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21 POSTS WITH THE TAG <Belief Battles>

PERSONAL

12

704
Looking Back at 2023
11 months ago1,790 words
2023's dead! Did I use it well? Ehh. I made a bunch of stuff, but I didn't complete any big projects like I would have wanted to. Mostly I felt lost, and frustrated by how my efforts seeking help to slow my descent into complete madness failed to really bear fruit at all.
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DEVELOPMENT

3

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Weekly Update - Mostly Unremarkable
1 year ago573 words
Not every week can have something worth talking about, I suppose! I started playing a Pokemon Crystal romhack, though.
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DEVELOPMENT

5

759
Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

2

725
Dreamons - Transmogrifier, Collections
1 year ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

6

906
Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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DEVELOPMENT

5

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Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

5

807
Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

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1,139
Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

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1,533
Beliefrayth As Dreamons??
1 year ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

3

704
Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

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821
Collecting Archetypes or Bonding With Characters?
1 year ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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Beliefrayth - Structure Musings
1 year ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

10

1,042
Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

0

467
Weekly Update - MEN
1 year ago735 words
MEN AGAIN. HOW EXCITING. Also shoulder rigging.
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DEVELOPMENT

1

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Beliefrayth - Story Stuff & Men
1 year ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

10

1,041
What Do People Actually Want From Turn-Based (J)RPG Battles?
1 year ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

1

821
Motivation Issues, Still; Confidence Mechanic
2 years ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

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687
Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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DEVELOPMENT

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726
Weekly Update - Belief Battles/Frayth? - Video Demo
2 years ago773 words
My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp!
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DEVELOPMENT

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Weekly Update: Belief Battles - Some Screenshots
2 years ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

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Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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