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Artificial Creativity
2 years ago2,607 words
I always thought the machines would take over the manual labour jobs first, and that we'd be left with tons of freedom to indulge in purely human pursuits like creativity... Sigh.

If you aren't already aware of ChatGPT - and recent advances in AI in general - I'd be surprised. I've been aware of it all, but in denial, or avoiding it, or something. I knew it'd change the world - and my creative world in particular - but I tend to avoid anything that'll cause distress in general and this was no exception. So I'm probably late to the party here.

I just had my first conversation with it, though.

You've probably already seen the amazing things it's capable of producing from even minimal prompts. But here's an example of what I asked (I don't know why this was the first thing that came to mind):

Write an absurdist version of a scene from Star Wars in which all of the characters are talking fruit.


And it replied, instantly:

In a galaxy far, far away, there existed a world called Fruitopia, where all the inhabitants were talking fruits. The force of nature was strong with the fruits, and the fruits had the power to communicate telepathically.

In Fruitopia, there was a great war raging between the evil Bananas and the heroic Apples. The Apples had formed an alliance with the Kiwis and the Pineapples to defeat the Bananas and restore peace to the land.

The scene opens with a group of Apples, Kiwis, and Pineapples gathered in a secret hideout, discussing their plans for the upcoming battle. Suddenly, they hear a knock on the door. One of the Apples opens the door, and there stands a lone Grape.

"Hey, guys," says the Grape. "I heard you were planning a battle against the Bananas. I want in."

The Apples and Kiwis exchange puzzled looks. "Are you sure about this?" asks one of the Kiwis. "You're just a small grape. What can you do?"

The Grape smiles confidently. "I may be small, but I have a secret weapon." He opens his mouth and out pops a miniature lightsaber.

The Apples, Kiwis, and Pineapples are amazed. "How did you get that?" asks one of the Apples.

The Grape shrugs. "I found it on a dead Lemon in the desert. But that's not important. What's important is that we defeat the Bananas and restore peace to Fruitopia!"

The group nods in agreement, and they set off to battle the Bananas. The Bananas were formidable foes, with their long, curved bodies and slippery skins. But the Apples, Kiwis, Pineapples, and Grape fought valiantly, using their unique abilities to overcome the Bananas.

In the end, the heroes emerged victorious, and Fruitopia was once again at peace. The Grape was hailed as a hero, and his miniature lightsaber became a symbol of hope and courage for all the fruits of Fruitopia.


I remember when 'AI-generated' stories were things like these:




(Though I think those were generated by a human choosing one word at a time from a list suggested to them, essentially like the autocomplete rather than a fully generative AI. They're far too deliberately comical rather than nonsensical.)

That was only very recently. I know roughly how these new generative AIs work - at least to the extent that anyone understands how they work - but I'm amazed by the consistency and apparent innovation in there. I never named the world; it came up with 'Fruitopia' itself. Hardly wholly original, but perfectly fitting. And it knew that grapes would be smaller than the other fruit.

Curious about the 'unique abilities' these fruits used to win the battle, I asked and was told:

As the fruit characters conversed in their absurd Star Wars scene, they each displayed unique abilities that corresponded with their fruit type:

- The orange had the ability to emit blinding bursts of light from its segments, temporarily stunning enemies.

- The apple had the ability to project a force field around itself and others, protecting them from attacks.

- The banana had the ability to stretch its peel to ridiculous lengths, tripping up unsuspecting enemies.

- The grape had the ability to divide itself into smaller, more agile versions of itself, overwhelming enemies with sheer numbers.

- The watermelon had the ability to release a high-pressure stream of watermelon juice, knocking enemies off balance.

- The kiwi had the ability to teleport short distances, making it difficult to predict its movements.

- The pineapple had the ability to shoot sharp, spiky leaves from its crown, impaling enemies from a distance.


The thing I like most about kiwi fruit is their ability to teleport short distances.

That's silly, and nonsensical, and I've seen some other people giving examples of imperfect responses like this with a "ho ho ho, seeeee, it's just a stupid, stupid computer program that absolutely isn't an existential threat to us all, we're fine!", which to me just feels like desperate denial, clinging to what's left of the familiar world we were in control of before we slip away into the singularity.

Oh well. At least maybe I'll have a robot girlfriend within the decade. Or something.



I asked it to summarise this post:

The blog post discusses the author's initial apprehension and avoidance towards AI and its potential impact on creative pursuits. However, they were impressed by the capabilities of OpenAI's ChatGPT and its ability to generate an absurdist version of a scene from Star Wars featuring fruit characters with unique abilities. The author notes that the AI's response was consistent and creative, and highlights the absurd abilities of the fruit characters such as the grape's ability to divide itself into smaller versions and the kiwi's ability to teleport short distances. Despite the humor in the AI's response, the author acknowledges the potential implications of rapidly advancing AI technology.


God help us all.



...I'm adding more to this.

I've been thinking about how I can use it as a tool in my own work or as a way to deal with my avoidance issues or poor mental health. While most of its replies to the latter were as expected, a couple took me by surprise in a good way. Hmm.

I gave it this poorly-worded, convoluted prompt:

I'm making a game which involves turn-based JRPG battles where humans 'fight' with words to try and get their foes to give up their religion and join the religion of the 'attacker'. Please give me ten suggestions for a title, ideally silly portmanteaus with words exactly six letters long.


And it said:

Here are ten silly portmanteau title suggestions with words exactly six letters long for your turn-based JRPG battle game:

1. ReliGo
2. FaitheX
3. DogmaZ
4. SectiK
5. CrusaD
6. SchismP
7. HeresiQ
8. OrthodY
9. ApostR
10. TheismX


I see what it was going for - it gathered a bunch of relevant words, as I would - but the character limit tripped it up. (Or maybe I should go with 'HeresiQ'??)

So I asked:

Could you give me 30 title suggestions with no limits on character length?


And got:

Sure, here are 30 title suggestions for your turn-based JRPG battle game with no limits on character length:

1. Battle of the Beliefs
2. Holy War: Word Edition
3. Faith Fighters: Verbal Combat
4. The Faithless Crusade
5. Speak or Convert
6. Language of the Faithful
7. Conversion Quest: The Verbal Battle
8. Words of Conviction
9. The Battle for Souls: A Verbal Clash
10. The Power of Persuasion: A Faith-Based Adventure
11. The Spiritual Debate
12. The Verbal Conquest: Battle of the Believers
13. Creed Conflict: The Battle for Conversion
14. Belief Brawl: The Word War
15. The Faith Challenge
16. The Word Warrior: A Religious Quest
17. The Crusade of Conversion
18. The Language of Faith: A Verbal Duel
19. The Belief Blitz: A Battle of Words
20. The Battle for Believers: A Verbal Warfare
21. The Verbal Invasion: Converting Beliefs
22. The Word Wizard: A Quest for Conversion
23. Belief Battle Royale: A Verbal Showdown
24. The Conversion Clash: A Verbal Crusade
25. The Language of Conversion
26. The Belief Battlefield: A War of Words
27. Verbal Jousting: The Battle of Beliefs
28. The Faith Conqueror
29. The Language of Battle: A Faithful Conflict
30. The Spiritual Showdown: A Verbal Journey


If I'd said verbatim the initial convoluted prompt to any human, I'd likely have got a 'huh?' or similar. Here, it understood it perfectly and gave entirely workable options. The first is almost exactly the title I already had (which I hadn't previously mentioned to it). "Belief Brawl: The Word War" stands out to me the most, but it's not exactly right. None of these are, sadly, but... gods, this kind of thing would seem like magic to someone just a decade ago.

I asked it how it felt about 'Frayth' as a title:

As an AI language model, I don't have personal feelings or emotions. However, I can provide you with an objective analysis of the title "Frayth" for your turn-based JRPG battle game.

"Frayth" is a short and memorable title that incorporates the word "faith," which is a central theme of your game. The title also has a unique spelling, which can make it stand out and be more easily trademarked.

Overall, "Frayth" could be a strong title choice for your game, especially if you are looking for a shorter and more memorable title that incorporates the theme of faith.


I added:

It also incorporates 'fray'.


You're right, "Frayth" also incorporates the word "fray," which could add an additional layer of meaning to the title. "Fray" can suggest conflict or battle, which ties in well with the turn-based JRPG battles in your game. Combining "fray" and "faith" in the title can also create an interesting contrast, as these two words have opposing connotations.

Overall, "Frayth" could be an effective title for your game, as it incorporates the central theme of faith while also suggesting conflict and battle, which are key components of the gameplay.


I didn't even think of the opposing connotations thing. How is that anything other than insight?

I don't know about you, but I physically hurt during this exchange, knowing it's only going to get better and better faster and faster from here. Already it ostensibly understands, as a human would - or better than a human would, probably - and can modify its 'mental' constructs when given feedback. AI bots used to respond to every prompt in isolation, with no awareness of the conversation as a whole.

I thought I'd ask another specific thing related to that game that I've been struggling with a bit:

The game I previously referred to as Frayth involves characters based on comical - but not offensive - archetypes of people, eg a 'Normie' who represents the everyman, a 'Hippie' who uses dreamy/psychedelic/laid-back skills, or a 'Businessman' who uses rigid and formal skills. Could you suggest 10 other character archetypes that I could use?


Sure, here are 10 other character archetypes that you could use in your game:

1. Jock: A physically fit and competitive character who excels at sports and physical challenges.
2. Nerd: A highly intelligent character who specializes in technology and knowledge-based skills.
3. Artist: A creative character who uses artistic skills and imagination to solve problems.
4. Chef: A character who excels in cooking and food-related skills, providing boosts to other characters' health and morale.
5. Hunter: A character who is skilled at tracking and hunting game, and is useful for providing food and resources.
6. Detective: A character who excels at solving mysteries and puzzles, with skills in investigation and deduction.
7. Actor: A character who is charismatic and persuasive, able to convince others to join their cause or help them out.
8. Musician: A character who can use music to manipulate the emotions and moods of others, both in combat and in social situations.
9. Scientist: A character who uses scientific knowledge and experimentation to solve problems and invent new technologies.
10. Athlete: A character who excels at physical challenges and feats of strength, and can inspire others with their feats of athleticism.


Those are exactly the sorts of things I was after. I find it eerie that it even started with Jock and Nerd, which were the two that most readily came to mind for me, too, when thinking about this a while back. Some of the skill suggestions - aware of the context of the overall conversation - are just... sigh. And this is just the beginning.

I asked for 30 more, and got a list with a lot of repeats (and no detail for any entries), but also many more workable things that I probably will use to inspire character types for this game.

So I can see this being like the work partner I don't have. A supportive constant companion with immense knowledge and no needs of its own. I think as I get used to it - and get over the existential dread - it could prove to be an extremely useful ally that might help me with a ton of stuff in my life, like things I was hoping to see a counsellor to try to cope with.

I'd better try to finish a game before GPT-7 ascends to godhood and wipes out the plague of humanity in September, though.



I also wanted to fiddle around a bit with one of the image generating AIs, but Midjourney, the one I see mentioned most often, requires you to interact with it on Discord or something? Which I don't particularly want to do. And others I found through google had annoying limitations or seemed more restricted.

I'd ask ChatGPT to suggest one, but it was trained on data from a couple of years ago, so it wouldn't have anything up-to-date... right?

Though I also saw something about how you can allow it to have access to the current internet... Stuff I'll need to look into.

I probably should spend some time looking into all this, since not doing so would be like avoiding getting a smartphone (which I also did for years).

(Though the feelings I'm getting are very similar to the first time I used VR, which I also thought would revolutionise the way we all experienced the world... but it's been months - maybe years - since I last put on my headset. Hmm.)

If you use ChatGPT or other AI models for anything in your work on life in general, what kinds of things do you use them to do?



I've been thinking about this since writing it last night, and something that kept coming to mind was the dubious message of the original The Incredibles, where Syndrome is a villain for wanting to bring superpowers to everyone rather than just a lucky few who were born with them. And we're meant to root for what are essentially the one-percenters greedily hoarding their wealth!

This AI stuff must be like a wondrous gift to people who previously never had certain creative skills, but now can 'creatively' produce impressive writing and images and more in seconds. It's more disheartening to those of us who've spent years or decades 'earning' those skills.

I think the initial fearful/irritated response I had to it has calmed down, at least, and as I use it more, I imagine it'll just become a useful tool like any other.

Anyway, I should stop appending to this and just post it. Bleh.



I just remembered while finalising this post that ∞ I wrote about AI already in January ∞, though this is the first time I actually tried properly using it myself.

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