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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.

(I should really write these early on Saturday rather than last thing on Sunday...!)

I need a new computer! Probably! I've just spent the past couple of hours waiting around for various things to load, which is really annoying when I'm trying to do something, and it's a regular thing. I've had this computer for 3 or 4 years now, and while I don't exactly want some amazing gaming rig to play AAA games on the highest settings, I do use it all day every day for fairly heavy development tasks, and I don't even have an SSD... Even if I wanted to replace my computer now though (and I'd rather replace the whole thing rather than just parts), it seems the sky-high price of GPUs due to pandemic-related shortages makes it prohibitive. Ugh. I'll just have to endure the lag for now.

I've been fairly busy this week working on implementing the nightmare intro I've talked about previously. I was planning to include a video of what I have so far, but various computer frustrations prevented me from having one. It's probably best to not show it in a half-finished form anyway, so I'll just include some pictures and a summary.

It begins with Collie facing this thing called a Preyloot, which is a dream depiction of various travelling merchants etc who she mugged for food (as bandits do).



Here's a turntable of the model:



It's supposed to look like a human with traits of animals that might be considered prey of wolves (sheep, rabbits). The people she actually mugged were human (or Bold, rather), not anthros; this is just how her mind sees them. I love the name: a combination of prey, loot, and prelude, as in a starting event or piece of music! And I think it having an actual treasure chest (using the same model as the ones in the field) rather than just a bag or something is both funny and practical for how it's used in the scene!

The Beast looms over Collie's shoulder, telling her to mug the prey, to show that it's not just her being a psychopath:



Collie has a sword here (well, an untextured placeholder at the moment, but it's meant to be a sword), which she then uses to attack the Preyloot in a battle using a basic Slash skill (the only skill she has, and the same one some monsters use later):



(I wish I'd got a better screenshot of that! Oh well; I can't be bothered enduring the lag to get another.)

This is conceptually different to the monster-summoning, but mechanically you go through the same steps to use the skill (it just works like the 'innate' skills I had previously). I'm thinking that having the player pull the trigger themselves might inspire greater empathy for her later regrets about having done it.



Collie is immediately regretful; she only meant to mug the Preyloot, but killed it.



The Preyloot collapses, and the chest opens. Collie does this Zelda-style Item Get thing - the familiarity factor should hopefully make it funny, and should show this is a game that plays with tropes and doesn't take itself too seriously - as she acquires a comic about the Splendid Savitr. Obviously that cover - ∞ the most important comic book cover in the world ∞ - is not the one I'd be using! I'll need to draw one.



The view would then zoom in on the comic, and some comic-book-style text boxes would summarise who the Splendid Savitr is. I was thinking about having the camera zoom in completely, then the view fades to a 'real', animated model of Savitr posing in the same way that he was in the drawing on the cover, so then it was like you were getting immersed into the comic's world like Collie did... but it's a lot of work, so I might not bother.



The scene snaps to The Beast berating Collie for daring to think she could ever be one of the Seraphim, as she sits reading the comic. It's meant to hint that she's spent a lot of time reading about Savitr, since this is a dream conflating several memories, but I wonder if anyone will actually interpret it as that. HMM.

And that's as far as I've got so far; I'd say I'm around 60-70% done. Most of the work was adding various features that barely even seem worth talking about, but which take time; for example, for her to get the comic, I needed to make a comic model (or rather two - one open, one not), poses, code for spawning in the prop mid-dialogue, different speech bubble styles, etc. A bunch of annoying little things that add up and which are exhausting and ugh. At least I pushed myself to get through most of them despite not enjoying it though!

I've planned the rest of the scene; I just haven't incorporated it into the game yet.

I keep wondering whether this is the best way to start the game - maybe it'd be better to have some running around sooner, for example - but... ehh, I don't know. I get the feeling I'd have doubts whatever I decided to do!

Hopefully I'll have it mostly finished next week and can show the full thing in a video rather than trying to explain it.



Belief Again

I treat working on Atonal Dreams like work: I focus on it all morning and all afternoon on weekdays, but try (not all that successfully) to put it out of my mind the rest of the time.

During the evenings, I try to spend my time doing something else, usually some creative project or another. Last week I composed a piece of music every day, and I wanted to do the same this week... but ~the muse wasn't with me~ so my attempts were fruitless.

I thought maybe I could just play a game instead, but I couldn't decide on anything! I thought of another PS1 game I'd like to replay... but the emulator got stuck on a starting screen and I couldn't be bothered messing around with stuff to get around it. Several other games came to mind (I got Kingdom Hearts III in an Epic Games sale a while ago, for example, and want to replay the whole series), but they all felt like huge time and energy investments and I couldn't be bothered starting any. I randomly saw ∞ this thing called LEGO Builder's Journey ∞ recently, and thought of giving that a go since it seemed like one of those short, sweet experiences rather than some weeks-consuming epic (plus I loved Lego growing up and was intrigued by how they'd chosen to make this game around it, with no cartoonified minifigures in sight), but my computer struggled to run it, which was one of several reasons I want a new one!

I also got Celeste, which I've been meaning to play for ages, but felt some of the same professional envy I had with Undertale since it's got like a billion reviews... plus I don't care for the extremely pixelated look or difficult platformers in general, so I couldn't pass through the depression enough to get started on that either.

I should play something though!! Any suggestions?!

Instead, I ended up thinking about some of my own other games. I wrote ∞ this post ∞ last December talking about some old Flash games I wanted to put somewhere... which I haven't done anything with since then. Whoops!! I should, though, at some point.

In that post, I also talked about Belief; a game I worked on briefly in 2019, but which largely ended up having its major features (most notably the side-switching mechanic) absorbed into Atonal Dreams.



There's still a lot I like about that game though, and every time I go back to this video I made of it - or to actually playing through the section in the video, which is more fun than just watching it - I regret not just sticking with it and finishing it. I feel like those features would work better in Atonal Dreams anyway, maybe, but the absurd silliness of this 'social combat' still makes me laugh.

I have no intention of abandoning Atonal Dreams; I want to make that clear before I say anything else! But since I'd spent several after-work evenings basically just wasting time anyway, I wondered whether I could instead try to use that 'free time' to work on a revised version of Belief, for fun. I got into games dev in the first place because I find it enjoyable, after all!

I already tried that during the final days of 2020, though I was intending it as a remake of AFC - where players can make and share their own short adventures - and started with the field, but didn't get very far:



A quest-building game isn't really all that interesting to me at the moment, though. I prefer the other idea I talked about in the post I linked to:

Essentially, you, a custom character, try to spread a religion - which you can name - by travelling to procedurally-generated areas and having these social 'battles' with (also procedurally-generated) people. People you convince can come back to your island and join as your followers, eventually allowing you to build up a church, or maybe even bring your god into the world or something.

I love Atonal Dreams, but I can't really sit down and just play a session of it, since it's story-based. I like the thought of making something where I can create my own character and explore worlds that I don't already know every nook and cranny of! An interactive toy rather than a story.

So I spent a few hours yesterday building a basic prototype, based around the card-based idea I talked about in that post.



I'm using this model I made a while back:



I started with the UI here, since I enjoyed trying to figure that out for Atonal Dreams not too long ago. I've used very similar ideas here, and I like the results! I won't bother explaining all the mechanics or anything since I'm still figuring them out, but there is one idea I had that I want to at least mention.

Typically RPGs pit you against monster archetypes - ogres, dragons, etc - but Belief was intended to pit you against (comically familiar) human archetypes. I spent a while figuring out what these could be. In ∞ this post ∞ from October 2019, where I talked a bit about that, I included this image:



Ha, looking at that now makes me feel that probably shows my age a lot and the world has changed since those archetypes were around!

While trying to figure out some archetypes for this new version of Belief, I tried using the runes as a starting point and seeing what I could come up with for each of the 8 three-capital-letter possibilities. I ended up with these (they're all traced over the above model, which is why they're all women in the same pose):



I feel like a lot of people following Atonal Dreams' development don't understand - or like - what runes are supposed to even be, so I thought something like this might help make them less abstract maybe? Maybe?!? I don't know! (For people reading this, I mean; this won't be going in Atonal Dreams or anything.)

They're kind of like the equivalent of RPG classes, maybe, but based around personality rather than physical traits. Quick summary:


Artist - Sensitive, withdrawn creators of new ideas who are prone to mental issues.

Seer - Enlightenment-seeking spiritualists who have strange ideas about the beyond which they wish to share positively with the world.

Investigator - Paranoid sceptics of the establishment whose rough-around-the-edges approach leads to many arguments about their pet fringe theories.

Explorer - "Yay science!"-style eager advocates of fascinating facts, lore, and theories you might not know (think science/pop-culture-theory youtubers).

Commoner - 'Ordinary' people who just want to pursue their simple, mainly physical pleasures in peace.

Performer - Dramatic hedonists who constantly seek attention and sensual experience.

Bureaucrat - Grey-mannered form-fillers who devise and enforce the rigid rules society runs on.

Alpha - Domineering power-seekers who'll climb over anyone in their path to get to the top.



To make this clear again, I have no intention of abandoning Atonal Dreams! I've only spent like a day on this Belief version for the fun of it, and I don't know whether I'll stick with it for longer than a handful of days. I definitely won't be working on it outside my free time, at least! But I thought I'd share anyway since I've talked about it before and it's more relevant to the other stuff I'm posting here than some of the other stuff I spend my free time on (most of which I keep to myself).



So yes! I should have a video of the intro next week, I hope! Do you have any ideas for games I could play??

18 COMMENTS

Falcon64~3Y
Have you played Child of Light? It's a platformer (not a difficult one) with turn-based battles and a very artsy feel, so I think it might be up your alley. Then again, you might have played it already.
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Tobias 1115~3Y
Someone suggested that a while back maybe, but I didn't know it was a platformer with turn-based battles. How would that even work? I've added it to a list of games I could play, so I might find out myself.

I looked it up, and it - like the three other games people suggested - has a ton of positive reviews, so it must have been very financially successful, but its visuals don't look amazing or anything. Do you have any idea about why found such success? It looks like an indie game to me, but the developer is listed as Ubisoft, so was it some big, well-marketed console release or something?
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Falcon64~3Y
It's not an indie game, it was indeed developed by Ubisoft! It was a much smaller project than their main game releases, though, and wasn't as heavily marketed.

I can't say with 100% certainty why it ended up successful, but I would imagine it to be thanks primarily to the atmosphere and gameplay.

The combination of a platformer and turn-based battles is part of why the gameplay is so intriguing to me. I could explain how it works exactly, but I think it might be better if you see for yourself! The game isn't particularly expensive, either.

EDIT: After looking through the other comments here, I have a feeling you might be underestimating the appeal of atmosphere. People play plenty of games that don't have top-tier graphics, because amazing graphics aren't the point of those games; the graphics they do have serve to build the game's atmosphere.

In the case of Child of Light, the graphical style is reminiscent of illustrations in childrens' books, giving the game a fairy-tale feel and making the player more immersed in the perspective of the child protagonist.

Undertale is, in many ways, a parody of video games in general, and the retro-style graphics reinforce that.

I would imagine that, in most cases, the graphical style in games has been deliberately chosen. Of course, less involved graphics also cut down on development time and cost, allowing the developers to focus on other aspects of the game.
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ElektrikMagenta20~3Y
I don't know how much you like puzzle games, but I was playing The Witness recently, and think it was absolutely brilliant both graphically and puzzle-wise (though I suppose I may just like those particular kinds of puzzles). Also if you're just looking for something you can pick up and easily get into, Reventure might be worth looking into. I know you don't like pixel style, but the comedy is pretty good and it's fun to mess around with. I also feel like you would really like persona 5r, I just wish they would release it on something other than ps4/5. Maybe someday.
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Tobias 1115~3Y
I just looked both of those up. The screenshots of The Witness reminds me of Myst from eons ago, and also of a game called... The Talos Principle, I think? Which I played and liked a lot. I can't say I'm a huge fan of puzzle games, but I like the feeling of being immersed in a world, so I'll add it to a list of things I might play!

Reventure has that extremely pixelated look that put me off Celeste, but somehow it has over 5000 Overwhelmingly Positive reviews? Do you know the story behind that? I worry constantly that what I'm making will end in failure because there are so many better things out there, but the suggestions people have given don't look like anything special on the surface but succeeded massively despite that somehow. I don't know if it's just complete luck or if they're doing something I should be aware of and doing myself! Or maybe I should just play that and I'll find out what people liked about it. I'll add it to my list!
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ElektrikMagenta20~3Y
I know I found reventure because it was advertised in a humble bundle, and that may be part of why so many people played it despite it being fairly low budget. Have you ever considered trying to put any of your games in bundles like that for exposure? I'm sure there's a massive downside in terms of money per sale, but in terms of marketing it could be a good move? Maybe? Might be worth considering for older games like MARDEK or Sindrel. I think most people just really don't mind pixel graphics, and I don't think anybody expected anything seriously complex out of the game so it would be hard to let them down enough for them to leave a bad review. I guess the more ambitious a game becomes the more inevitable it is that it's going to fail SOMEBODY.

And if puzzles aren't your thing Witness may not be it for you. Exploring the world is beautiful and gratifying, but most of the game is just standing in front of a panel doing a maze puzzle, lol
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Tobias 1115~3Y
I wouldn't have a clue how to get a game in one of those bundles! I've always assumed it'd involve more interacting with people than I can typically stomach - not just filling in a soulless form on a website or something - but maybe it's something I should look into at some point since I imagine there must be some benefits otherwise nobody would do them!
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Natrythe4th10~3Y
If you’re looking for a short game, maybe OneShot could work. It’s a very meta puzzle adventure game I really enjoyed. The minimum system requirement is Vista or later, so your computer should be able to run that at least.
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Tobias 1115~3Y
Hmm, I just looked that up, and from the screenshots on Steam it reminds me a lot of Undertale in its general 'vibe' and the fact that it seems it's been exceptionally popular despite hardly-top-tier graphics. I always wonder about the stories of these things and how they found their success...

I've made a list of games I could play, which I've added that to.
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TheFifteenthMember9~3Y
As a long time Kingdom Hearts fan, I get very excited at its mention and definitely recommend it! I think it would especially appeal to you because the characters are softer, warmer and more “feminine”: main protagonists openly display emotion and vulnerability, a thread of optimism runs through even the most tragic storylines, and there’s a magic to it that transports you back to times of childhood innocence before the world left us cynical and weary. Unless you’re in it just for the gameplay and Disney worlds, I’d suggest that you catch up on the rest of the series before beginning Kingdom Hearts III. In this series, non-numbered titles are treated as main entries with significant narratives or essential lore - the first two numbered titles alone is nowhere near enough!
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Tobias 1115~3Y
I've played some of the series before, but I stopped at Birth By Sleep because at the time it was only available for some console I didn't have (the PSP or something?), and I didn't want to play any others if I'd missed that one. Though the others were also on consoles I didn't have anyway!

The Epic Games store has three PC games that I think combine all the released ones for other consoles, and I've been meaning to play through them all... but that's a huuuuge time commitment, which is the only reason I haven't started yet! I want to eventually though, since I have some very fond memories of the series.
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TheFifteenthMember9~3Y
To explain the PC packages (necessary because of how convoluted the names are!):

Kingdom Hearts 1.5+2.5 contains:
-Kingdom Hearts I (the original PS2 game)
-Kingdom Hearts Re:Chain of Memories (a PS2 remaster of a GBA game)
-Kingdom Hearts 358/2 Days (a movie version of a DS game)
-Kingdom Hearts II (PS2)
-Kingdom Hearts Birth by Sleep (PSP)
-Kingdom Hearts Re:coded (a movie version of a DS game)

This package contains the bulk of the series. Note that Days and Re:coded are “movie” versions which condense the respective games into about 2-3 hours each worth of cutscenes.

The next package, Kingdom Hearts 2.8 Final Chapter Prologue (yes the name is really that silly), is more obscure and is really all direct setup for Kingdom Hearts 3.
-Kingdom Hearts Dream Drop Distance (a revamped version of a game that was originally released on 3DS)
-Kingdom Hearts Birth by Sleep 0.2 A Fragmentary Passage (A brand new title that lasts around 2-4 hours. Originally, this sequence was meant to be the opening to KH3 but it ended up being put into this compilation instead to show off the KH3 engine before its release)
-Kingdom Hearts X Back Cover (a 90 min movie using KH3 graphics that summarises the events of a game originally on mobile devices)

These two packages (5 games, 1 game demo, 3 movies) contain everything preceding KH3. It is a time investment for sure but also a lot of fun! Maybe dipping in and out of the series over time is the best way to consume it?

The remaining packages on Epic Games Store are Kingdom Hearts III (bundled with its DLC, ReMind) and Kingdom Hearts Melody of Memory. The latter title (hmm, familiar name!) is a rhythm game that can be completely skipped; none of it is canon to the series except for one cutscene at the end set after KH3 which you can just watch on YouTube.

Apologies for the information overload! The series setup is rather confusing so hopefully this explainer is helpful. If you do decide to play, I hope you get some enjoyment out of it!
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Tobias 1115~3Y
I'm the sort of person who - if I invest in any series at all - has to go through everything in order and not miss anything, so I was definitely intending to thoroughly check the order of things before diving in. Useful you provided it here though, so thanks!

The only ones I've not played are BBS and DDD (I have a 3DS, but I'd missed DDD so I missed that too), and the only one I wasn't familiar with at all was BBS 0.2, which I assumed was just yet another revised version. I've played all the others! Didn't finish X (chi, right?) though because it wasn't really something you just sit down and play through to the end.

Also I saw Melody of Memory and felt ambivalently annoyed and pleased by the title. Don't know if I'll play it though!

Hmm... One of the struggles I've been having regarding deciding what to play next is concern about whether or not I'll even like what I choose. But I know I like Kingdom Hearts, so maybe starting with that might be a good idea? Maybe I'll even finish the series before Christmas if I start now!!!
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TheFifteenthMember9~3Y
Ah, so it looks like you already have most of the series under your belt! Unlike Days and Recoded which are fairly self contained, BBS and DDD are very chunky games in terms of story and drive the main narrative going forward. For me, BBS had the most compelling story in the series and I was fond of a core mechanic in DDD where you “create” and raise creatures that act as your party members.

One thing I forgot to mention is that the versions of Kingdom Hearts I and II included here are “Final Mix” versions, which feature some additional abilities, cutscenes and post-game content. I assume you’ve played the vanilla versions on PS2, so this content gives you some extra value if you decide to replay it all from the beginning. These are just bonuses though so it’s not a big deal if you don’t!

I’m surprised that you’ve played X chi since that’s one of the more obscure titles! I’m in the same boat as you in that I gave up on playing it myself after it became stale and pay-to-win. I ended up watching the cutscenes on YouTube to catch up, which to me was a much more enjoyable. Luckily, Back Cover contains everything you need for KH3.

With regards to what game you should play next, it might be worth having a comfort game that you play purely for your own enjoyment and not for ulterior “research” purposes. Perhaps alternate between a comfort game to destress and other indie games that may be a more “productive” use of your time?
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purplerabbits148~3Y
For games, I highly recommend The World Ends With You, a Square Enix game. If you are able to find a DS version I highly recomend playing that version over the Switch port. Some of the mechanics from the DS version don't translate quite well into the Switch port. Although the Switch port does have postgame stuff thay does allude to the upcoming sequel game. I don't know how sucessful The World Ends with You is, because it is a pretty niche game, but the characters did show up in Kingdom Hearts DDD and that there is a sequel that's going to get a summer release , July 27, this year. I love this game because it's story really hits home for me about it's themes of isolation and connection. Also this game is one of the few games that really made use of all the things a DS could do: use the touch screen, gamepad, dual monitors, and voice recognition all in one battle system. and nothing goes to waste or is screen filler.

For an indie game I've enjoyed recently, Everhood is up there for interesting games. The main draw of the game is the music since the main gameplay loop consists of dodging the opponent's musical attacks. It's an interesting game, because you can clearly see where some influences have affected the game, but that's just a surface assesment. Because Everhood is really distinct from the obvious source of inspiration. Honestly, I'm more curious about your opinion on the game's music. The story is about a doll that gets their arm stolen and the journey it goes to get it back. However when you do get it back half way through the game, well, the philisophical themes of existance come fully into play from that point forward.

I would recomended the Medieval Cop series. Though I am not sure where to hold it in terms of success, because the badge hunters on Kongregate absolutely loathe the game, while the fans absolutely adore the games. I suspect that part of the negativety comes from how Kongregate keeps putting episodes of Medieval Cop up for Badges of the Day so frequently , because Medieval Cop is one of the few games can can be played post flash discontinue. And that, Medieval cop is an episodic game, that's more accuretly described as a visual novel with gameplay elements. I suspect that's why some of the hate describes the game as "just one long cutscene and one mystery in the middle" The dev does use rpg maker to create the games, so thats something to consider.

I find it interesting that there's some disisiveness about graphics of games. For me I am looking at game graphics under a comercial design eye, where you do what is functional to get things done. As much as I love to have pretty things to look at, I do recognize that not everyone has the artistic skill to put a game out that has FF7 remake levels of graphics. Because of that, I can suspend my disbelief for when pixel art doesn't have the same hyper realistic as real life.

To me when there is so much focus on the visual side of the game, a small part of me wonders if the story was sacrified to get the aethetic down. Look at Pokemon X and Y, it looks pretty with the jump to 3D, but dear god did the story suffer.

In contrast, the pixelated look sets my expectation higher that the story be a good one. Because pixelated games can't carry out the awe pretty games do, pixelated games have to make up for their lack of high def graphics with an amazing story, gameplay, or both.

Can games have both amazing graphics and gameplay? Yes, but it is a difficult thing to balance and not everyone has the funds or skill to do both. Ori and the Blind forest is one that has both the aethetics and gameplay done amazingly. The World Ends with You came from Square Enix so they have the company funding to ensure that the graphics and gameplay can be amazing.
1
Maniafig222~3Y
I remember you mentioning on Patreon that the messenger would look like Pierce, but I can understand if you decided to go in a different direction instead. It might be weird if the two randomly just looked alike!

I do wonder whether people might expect that some people in the setting just look like the Preyloot, since they don't have a frame of reference to assume they do not so early in the tutorial. I do like the design, and the name's well-chosen too.

So, what happens if Collie misses? Or does the strike not have a QTE? I'm guessing it might not because it might be confusing if it did!

How much time does pass between her finding the comic and her changing her mind? I think it's better not to be subtle about it taking some time, otherwise it'd come off as weirdly abrupt.

I think it's fine for the game to start with some cutscene stuff. The player gets to control some battle stuff, and it sounds like the intro doesn't take that long. By JRPG standards it's still a snappy intro.

I did like Belief when you showed it off! It felt like a more polished version of Clarance RPG. Minus the Clarence, sadly, but Clarence RPG's soial combat is a concept I do want to see you return to eventually.

The game I've recently been playing and completed moments before writing this post is Jimmy and the Pulsating Mass. I did notice on twitter that you actually follow the developer of the game. AFAIK this game really was made by only that developer, since he did all the music, graphics, writing and most of the programming. Sadly it wasn't a huge mega-hit like Undertale, OMORI and Celeste were, even though I think it deserves to be one!

It's a very Earthbound-like game, a full-featured RPG with about 40 hours of content if you're going for mostly 100% completion, but I'm pretty sure 10 hours could be shaved off by playing it on easy mode.

I really enjoyed it! It quickly become one of my favourite JRPGs ever! I think it did a very good job of tackling the topics it tried to tackle, as well as having a lot of interesting setpieces, strongly evocative moments and a lot of funny dialogue.

I'll probably write a blog about it, because I have stuff I want to say about it! That's how good it is!!
1
Tobias 1115~3Y
I was thinking if the person Collie killed looked like Pierce, the scene with Pierce would have to change drastically because Collie would be immediately reminded (especially since she JUST dreamed about it). So I'm thinking the similarity would be behavioural (like they cower in the same way or something)... which, whoops, I actually forgot about until just now so I probably need to make a change maybe!

The Preyloot just keeps using 'Fumble' (for no effect) until Collie hits once (for a KO). Seems like a decent way to introduce the mechanic without condescending instruction or negative consequences maybe?

I looked up Jimmy and the Pulsating Mass - and apparently I'd visited the link before though I didn't recognise what I saw - and it does look like it was made by one person, so I can believe that. It's got almost 300 reviews though, meaning it sold really well! Do you know how? I can only hope I can reach that level of popularity with Atonal Dreams, and I'd rather have that than a huge explosion of interest like with Undertale.

If I follow the dev on Twitter, that's news to me! I'll add it to my list of things I should play, which is long at this point and my time is limited so who knows if or when I'll ever get around to it!
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Maniafig222~3Y
I believe the game's sales are pretty much purely from word of mouth. I can't find any crowdsourcing campaigns, the game dev didn't have any notable prior works and he said during one interview that he didn't do a lot of promotion for the game. He also mentioned that the biggest lesson he learned was how to price the game: It's better to price the game at €20 and frequently put it on sale than price it at €15 without frequent sales. Basic marketing psychology!

The biggest bump in sales is likely getting the demo covered by a YTer with about (at the time) 200K subscribers: [LINK] The YTer said that before making the video, the game's trailer only had 400 views, while it's currently at 36K, so it really was just a stroke of luck!

Personally I'd heard of the game from people in a Discord server, but I only got it when I got that BLM bundle from GOG last year, since it was packaged in that. I did buy the game for a friend who had it wishlisted during the recent Steam Summer sale though, since I wanted to support the developer for making such a good game.
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