I've finished off some more stuff in preparation for an alpha test, though I'm still not there yet. Also, SMECOF OST. Whoopee.
Atonal Dreams Progress
I'm still working toward an alpha test by finishing off stuff on my To Do List, but it's a long list and each thing takes longer than I expect! So I'm not quite there yet. I did get more work done every day this week than usual, though, at least in terms of focused hours.
Most of the technical stuff I fixed or added isn't worth talking about, so I'll just mention these two big things:
Last week, I talked about a concept for something called maelstroms, which are multi-wave battles I could potentially use instead of big boss monsters. They make better use of the taming mechanic, since you're able to build a team during the early waves to tackle the later ones.
I've got these working, at least in a basic way, as you can see in the gif there. I'm still thinking of giving the monsters they spawn buffs, which I've not yet done.
The other major thing I did was make a building model for a mausoleum. As I think I've mentioned before, there are six of these mausolea, each devoted to an element. Originally they were planned to be sort of like Pokemon gyms, but as I developed ideas they ended up instead being places in which pairs of characters dream together on a bed-sarcophagus and experience a shared lucid dream where they take on forms as they're seen by the dreamer (eg the winged Savitr and Blight Wolves Collie, which I posted about a while back). Most are important to the plot.
Before I could actually transform that from an idea to an actual working game feature, I needed to make a physical mausoleum, which I've been putting off for months because making buildings is a skill I'm not exactly experienced at (or really interested in). I finally got around to it because it's one of the few things left that I have to do before I could start alpha testing.
I couldn't just whip out something I was happy with in my first try, so I looked at a bunch of other mausolea in Google images and on the 3D website ∞ Sketchfab ∞ for inspiration, so then I could distill the features that would make a building register as a mausoleum. Here are some iterative attempts:
This looked too primitive, and it felt like a Chinese restaurant or supermarket or something to me for some reason.
That's the one I ended up with at the end of my work week. The Eygptian pyramids are mausolea, I suppose, and apparently ∞ pyramid-shaped mausolea ∞ aren't uncommon. Adding the Spirit Eye symbol - which the Beyond Ponderers use to represent themselves - to a pyramid is essentially the ∞ eye of providence ∞, which has mystical/conspiracy connotations (illuminati etc), which isn't inappropriate for something in which characters experience symbolic dreams.
I tried adding it to the map at the last minute to see how it'd look in game (it's just plonked in the middle of an existing area where it obviously doesn't fit):
I'm not sure about that though. The... overhang - or whatever that bit would be called - covers up four of the six pillars, so I want to revise that. Hmm.
Though it doesn't look it at all, making that took up two whole work days, mostly due to indecisive experimentation. Much longer than I would have expected. It wouldn't take me nearly as long to make a human or creature, including animations and everything! But everything takes longer when it's unfamiliar. At least the plan was to use the same model for all six mausolea, and beyond those there aren't many buildings in the game at all.
Also, I saw this on Reddit the other day:
Just seemed funny considering a line of dialogue I gave Pierce in the intro scene which people took issue with. Makes me feel less insane for using that word in that way!
Music Album of the Week
Super Mega Extreme Cyber Ortek Flier 2005 X! My greatest game ever that everyone remembers fondly and which I totally don't forget and/or cringe about usually!!!
I got this album out of the way this week largely because it's the last completely naive music left to add to Bandcamp, and because it's short so adapting it was far less time consuming than the last one.
I've written some notes in the Bandcamp description so I won't repeat them here. I do find it interesting though that the whole game only took like two months from whimsical start to "eh it'll do" release, and that was with school going on at the same time. So different to the more work-like approach I take to games now. I wish I could still be that carefree!
Other Indie Games
I was unusually busy this week trying to get Atonal Dreams ready, so I didn't have time to take note of any marketing/promotion-related stuff. I wrote a post about Hyrule Warriors Age of Calamity yesterday, which isn't an indie game but which I did play: [LINK]
I've not started a new game yet though. Any suggestions?
I do think I might at least give Kickstarter a try though, and I've been thinking about that a bit. I'll need to devote some time to researching how to run one before starting, and it seems to be normal to set up the Kickstarter weeks in advance of actually making it active. That'll come after I've done some alpha testing though. One thing at a time.
Also...
I mentioned Discord and site tweaks last week, both of which I've neglected again, also because I've been too busy. And depressed. That's annoying. I keep wondering whether to talk about it in personal posts, but I've been paranoid for ages that I'll just say something that'll annoy people or I'll get dogpiled or cancelled or politely condescended to etc etc... There's this constant underlying feeling that everyone who notices me at all - which is not many people - hates me and sees me as a joke, or if they don't yet, they will eventually. Feels like I have no outlet where I feel safe to express myself, and it's hurting my already poor mental health a lot. But I don't know what to do about that.
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Astreon152~4Y
I love the maelstroms, brilliant idea that could lead to many strategies (convert a monster the next wave is weak to, convert more than one monster to make them combo attack, etc.). And a nice change from the usual "fight mobs, than fight boss" trope. Also, adds a challenge: fighting several battles against multiple enemies in succession needs more planning and thinking than fighting a single boss battle.
I'm not as enthusiastic about the mausoleums. The idea is fine, but all your pictures look more like a dungeon entrance to me than anything else, really. Like, a subterranean donjon entrance you'd get in the diablo series.
I think it should have sides instead of being a "block". And why not a dome instead of a triangle or square ?
Have you looked at pictures of Saint Seiya gold saints' temples ? They come in varied shapes with the same set of common features, maybe you could find inspiration in that :)
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Tobias 1115~4Y
A mausoleum is just a single room containing a coffin, so they're not meant to be big. If you check how they look on google or the SketchFab link I included, they're typically just a block with a triangular roof, and while I did see a few with domes, they didn't read as mausolea to me.
Apparently there's a generic-looking mausoleum in Cuphead: [LINK]
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Astreon152~4Y
Oh my, i was totally off the mark indeed.
Those 2 are from buffy the vampire slayer, the second one is pretty interesting (it's a pyramid).
But, even when looking at those i feel like they'll lead to an underground dungeon. It appears the Diablo saga left quite the mark on my imagination, lol.
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Tobias 1115~4Y
Interesting! The first one looks like what I'd imagine when I think of 'mausoleum', but after thinking about it a bit, the pyramid design seemed way more striking, so I ended up tweaking it some more and now it looks pretty similar to that second picture!
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LevProtter42~4Y
I really like where the design for the mausoleum went.
About the dog-piling discord concern thing:
I have had a rather good experience with discords, especially small ones. I don't know of many people actively seeking conflicts in those settings.
Sure, there are trolls under every bridge, but generally, people tend to be pretty cool in that context.
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Tobias 1115~4Y
I was more concerned about just posting anywhere (like on this blog) than Discord; the mental issues relate to any putting-myself-out-there in general rather than a fear of Discord specifically. I'm also more concerned about political disagreements - expressing ideas that clash with groupthink - than I am about sadistic trolls (times have changed).
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mount201046~4Y
We wouldn't come to this blog if we wanted to laugh at you... I don't know how to reassure you better but the reason why I check this semi-infrequently is because I support your work as an artist. I hope you don't feel like people are hating on you - maybe it's one of those depression "OMG WHAT IF EVERYBODY SECRETLY THINKS IM WEIRD" things...
Feel free to rant about whatever you need to - after all you've been doing it for years and people *haven't* cancelled you (yet)... though I do understand where you're coming from. I don't really know what to say other than it's a unfortunate trait of the Internet...
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Tobias 1115~4Y
Thanks for commenting about this; it definitely is largely due to my various mental illnesses, though I have in the past been criticised by many online strangers - some shockingly persistent - so the mental trauma from that intermingles with the other mental issues and leads to the assumptions that target me these days. Though there's also the fact that I know I hold some views I strongly suspect would be received badly for political reasons if I were to talk about them, so there's that too...
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LevProtter42~4Y
I hope you don't take any of the color (long winded)things I pointed out on twitter personally. I just saw color grading, and I know what a pain it can be.
Good luck...
I'd love to rant on voice call, but not sure if you can take that.
The best route on discord is to bad politics outright. But then again, you might want to say some things about them.
I had a rather bad experience on one voice chat, where some dudes were ranting about the current groupthink being bad, but doing it in a different groupthink manner.
Most people can move on about that stuff, and maybe if you find a mod, you can delegate that stuff, and not let it bother you.
All that aside, I really respect the fact you can get any of this done, and the game looks great.
I'll try and pay for it when it comes out.
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Tobias 1115~4Y
I read your Twitter reply, though I'm not sure what you said is relevant to what I'm doing. Unity has Gamma and Linear colour modes, and switching to Linear makes a huge difference; I've been doing this for a couple of years, meaning I am working with Linear colour. The colour grading is a post-processing effect where you tweak a bunch of paramaters like hue, saturation, rgb colour balance, etc.
There's still a lot I need to familiarise myself with regarding the arty side of things like colour harmony, but it sounded like what you were saying was more technical, like the kind of thing an audiophile would critique about music which most non-audiophile listeners wouldn't even notice? Maybe I'm misunderstanding though.
I've been planning to... discourage politics on discord when I finally get around to setting it up, but the main reason it's been in limbo for months is because I wasn't able to choose a mod from the small number of people I had who was both interested and who'd keep politics out of decisions, but would anyone these days keep their politics out of decisions? And would it even matter for an obscure indie game dev's discord? Probably not to both of those.
Maelstroms do work well as area capstones considering how the taming mechanics work, it'd either have to be that or bosses that spawn minions that can be converted. I am guessing those will still exist, but probably only as plot-related bosses that are those personal manifestations of the party members and other notable characters.
I'm still not used to the sentiments being referred to as elements! Sentiments were a really fun idiosyncratic term for the typical elements, it feels like a shame to standardize it.
I don't think you've posted the art of those other pairings you drew. Maybe something you can post at some point over on Patreon?
Are those bestial faces on the mausoleum meant to represent some in-game creatures? I wonder. Also, pyramid-shaped roofs are the coolest shapes, because they're made of triangles, which are the coolest shapes.
Does the whole above ground segment take place during the day? I think that mausoleum would look a lot more flashy during the night when it'd be illuminated by the colour of the sentiment it represents. And when you finish a mausoleum, a GIANT BEAM SHOOTS OUT OF THE EYE ON THE ROOF, AND WHEN ALL SIX BEAMS COMBINE THEY WAKE THE GIANT WISH-GRANTING DRAGON. THEN YOU TAME THE DRAGON AND RIDE IT TO NAMEK. [LINK]
Do people really actually say fisting and mean fist-bumping? That's the second time I've seen that, and the first time was when Pierce said it.
I think I played SMECOF 2005X maybe once or twice. It's a game.
Hm, indie games. I did beat Iconoclasts, and warm up to it somewhat. I still think the mute protagonist was a mistake, but aside from that the game certainly goes in some wild directions and doesn't always play by the 'narrative rules of storytelling' which I could appreciate, even if it doesn't always exactly work. Plus it looks and sounds great, and it was apparently a 7-year long solo passion project! Looking at the credits, it seems he did everything except the publishing, porting, localization and testing.
I also played Smile For Me, a first-person point-and-click adventure game where you're a flower delivery person in a habitat for unhappy people run by a creepy smile-obsessed host, and you basically go around solving people's problems and making them happy. It took me about one day to finish the game and I enjoyed it a lot, I think it might be up your alley?
It's been some time since you last talked about CBC, I guess that one hasn't really been on your mind?
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Tobias 1115~4Y
I'm using sentiments for the six I'll probably still use in Belief if I ever get around to doing more with that (Amity-Enmity, Joy-Sorrow, Lust-Fear). So there are both elements and sentiments! Elements makes sense though since this world is fundamentally made up of them in the same way some generic fantasy world might be made of Fire, Water, Air, and Earth (though do most RPGs that include elements even bother working them into their lore at all?).
I could post those on Patreon, good idea! I hope I remember it!
I just posted a revised version of the mausoleum on Twitter: it's now a pure pyramid surrounded by pillars, and it's (at least slightly) glowy even during the day! (The time of day doesn't change, though some are in the darker underworld.)
I had a look at Iconoclasts, and it at least seems visually impressive based on the screenshots. So I can imagine that'd draw people in. Seems to have a way-above-average number of reviews. He seems like a skilled creator, and seeing the work of solo creators like that brings out curiosity and jealousy. I want to know how they achieved what they did, to the point where I want to dive in deep and research them and the path they took, but the unavoidable comparison is so exhausting that I always ended up intending to play them 'later', like with Undertale (though that one was particularly aversive due to genre similarities).
I was wondering last night whether to play Stardew Valley next actually, since that's as impressive a solo success story as you can get. Feels like something that could never be completed though and I don't want to sink weeks into one thing...
I forgot about CBC; I've been too busy with Atonal Dreams and being depressed! I've been thinking I could put my old games on itch.io like I'm doing with the music on Bandcamp, but it'd take way more time and effort with probably just as little benefit so I'm not exactly jumping eagerly into it...
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snipo1019~4Y
I love the maelstrom concept, it's a super neat way of encouraging the taming mechanic and also a decent stand in or addition to generic bosses that can often turn into giant sacks of hit points.
I appreciate all the different iterations of the mausoleum and that you went through so many to perfect it; I agree that what you came up in the end is the best version also. I'm curious about those little ghost head things. Is there a significance to those like there is with the eye?
Also, I've been listening to all your music releases, and I'm consistently fascinated by them! The Raider and SMECOF OSTs are a really fresh take on Sci-fi music in my mind and it's really inspiring (I say this as someone who never played the original games so this is my first exposure to either OST); a huge standout for me was Draco system, it's so rare to get solo piano pieces in the genre for some reason. I definitely want to pick up both of them as soon as I can (I'd do it now, but money is a thing).
It's been said by everyone else here too, but it's worth saying again - feeling condescended to does suck, I've found that more often than not it happens because people on the internet can have instances of poor communication and give off the wrong impression with their comments. Over time I've had to distance myself from the feelings those types of comments bring out, but it's hard to do! I keep coming back here because seeing your creations is inspiring and I want to see you succeed, and I imagine it's the same for many others!
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TheJop32~4Y
Good to see the progress you're making! Bastion is a good indie game I recently played; it's sort of an isometric action adventure. I believe it was Supergiant Games' first game, but they're pretty huge now (appropriately enough) with the success of their recent game Hades. I also really enjoyed Cuphead, Super Meat Boy, and Shovel Knight (all platformers), but they're a bit more difficult so they could be more of a time commitment.
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