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Horns, Hub, Indecisiveness, Burnout, DAWs?
1 year ago1,145 words
Did some Dreamons work this week, but mostly felt indecisive and burned out. Also, potential Patreon issue, and I should probably learn to use a DAW.

I tried to spend this week working on Dreamons... though I can't say I achieved much. The whole point of this side project was to make something more quickly than I could finish Atonal Dreams, which I could then use to practise promotion (plus I'd also have the satisfaction of having finished something), but I still feel like I'm stuck barely beyond the starting line.

It does still feel like something that'd be easier to complete! But I suppose I'm (still) struggling to decide exactly how to structure it. Should I do ∞ the scenarios thing I wrote about a few weeks ago ∞? Would people complain if the short stories weren't good enough or offensive in some way?? Would I get stuck in some perfectionism loop where I keep tweaking dialogue lines, never satisfied?!?

I miss the days when I'd just have some idea, and then I'd work on it straight away. No refining, no caring about what anyone else might think... Not that that led to a bunch of finished projects though.

I feel like having some waking world hub and dream worlds that you can explore as a customised dream avatar works best with the mechanics and lore concepts. And basing those dream worlds on the six elements I have makes sense too. But the characters I've vaguely come up with for each aren't fleshed-out enough in my mind yet for me to be highly motivated to write their stories. Something like that?

Anyway. This week, I reworked some technical aspects of how characters are handled in the data to work with the revisions. Boring but necessary stuff. I also added some extra customisation features for the character models like horns, and the potential for wings and tails, so they could potentially look more demon- or angel-like:


I didn't do much with the wings though. These ones aren't even textured! Also, this is the player-inaccessible editor I made for myself when the project was still an AFC reimagining thing.


I thought there could be two characters who are kind of like the trope of a shoulder angel and devil. Maybe the angel could be the leader of the Oneironauts, and the devil could serve as a kind of primary antagonist who appears throughout the psychepelagos. I've got some other ideas for them, though they'd be spoilers. I reworked the title screen to include a concept for the devil character, for some reason:



All very much subject to change though. This pose is just reused from the character creator for the time being.



I also reworked the intro, so that you're greeted by the angel character in the same way the professor greets you at the start of Pokemon games (at least the older ones). The personality quiz would be here, as would be some questions about your sex and race. I'm still deciding how to go about that without offending anyone (if such a thing is even possible).



I spent some time fiddling around with a simple hub area, though I haven't done much with it.



I also wondered whether this hub area could be first-person and menu-based - and you'd have no character model here at all, meaning no need to select your sex or race - with zoomed-in rooms like this... though after experimenting a bit I preferred it working like the other run-around areas.

Mostly, though, I was just feeling burned out and unmotivated. Achieving little, slowly. Maybe I need to focus on something else for a while.



One thing I really should do is get back to the ports of my old Flash games. There's something else that I need to figure out first, but I've been putting it off for ages due to my CRIPPLING MENTAL ISSUES. It's not even a big deal, I'm just paranoid...

Speaking of which, I went in my Discord server on Thursday after being alerted to some issue with Patreon, where people were losing patrons due to cards being incorrectly marked as fraudulent or something; ∞ here's a Reddit thread where people are talking about it ∞. Thankfully I didn't lose many patrons, but if you are one, it might be worth checking that your latest payment went through. Or if your next one doesn't, this'd be why, though hopefully Patreon will have fixed it by then.

I rarely go in my server as I generally avoid all socialising these days, but I stayed a while after that and we talked a bit about my games. I felt moved by how people were still influenced by things I've made! It helped soothe some worries I've been having lately about what I'm doing with my time and life. Memody: Sindrel Song was mentioned fondly, and I intended to replay it myself the next morning, hoping it might rekindle the same inspiration that I had when I made that...

Instead, though, I woke up to my antivirus software flagging one of the Discord PC app's files as malware. I then spent the entire day shaken up by that.

It was probably a false flag anyway, but I just get so paranoid due to past experiences of actually being the victim of malicious people. It's a trauma response, hard to shake off, at least for those of us cursed with a high degree of neuroticism.

Another thing I've been thinking about for a while - and which came up in the Discord server - was how I should really learn how to use a DAW (is it Digital Audio Workstation...?) for improving the quality of my music. I don't really have any interest in that sound production aspect of music - I like considering the arrangement of notes, but the sound of the sound (timbre?), not so much - but I'm aware other people do care about it, and it'd be important to know about if I ever thought about trying to make a career out of music composition.

I wouldn't know where to start, though, so I'll need to just do some research. Do any of you have any thoughts, preferences, suggestions about DAWs to help me get started? Have I asked that before?? Maybe!

So yes. I'll probably spend next week taking a break from Dreamons, and trying to figure out stuff related to the Flash game ports and how to use a DAW. I'll also replay Memody: Sindrel Song!

4 COMMENTS

GrayNine35~1Y
I like the idea of the angel and the demon thematically, having a literal angel and demon would fit having simplified versions of ideologies converting people back and forth. Once the wings are textured, I think they could fit the angel well, but I'm not fully sold on the devil yet. The devil keeping the same general body type as the rest of the characters makes it look too relatable for a blatantly evil main antagonist, but maybe I'd change my mind after seeing the final version- for now I think a larger, more intimidating body type would be more fitting, or maybe a floating head to make it seem less "human."

It looks like you did post about DAWs before!

[LINK]

I know next to nothing about composition, so that's about all I can say about that. Hopefully some of the old comments on it help!
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Tobias 1115~1Y
Something I wanted to do with this game - to reduce the amount of time and effort I need to put into it - was to have the basic human models used for essentially everything. In the case of this devil character - which isn't fleshed-out at all yet - I was imagining something more like a smooth-talking trickster than a monstrous beast. Characters like Doc Scratch from Homestuck, and the Devil from Cuphead have been floating around in my mind when thinking about it, though they're quite different! However it turns out - and it's not even certain at this point whether I'll keep the angel and devil characters - sticking to the base model will be guiding the character design process.
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Maniafig222~1Y
Horns and wings and tails to make a character more angelic, or demonic. Or furry. ^//w//^

My immediate thought with the shoulder angel and demon is that actually the demon was never the villain all along and it's all super morally complex and grey!!

Since you actually named Pokémon yourself, I looked up how exactly Pokémon does it ever since X/Y added the ability to pick a skin tone, and as you can imagine it's gotten increasingly more general and neutrally worded.

[LINK]
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I think it's interesting they dropped the memetic "are you a boy? or a girl?" question altogether, and went to asking for a photo/look you want to use. The Scarlet/Violet one doesn't even try to make sense in-universe!

I don't think anybody has ever been offended by this, or something like the Sims character creator to use another well-known one. Most character creators just let you pick a skin tone directly from a grid or a list of numbered options or a hue slider and don't bother giving them names or anything.

You could also have the character start playing as a wholly featureless grey blob and make the character creation happen by having the angel and demon asking you to keep refining your body:

-Choice of a featureless faceless grey male/female body
-Choice between a palette of skin tones on faceless bodies [or the player can say they like none and pick their own potentially silly colour]
-Choice for what face to use for various expressions [or the player can again say none and make their own faces]
-Choice of various accessories
-Personality quiz to determine element/runes

You could even have some character stuff by having the angel keep cheering the player on how super duper very good their choice is while the demon criticises, though probably that would turn off some people.
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Tobias 1115~1Y
Interesting seeing those Pokemon character choices side-by-side like that! I'm surprised it's been so long since they dropped the "are you a boy or a girl?" thing. I vaguely remembered the most recent ones though and was wondering whether something like that might be the best way to go about it, but...

Originally I had the editor shown in this post: [LINK]
With that, you had complete freedom, and could make yourself have neon green skin and a question mark for a face if you wanted.

But I wanted to create a distinct separation between your character's 'normal' real-world appearance, and the dream avatar that you could create and customise using that editor. So you'd still have the editor where you could make yourself look like whatever you wanted, which you'd access every time you entered into the dream world, but I wanted the creator for the 'real world' character to be minimal, and not just some reduced version of the other editor with fewer colour and face choices or something.

Maybe some 'choose your appearance' which covers both race and sex - like in the more recent Pokemon games - would be the best way to do it, though I'd prefer it to make some narrative sense, so I'll need to give some thought to that when I get back to this.
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