I had the fifth session of the Counselling Skills course yesterday. I left before it ended, and I'm unsure whether or not to continue with the other 10 sessions. READ MORE
While AI can produce high-quality art quickly, in my experience, art's value comes from the creation process, at least in the sense of personal pride. Also, I've been losing sleep over doubts about the social dice roll I'll be making next week... READ MORE
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic. READ MORE
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun! READ MORE
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness. READ MORE
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter. READ MORE
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work. READ MORE
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding. READ MORE
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story... READ MORE
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember! READ MORE
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it. READ MORE
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is. READ MORE
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!). READ MORE
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here! READ MORE
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that. READ MORE
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process. READ MORE
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved! READ MORE
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones! READ MORE
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do. READ MORE
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams. READ MORE
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!! READ MORE
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations. READ MORE
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus). READ MORE
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family! READ MORE
Since I won't be able to make a completely faithful remaster of MARDEK, I'm wondering whether to try to make Belief instead, which is a completely different game, which was inspired by it but which isn't a remake as such. Here are some ideas for how concepts from MARDEK could be integrated into it; I'm curious how you feel about them. READ MORE
This is a follow-up to ∞ the post from yesterday ∞, where I talked about the characters in my new game, Belief. A couple of comments inspired me to take the main character in a different direction, which led to redesigning his race. I'm not sure of the details yet though, despite lots of brainstorming! READ MORE
Here's what I've managed to achieve in the first week after starting this new project, currently called Belief. I've made a working 'battle' system, I've planned the primary protagonists and an outline of the story, and I've started on the stylised character graphics. READ MORE
I've begun developing the barbari race for one of the additional petals, perhaps for my next game: the varnyn of the Shadowmoors. Here's some concept art, with commentary! READ MORE
Here's quite a bit of stuff I've been doing on Sindrel Song, including a couple of videos showing improved gameplay and the sheet music structure of playable songs I've been composing for it. READ MORE
Here's a video of Zaffre and Cerise talking, showing the kind of format I've been intending to use to tell the Taming Dreams story. I'm so unsure about whether it's worth doing, though... Am I naive? Is this childish? Would it only lead to my destruction even if it did one day work out? READ MORE
Are women oppressed by a patriarchal society, as feminism would have us believe? Or is it women who are privileged and men who are oppressed, as those who've taken the 'red pill' claim? Here's some ramblings about all that which have brought me a kind of peace, as well as a game concept that gender relations have inspired, based around the idea that the two sexes are playing different but overlapping games with dissimilar challenges, rather than one being absolutely more or less fortunate than the other in everything. READ MORE
Based on comments on the previous post and my internal reactions to them, I've decided that I'm going to spend my time working on a sort of interactive story rather than a game! READ MORE
Over the past week or so, I've been working on the prototype for a game - my first in 3D - which will eventually be about suicide (sort of)!! Here's a version of it you can already play!!!! READ MORE
Do you think that what we find attractive is determined by our life experiences and personal preferences, our biology, or a combination of the two? I think about what's attractive and what's not quite a lot, especially in regards to the 3D models I've spent much of the year making or tweaking. READ MORE
I find myself making creative things quite often as a distraction from unappealing university work and my broken mind. What I've been making recently is all over the place, but here are a few recent examples for the curious. READ MORE
I've been working some more on the project I mentioned in my previous post. I've written the first two scenes, and composed music for them too! I'd be interested to hear what you make of it. READ MORE
As a break from the usual self-pitying melodrama, I'd like to write about the creative project I'm currently working on, which I've been intending to do for ages. READ MORE
My recent creative work has been driven by an unfulfilled desire for connection... in various forms. I'll use this post to talk about something I've been playing around with recently. And also the thing in this screenshot. READ MORE
I feel the drive to do something creative, and I've been playing around with ideas recently... But the fear of criticism really gets in the way of producing anything, especially since I want to use art as a way of coping with and communicating my psychological struggles, which has hardly been met with eager excitement in the past. READ MORE
What I find most interesting about art is that it allows us to see another's subjective view of the world; I've talked about this a bunch of times before. So I prefer stylised works such as caricatures over photorealism (why paint what a camera could produce?). Extreme caricatures aren't the direction I want to take my own art in, though I do like the idea of exaggerating features to capture the 'essence' of an appearance rather than just its literal, objective features. READ MORE
I'm trying to distract myself from my brain by working on games, as that's really all I've known for the past few years. Uncertain of which of my various projects to direct my attention towards, I found myself drawn to one called Cultivate, where you design and look after little humans whose variable appearances are generated purely by code. While I should be adding features in order to make it into a playable game, instead I seem to spend an awful lot of time just looking at the people it randomly generates, thinking a lot about attractiveness and how we stylise our bodies in art. How drastically skewed proportions still register as human, how we're drawn not to realism, but to that which surpasses it... READ MORE
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