front.

These days any time I actually want to play a game, I'll do everything in my power to stay completely blind on it. Which can be difficult when they're really popular and years old.

Also as far as game recommendations go, I recently played a game called OneShot after having bought it years ago and it seemed like you'd maybe like it but at the same time it seems like you maybe wouldn't.

I found the story-telling and setting and everything to be pretty enjoyable and impactful and it doesn't really have much gameplay getting in the way of it, but it also uses some puzzles that I found out of place and not very fun. And I suspect you'd like them even less than I did.

So I don't really know. Feel free to ignore the suggestion.
1
Tobias 1115~4Y
OneShot seems to have almost 16,000 Steam reviews, so I imagine it was a hit back in its day? I've never heard of it. I just bought it since it's on sale and less than £5, so I'll play it later so I can maybe figure out what made it successful. I also prefer to go in blind, so that's what I'll be doing! Thanks for the recommendation!
1
Wolf21~4Y
I haven't played Hypnospace Outlaw! I'm not sure if it appeals to me much, but I find I'm getting fussier with what games I play now that I have barely any time in my life to play them!

It does look like an interesting title, but it feels like a well reviewed movie from a genre I don't overly enjoy. I am fascinated by the concept of the music in this game though, so I'll have to listen to some of it- but without the context of the game itself I will probably miss something.

There are a few articles about estimating how well a game does based on the number of reviews, with a few examples of games having 1 review for every 40-200 purchases depending on various factors like the year in which they were released. It's a fair range, but I don't think this is reflective of your own experience (though I'm sure smaller games with fewer sales probably skew this average fairly significantly).

One the note of your games 'wallowing in openness', my experience has been that while your games do have some focus on the trait the juxtaposition of other traits is what has been compelling. Your stories tend to include fairly realistic characters despite the fact they play on tropes of personality types and more traditional game-centric behaviours. The comedic bent on your games has always pulled people away from taking things too seriously, but that fact that there is a wide variation in characters and personalities make the interactions between characters relatable and realistic for those who do take some elements seriously. There were plenty of games with a solid core gameplay loop that didn't get the traction Mardek did back in the day, and I think your compelling characters were core to this- though that's just my opinion.
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Tobias 1115~4Y
Some of Hypnospace Outlaw's music has been stuck in my mind for days and I keep whistling it, others made me laugh or feel something, but it also has a ton of what feel like full band albums that exist purely to download in bulk and listen to at your leisure, almost entirely detached from the gameplay experience. I've been listening to the soundtrack on Youtube, which is almost 5 hours long, but more than half of that is from those albums, it's very variable in quality and genre, and I hadn't even found a lot of it in my playthrough! Such an unusual way to handle music in a game, and certainly not something I'd do myself.

I've heard similar stats for predicting sales from review counts, though it does seem to be different for every game. Makes me wonder how much money huge hits actually earn; from ~100,000 reviews, would that suggest Among Us earned 20,000,000, or 4,000,000? Still a fortune! But then Steam takes a huge cut...

I find it interesting when people talk about my games like that, because what are you thinking of specifically? MARDEK? People have told me the characters are great in that, but when replaying it recently I found them to be barely characters at all... though I suppose that says more about how other media compare and how I've grown over the years. I've seen quite a few things recently where the characterisation and plotting were abysmal to the point where I wondered how all the many people involved in the production were okay with them! I do worry though that the weird way I write characters might not exactly harmonise with what people like to see these days...
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Wolf21~4Y
I'm definitely thinking primarily of MARDEK, it's the game I have the best recollection of. MARDEK characters aren't just one note stereo-types, and that's something that's easy to fall into in RPGs. While I'm probably projecting significantly with my nostalgia-goggles equipped, I found the flaws and conflicts presented in your characters to be rather compelling. Characters had realistic conversations with each other, they dealt with issues like death, fear and feelings of betrayal- and because of the comedic angle / the lampshading of obvious RPG tropes combined with the lack of polish (and I don't mean that in an insulting way- I see it as the style of the dialogue)- it all came across as remarkably genuine and a lot of it resonated.
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Misfate083~4Y
Oh man this game is one of the top on my want to play list. I actually heard about it on the musician's Youtube channel Hot Dad.
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