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55 POSTS WITH THE TAG <Side Projects>

PERSONAL

2

520
Motivating Medals?
6 months ago1,640 words
I've been really busy recently! Though unfortunately I've not exactly been aiming my creative energy in the ideal direction...
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PERSONAL

2

607
Emotive Hands, Life Indecisiveness
8 months ago721 words
I'm back to working on stuff again, like animations for Dreamons. Also the same old indecisiveness about where my life is going...
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DEVELOPMENT

10

989
Dreamons Scenes - Proof of Concept
8 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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PERSONAL

7

571
Artists vs AI; Counselling Course Concerns
10 months ago1,140 words
While AI can produce high-quality art quickly, in my experience, art's value comes from the creation process, at least in the sense of personal pride. Also, I've been losing sleep over doubts about the social dice roll I'll be making next week...
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PERSONAL

12

700
Looking Back at 2023
10 months ago1,790 words
2023's dead! Did I use it well? Ehh. I made a bunch of stuff, but I didn't complete any big projects like I would have wanted to. Mostly I felt lost, and frustrated by how my efforts seeking help to slow my descent into complete madness failed to really bear fruit at all.
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PERSONAL

0

491
Friday of the Year
11 months ago645 words
As 2023 elderly-ly limps towards its iminent demise, I'm calmly tired and rather unfocused. Though I suppose that's been the theme of my year, hasn't it? Unfocused. This post is also that!
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DEVELOPMENT

3

1,075
On Media Claimed By The Young; Another Eden
11 months ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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PERSONAL

2

634
SLS, Considering a Counselling Course, Tin Whistle 3
11 months ago1,632 words
I'm still struggling with motivation, focus, general life stuff. I'm wondering whether to take an opportunity to start training as a counsellor...
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PERSONAL

8

636
Tin Whistle Take Two; Counselling Conclusion
12 months ago1,120 words
JUST WHAT YOU'VE ALL BEEN WAITING FOR!! Also, the mental health help I got didn't much help my mental health.
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PERSONAL

2

612
Scattered, Plateau, Gamepad
1 year ago969 words
I've been working on stuff I don't want to show yet, plus here's some rambling about Tomb Raider, video game graphics plateauing, and an issue with my gamepad's right trigger. EXCITING STUFF.
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PERSONAL

8

903
The Amazing Digital Circus; Inspiration from Depression
1 year ago1,327 words
While lying in bed depressed, I had some ideas for creative stuff, and also saw this thing called The Amazing Digital Circus that you may also have seen!
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PERSONAL

5

834
A Plan For The Future?
1 year ago841 words
I finally feel like I have some vague idea of what kind of life might allow me to continue making stuff while paying the bills and not going (even more) insane??
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DEVELOPMENT

3

755
Weekly Update - Mostly Unremarkable
1 year ago573 words
Not every week can have something worth talking about, I suppose! I started playing a Pokemon Crystal romhack, though.
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DEVELOPMENT

5

756
Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

3

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Dreamons Story Planning, Scattered Connections, Tomb Raider III
1 year ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

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721
Dreamons - Transmogrifier, Collections
1 year ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

6

901
Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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DEVELOPMENT

4

787
Horns, Hub, Indecisiveness, Burnout, DAWs?
1 year ago1,145 words
Did some Dreamons work this week, but mostly felt indecisive and burned out. Also, potential Patreon issue, and I should probably learn to use a DAW.
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DEVELOPMENT

5

798
Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

5

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Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

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Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

5

1,525
Beliefrayth As Dreamons??
1 year ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

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Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

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Collecting Archetypes or Bonding With Characters?
1 year ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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Beliefrayth - Structure Musings
1 year ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

10

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Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

0

464
Weekly Update - MEN
1 year ago735 words
MEN AGAIN. HOW EXCITING. Also shoulder rigging.
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DEVELOPMENT

1

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Beliefrayth - Story Stuff & Men
1 year ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

10

1,035
What Do People Actually Want From Turn-Based (J)RPG Battles?
1 year ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

1

817
Motivation Issues, Still; Confidence Mechanic
1 year ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

4

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Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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DEVELOPMENT

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Weekly Update - Character Creator, Nudity?
2 years ago1,358 words
I've spent this week working on this side project I still haven't decided on a title for! The player can create their own character now. Also, what counts as inappropriate nudity??
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DEVELOPMENT

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Weekly Update - Belief Battles/Frayth? - Video Demo
2 years ago773 words
My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp!
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DEVELOPMENT

0

832
Weekly Update: Belief Battles - Some Screenshots
2 years ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

1

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Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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PERSONAL

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1,260
What am I even doing with my time?
2 years ago2,099 words
Maybe I should do this instead??
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DEVELOPMENT

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Porting Old Flash Games... For Real This Time!?! AFC, CBC, etc
2 years ago1,898 words
I've written about porting my old Flash games several times in the past, but nothing ever comes of it. Will the intention actually bear fruit this time?? I've just got a port of AFC working, so...!
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DEVELOPMENT

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1,157
Weekly Update - AFC Retrospective, Dreamons?
2 years ago3,366 words
I've spent this week doing work on this side project which I'm tentatively calling Dreamons. I also revisited its predecessor, Alora Fane: Creation, for inspiration; it's such a tragedy I never widely released that! Maybe I finally should??
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DEVELOPMENT

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Weekly Update: Dreamons (or whatever) - An Overview
2 years ago826 words
I've been wondering whether to turn my recent side project into my main project for a while, to use it as practise for facing the promotion-related things I've been avoiding...
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PERSONAL

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1,243
Weekly Update - Steam Page, Dreamons, AI
2 years ago1,858 words
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too?
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PERSONAL

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913
Looking Back At 2022 - And How it Ended with a Crash
2 years ago2,668 words
So how's your whole Christmas/end-of-year period been? I spent at least a week - starting from Christmas Day - alone, in bed, so depressed I could barely even move. So that was fun!! Have I ever mentioned that I'm mentally ill before? What, in most of the blog posts I've written this year, you say?? I've at least made stuff every month despite it, though slower than I'd like.
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PERSONAL

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1,057
Weekly Update - CBC Port, Sequel? Still Depressed
2 years ago2,392 words
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others.
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PERSONAL

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Weekly Update (Sort Of) - Mish-Mash of Miscellaneous Musings
2 years ago2,227 words
My mind's been all over the place this week! Old games! Pokemon! Me-made new Pokemon clone?? CBC platformer sequel?? Random computer issues??? Nothing on Atonal Dreams though.
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DEVELOPMENT

1

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Weekly Update - Alpha Test 3 Next Week!
2 years ago1,064 words
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently.
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DEVELOPMENT

4

1,566
Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

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Weekly Update - Old Flash Game Port Snags
2 years ago834 words
Getting old Flash games to run as a Windows app is challenging! Just like it was when I ported MARDEK a while back!!
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DEVELOPMENT

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Weekly Update - Mentales Week, Ports of Old Games?
2 years ago1,174 words
I've been working on Mentales this week! I'll likely also spend the next week on that, and I've been wondering again whether to make official ports of my old Flash games...
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
3 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

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Weekly Update - Mentales Character Creator
3 years ago1,214 words
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now.
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DEVELOPMENT

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Weekly Update - Mostly Just Frustratingly Exhausted
3 years ago1,403 words
I've been largely distracted, frustrated, and exhausted this week, ugh! So I only did some little bits of things on Atonal Dreams...
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DEVELOPMENT

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Weekly Update - Gruelling Remaining Animation Tasks
3 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

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Weekly Update - Pierce Intro Revisions; 'Mentales' Week 1
3 years ago1,226 words
I'm still working away at stitching together the intro sections of Atonal Dreams, and also this week I started on a side project based on Alora Fane: Creation!
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PERSONAL

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AFC Remake - Draft 2
3 years ago2,565 words
A revision of some ideas from the other day!
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PERSONAL

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Depression Spike; AFC Remake, kind of?
3 years ago2,197 words
I've been very bad mentally these past few days! I want to distract myself by writing out another possible side project idea: a remake of sorts of Alora Fane: Creation, in which you can build your own little quests for others to play...
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