I've been writing blog posts over on ∞ my Substack account ∞ for the past few months. But have I been wasting my time?? Here are the stats for the 15 posts I've written there since June (from latest to oldest): READ MORE
I recently replayed this eccentric 'musical memory game' I actually finished and released in 2019. Despite some fears that I'd cringe over concerns about its content, I ended up feeling mostly impressed and in some cases surprisingly emotional! It's such a shame so few people got to experience the most moving moments though due to the gameplay barrier in the way... READ MORE
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go. READ MORE
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1 READ MORE
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album! READ MORE
Another unproductive week! Bleh!! This week it was because I was distracted by composing some non-game music which I'm really excited about, and would love to release in some form along with a bunch of other music I've composed... but - like with everything these days - I wonder if there's any way to monetise them, since I'm hardly rolling in cash here. I've also been concerned about Flash's impending End of Life... READ MORE
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam! READ MORE
I started this post wondering how best to build my Twitter audience so as to help my game's sales, but I've come out feeling that the best use of Twitter is to network with other creators rather than to appeal to potential customers. READ MORE
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!! READ MORE
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved! READ MORE
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly. READ MORE
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game. READ MORE
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are. READ MORE
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