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16 POSTS WITH THE TAG <RPGs>

DEVELOPMENT

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1,099
On Media Claimed By The Young; Another Eden
1 year ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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GAMES

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1,048
Star Ocean: The Second Story R
1 year ago6,109 words
Star Ocean: The Second Story was one of the many games I had for the original Playstation during my childhood. It's probably one of the first RPGs I ever played, and was likely a huge influence for what I did with my own RPGs, especially MARDEK. I just finished the recently-released remake, so here's an exhausting excess of spoiler-filled thoughts about that!
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DEVELOPMENT

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1,058
What Do People Actually Want From Turn-Based (J)RPG Battles?
2 years ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

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1,341
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

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1,056
Weekly Update - Working on Alpha Test 2 Feedback
2 years ago919 words
Ehh, I've had a weird week. Still a lot of tension and paralysis due to indecisiveness or a general feeling of crisis about the life path I've found myself on, but I feel it's at least started calming maybe after getting - and beginning to act on - some feedback about Atonal Dreams?
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DEVELOPMENT

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Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

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1,439
Weekly Update - Alpha 2 Soon! & Boss Battle Strategies
3 years ago1,018 words
I'm intending to run another alpha test the week after next!! Also, how might you make a turn-based JRPG boss battle challenging?
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DEVELOPMENT

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1,515
Weekly Update - Narrative Character Connections
3 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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GAMES

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1,866
Chrono Cross & Radical Dreamers
3 years ago3,207 words
In case you don't already know, Chrono Cross is a PS1 game that's a sequel (kind of) to the SNES classic Chrono Trigger, which just got a re-release/remaster on the Switch. I just played about an hour of it, and wanted to write out some thoughts, mainly about the battle system. The remaster also includes a short text-based prequel (again, kind of) called Radical Dreamers, which I played and also want to write out some thoughts about!
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
3 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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2,185
Weekly Update
4 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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GAMES

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1,846
Bravely Default II - Final Thoughts
4 years ago3,117 words
I've finally finished this game now, so I want to blurt out all the thoughts I had about it along the way before moving onto the next thing!
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GAMES

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Bravely Default II - First Impressions, Comparisons with Atonal Dreams
4 years ago - Edited 4 years ago1,353 words
I've just played about 50 minutes of this game, and I want to write out some thoughts about how some design aspects compare to Atonal Dreams.
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