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15 POSTS WITH THE TAG <Stats>

DEVELOPMENT

3

692
The Substack Experiment So Far
2 months ago361 words
I've been writing blog posts over on ∞ my Substack account ∞ for the past few months. But have I been wasting my time?? Here are the stats for the 15 posts I've written there since June (from latest to oldest):
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DEVELOPMENT

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1,214
Looking Back at Memody: Sindrel Song
1 year ago5,214 words
I recently replayed this eccentric 'musical memory game' I actually finished and released in 2019. Despite some fears that I'd cringe over concerns about its content, I ended up feeling mostly impressed and in some cases surprisingly emotional! It's such a shame so few people got to experience the most moving moments though due to the gameplay barrier in the way...
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PROMOTION

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6,141
Money, Kickstarter
4 years ago2,246 words
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go.
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DEVELOPMENT

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2,220
Weekly Update - Many little tasks, Early RPG Music
4 years ago - Edited 4 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

15

2,186
Weekly Update - Damage Formula, Nocturnes & Diurnes
4 years ago - Edited 4 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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PERSONAL

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2,458
Goals for 2021!
4 years ago - Edited 4 years ago1,310 words
Here's a look at how well I achieved what I set out to in 2020, and what I hope to achieve in 2021!
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DEVELOPMENT

22

2,385
Atonal Dreams Weekly Update 25 - More Distractions, Non-Game Music Albums, Flash EOL
4 years ago - Edited 4 years ago1,757 words
Another unproductive week! Bleh!! This week it was because I was distracted by composing some non-game music which I'm really excited about, and would love to release in some form along with a bunch of other music I've composed... but - like with everything these days - I wonder if there's any way to monetise them, since I'm hardly rolling in cash here. I've also been concerned about Flash's impending End of Life...
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PROMOTION

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2,741
Research Week - Day 3 - Should I Do A Demo?
4 years ago - Edited 4 years ago3,123 words
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam!
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PROMOTION

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2,202
Research Week - Day 2 - Does Twitter Attention Help Sales?
4 years ago - Edited 4 years ago2,110 words
I started this post wondering how best to build my Twitter audience so as to help my game's sales, but I've come out feeling that the best use of Twitter is to network with other creators rather than to appeal to potential customers.
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PROMOTION

9

3,888
Research Week - Day 1
4 years ago - Edited 4 years ago2,337 words
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!!
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DEVELOPMENT

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2,537
ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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PROMOTION

9

2,500
Some More Interesting Numbers (Among Us)
4 years ago - Edited 4 years ago1,605 words
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly.
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PERSONAL

15

2,426
Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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PERSONAL

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3,352
Indie Dev Marketing Research, June 2020 - Part 1
5 years ago - Edited 5 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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PERSONAL

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3,742
MARDEK - Steam Stats After 1 Week
5 years ago - Edited 5 years ago2,205 words
MARDEK has been ∞ available on Steam ∞ for a week now. Here's a look at how it's performed.
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