Another diary entry of sorts about my stumbling steps into the real world. I wish I'd been employed in my teens and twenties, so I wasn't such a poisonous pest of an alien now. READ MORE
YET AGAIN I'm caught up in lousy internal weather and haven't achieved as much as I'd like because of it. So frustrating. I suppose I composed a 16-minute-long piece of music, at least?? Don't know what I'm doing game-dev-wise these days, though... READ MORE
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter. READ MORE
I've continued struggling to focus on games dev due to my recent attempts to get mental health help only exacerbating my issues. I composed some moody music about getting old though!! READ MORE
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others. READ MORE
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember! READ MORE
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit. READ MORE
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is. READ MORE
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'? READ MORE
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