My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp! READ MORE
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month. READ MORE
The alpha test of Atonal Dreams has begun! Ten people got keys yesterday afternoon, and about half have given feedback already. If you're one of my Diamond-tier patrons and are still interested in testing, you've not missed your chance. I'll use this (day late) post to summarise some of the major points of feedback that I'll need to address before moving on, as well as a gameplay revision I've been thinking about myself for a while. READ MORE
I've reached a major milestone this week! The game's complete enough in terms of general features to show off in a gameplay video, so I've upload one to YouTube! READ MORE
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