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279 POSTS WITH THE TAG <Game Dev>

DEVELOPMENT

1

1,470
Bringing Back Monster Catching to Dreamons (Also Braid)
4 months ago109 words
I've written ∞ a post about Dreamons over on the Substack I recently set up ∞, which - unlike with this site - you can sign up to and get emails about posts if you so desire!
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PERSONAL

1

769
Connected and Distracted
5 months ago1,275 words
I've been ususually social recently! But not very focused on Dreamons work I'd like to be doing.
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DEVELOPMENT

8

775
WIP Dreamons Models, Journalling Creators?
5 months ago647 words
I've been working on the models for the main characters of Dreamons! Also, do you know of any places where other creators post about their lives alongside what they've made??
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DEVELOPMENT

9

645
Shenmue: A Story Left Unfinished
6 months ago1,364 words
This well-regarded and influential series of games was left abandoned for almost two decades, then finally got a sequel... which only disappointed fans and left them hanging once again.
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PERSONAL

2

544
Dreamons Progress, Anxiety Rant, Digimon Again
6 months ago4,015 words
Ugh, I started writing this post with satisfaction and hope a few days ago, as I've finally got to a point with Dreamons that I've been striving towards for ages, but stuff has happened since then and now I feel compelled to turn it into yet another frustrated rant about anxiety. Maybe folic acid will help with that though?? Also (and completely unrelatedly), Digimon again!!1
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PERSONAL

0

565
Pursuit, Pressure, Personality
7 months ago1,476 words
I've been working on Dreamons, slowly! My blood pressure measurements are very variable! And I did a test meant to suggest careers for my personality, which told me nothing new but was interesting nonetheless!
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PERSONAL

5

818
Dreamons, Insomnia, Nostalgia
7 months ago2,078 words
Some venting about recent sleep issues - likely a result of persistent life situation issues - and thoughts about my current game dev project, Dreamons, some old GBC Legend of Zelda games, and the Netflix adaptation of Avatar: The Last Airbender.
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PERSONAL

2

610
Emotive Hands, Life Indecisiveness
8 months ago721 words
I'm back to working on stuff again, like animations for Dreamons. Also the same old indecisiveness about where my life is going...
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DEVELOPMENT

10

1,008
Dreamons Scenes - Proof of Concept
9 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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PERSONAL

0

495
Friday of the Year
11 months ago645 words
As 2023 elderly-ly limps towards its iminent demise, I'm calmly tired and rather unfocused. Though I suppose that's been the theme of my year, hasn't it? Unfocused. This post is also that!
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DEVELOPMENT

3

1,078
On Media Claimed By The Young; Another Eden
11 months ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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DEVELOPMENT

3

758
Weekly Update - Mostly Unremarkable
1 year ago573 words
Not every week can have something worth talking about, I suppose! I started playing a Pokemon Crystal romhack, though.
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DEVELOPMENT

5

759
Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

3

829
Dreamons Story Planning, Scattered Connections, Tomb Raider III
1 year ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

2

724
Dreamons - Transmogrifier, Collections
1 year ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

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905
Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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PERSONAL

11

1,655
So What Now? (Greedy Unity, Life Milestones, Alien Mummies, Etc)
1 year ago2,380 words
Some noteworthy things have happened in the news recently! Not much has happened in my own life, though, due to a combination of taking time off, not being happy with where I am, and not knowing where I should go.
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PERSONAL

1

697
Another Damn Depression Week
1 year ago2,016 words
YET AGAIN I'm caught up in lousy internal weather and haven't achieved as much as I'd like because of it. So frustrating. I suppose I composed a 16-minute-long piece of music, at least?? Don't know what I'm doing game-dev-wise these days, though...
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DEVELOPMENT

6

1,185
Looking Back at Memody: Sindrel Song
1 year ago5,214 words
I recently replayed this eccentric 'musical memory game' I actually finished and released in 2019. Despite some fears that I'd cringe over concerns about its content, I ended up feeling mostly impressed and in some cases surprisingly emotional! It's such a shame so few people got to experience the most moving moments though due to the gameplay barrier in the way...
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DEVELOPMENT

4

791
Horns, Hub, Indecisiveness, Burnout, DAWs?
1 year ago1,145 words
Did some Dreamons work this week, but mostly felt indecisive and burned out. Also, potential Patreon issue, and I should probably learn to use a DAW.
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DEVELOPMENT

5

804
Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

5

807
Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

8

1,138
Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

5

1,532
Beliefrayth As Dreamons??
1 year ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

3

703
Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

7

820
Collecting Archetypes or Bonding With Characters?
1 year ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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Beliefrayth - Structure Musings
1 year ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

10

1,040
Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

0

466
Weekly Update - MEN
1 year ago735 words
MEN AGAIN. HOW EXCITING. Also shoulder rigging.
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DEVELOPMENT

1

740
Beliefrayth - Story Stuff & Men
1 year ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

10

1,040
What Do People Actually Want From Turn-Based (J)RPG Battles?
1 year ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

1

821
Motivation Issues, Still; Confidence Mechanic
2 years ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

4

686
Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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DEVELOPMENT

2

4,707
Weekly Update - Character Creator, Nudity?
2 years ago1,358 words
I've spent this week working on this side project I still haven't decided on a title for! The player can create their own character now. Also, what counts as inappropriate nudity??
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DEVELOPMENT

6

725
Weekly Update - Belief Battles/Frayth? - Video Demo
2 years ago773 words
My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp!
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DEVELOPMENT

0

836
Weekly Update: Belief Battles - Some Screenshots
2 years ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

1

602
Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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PERSONAL

6

1,264
What am I even doing with my time?
2 years ago2,099 words
Maybe I should do this instead??
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DEVELOPMENT

5

1,041
Weekly Update - Wondering About Dreamons Again, As A Pokemon Clone?
2 years ago1,775 words
While waiting on mental health treatment to prepare myself for putting myself out into online communities to promote Atonal Dreams, I've been wondering whether to work on Dreamons as a single-player Pokemon clone you can start a game of and just play within minutes without investing into some grand story...
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GAMES

4

1,275
Crash & Spyro
2 years ago880 words
I recently (re)played the remakes of these games that were a big part of my childhood. One trilogy I found mostly enjoyable, the other mostly frustrating!
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PERSONAL

8

1,028
Creative Constipation & Moody Music
2 years ago - Edited 2 years ago929 words
I've continued struggling to focus on games dev due to my recent attempts to get mental health help only exacerbating my issues. I composed some moody music about getting old though!!
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PERSONAL

11

1,196
Outings, CBC Port, Feedback Frustrations
2 years ago1,376 words
I'll be going out into the Real World to see people twice this week! Also CBC port, and UFO-related blog post reaction frustrations.
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DEVELOPMENT

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1,129
Porting Old Flash Games... For Real This Time!?! AFC, CBC, etc
2 years ago1,898 words
I've written about porting my old Flash games several times in the past, but nothing ever comes of it. Will the intention actually bear fruit this time?? I've just got a port of AFC working, so...!
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DEVELOPMENT

12

1,161
Weekly Update - AFC Retrospective, Dreamons?
2 years ago3,366 words
I've spent this week doing work on this side project which I'm tentatively calling Dreamons. I also revisited its predecessor, Alora Fane: Creation, for inspiration; it's such a tragedy I never widely released that! Maybe I finally should??
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DEVELOPMENT

2

1,018
Weekly Update: Dreamons (or whatever) - An Overview
2 years ago826 words
I've been wondering whether to turn my recent side project into my main project for a while, to use it as practise for facing the promotion-related things I've been avoiding...
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PERSONAL

4

1,081
Weekly Update - Music on YouTube, At Last!!
2 years ago1,785 words
I spent this week trying to tackle some things I'd been avoiding, including posting my music on YouTube, which I've finally started doing after talking about that for years!! I also spent a lot of time both on and waiting for phone calls.
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PERSONAL

3

1,248
Weekly Update - Steam Page, Dreamons, AI
2 years ago1,858 words
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too?
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PERSONAL

4

916
Looking Back At 2022 - And How it Ended with a Crash
2 years ago2,668 words
So how's your whole Christmas/end-of-year period been? I spent at least a week - starting from Christmas Day - alone, in bed, so depressed I could barely even move. So that was fun!! Have I ever mentioned that I'm mentally ill before? What, in most of the blog posts I've written this year, you say?? I've at least made stuff every month despite it, though slower than I'd like.
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PERSONAL

5

1,415
Reddit post re toxic game 'fans'
2 years ago407 words
∞ Here's a thread I saw on Reddit ∞ where a game dev talks about getting literal death threats from his 'passionate' audience for a yet-to-be-released game.
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PERSONAL

10

1,137
Weekly Update - A Follow-Up Re Atonal Dreams Box Art
2 years ago1,720 words
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work.
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DEVELOPMENT

2

1,116
Weekly Update - Preparing for Promotion
2 years ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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PERSONAL

7

1,061
Weekly Update - CBC Port, Sequel? Still Depressed
2 years ago2,392 words
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others.
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PERSONAL

14

1,316
Weekly Update (Sort Of) - Mish-Mash of Miscellaneous Musings
2 years ago2,227 words
My mind's been all over the place this week! Old games! Pokemon! Me-made new Pokemon clone?? CBC platformer sequel?? Random computer issues??? Nothing on Atonal Dreams though.
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DEVELOPMENT

9

1,130
Weekly Update - Promotion Wariness, Wondering Whether To Focus On Porting Old Games
2 years ago1,327 words
This week, I made some Atonal Dreams improvements (mostly) based on feedback from the previous test, and intended to post about it on Reddit, but... am I too burned out? Should I focus on stuff like porting my old games first?? Am I just making up excuses to avoid doing something I have a strong trauma-related aversion towards???
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DEVELOPMENT

9

1,398
Weekly Update - Alpha Testing Phase 3, Week 1 - Quiet
2 years ago1,173 words
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself!
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DEVELOPMENT

1

1,107
Weekly Update - Alpha Test 3 Next Week!
2 years ago1,064 words
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently.
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DEVELOPMENT

11

1,319
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

5

1,349
Scene Revisions, Money Woes
2 years ago2,179 words
Another busy week! But a talk with a friend - a rare thing for me - got me worrying about money and changing my life around again...
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DEVELOPMENT

6

1,348
Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

6

1,451
Weekly Update - Another Slump, Composing Convenience Concerns
2 years ago909 words
Do you know anything about portable USB monitors??
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DEVELOPMENT

4

1,571
Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

8

1,376
Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

3

1,343
Weekly Update - Particle Effects!
2 years ago868 words
Typically, RPG spells create flashy particle effects when used, and I've been putting off adding proper ones to the skills in Atonal Dreams. So I finally got around to that this week!
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DEVELOPMENT

2

1,045
Weekly Update - Tweaking Dialogue To 'Perfection'
2 years ago447 words
I've just been tweaking dialogue scenes this week!
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DEVELOPMENT

4

979
Weekly Update - Back to Work, Revising Dialogue
2 years ago667 words
WELL THIS WEEK I COULDN'T DO WORK BECAUSE MY DOG ATE ATONAL DREAMS AND-... Or no, gasp, I actually did get stuff done this week! I've been revising dialogue scenes based on tester feedback... though everything continues to take so damn long!
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PERSONAL

5

1,383
Unplanned Week Off
2 years ago533 words
I didn't intend or even want to, but I ended up taking this week off!
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DEVELOPMENT

1

1,419
Distractions; Games Take A Long Time
2 years ago1,292 words
Did you know that MOTHER 3 took twelve years to make? Also I barely did anything this week and I really don't like that!!
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DEVELOPMENT

4

1,048
Weekly Update - Working on Alpha Test 2 Feedback
2 years ago919 words
Ehh, I've had a weird week. Still a lot of tension and paralysis due to indecisiveness or a general feeling of crisis about the life path I've found myself on, but I feel it's at least started calming maybe after getting - and beginning to act on - some feedback about Atonal Dreams?
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DEVELOPMENT

6

1,633
Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

1

1,505
Weekly Update - Atonal Dreams Alpha 2 is Ongoing! (& Future Fears)
2 years ago746 words
The second alpha test of Atonal Dreams is currently ongoing! So that's something!
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DEVELOPMENT

7

1,592
Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
2 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

5

1,422
Weekly Update - Alpha 2 Soon! & Boss Battle Strategies
2 years ago1,018 words
I'm intending to run another alpha test the week after next!! Also, how might you make a turn-based JRPG boss battle challenging?
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DEVELOPMENT

1

1,658
Weekly Update - Old Flash Game Port Snags
2 years ago834 words
Getting old Flash games to run as a Windows app is challenging! Just like it was when I ported MARDEK a while back!!
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DEVELOPMENT

7

1,671
Weekly Update - Mentales Week, Ports of Old Games?
2 years ago1,174 words
I've been working on Mentales this week! I'll likely also spend the next week on that, and I've been wondering again whether to make official ports of my old Flash games...
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DEVELOPMENT

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Weekly Update - Creative Constipation
3 years ago1,699 words
It's so frustrating when there's a will and an intention, but nothing is produced!
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DEVELOPMENT

2

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Weekly Update - On Testing's Doorstep + Mentales
3 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

0

1,036
Weekly Update - Slow But Steady Progress, Still
3 years ago432 words
Another unremarkable, smallish step in the journey!
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DEVELOPMENT

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1,506
Weekly Update - Narrative Character Connections
3 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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1,475
Weekly Update - Flowerbed Quick Travel?
3 years ago1,469 words
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work!
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DEVELOPMENT

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Weekly Update - Story Refining, New Passion Glyph?
3 years ago1,471 words
Work on the gameplay mechanics/game loop is essentially done now, so I just need to refine the story a bit before doing the next alpha test! Does this new symbol for the Passion element look inappropriately lewd to you??
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
3 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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Weekly Update - Potions & Glitter
3 years ago673 words
I spent this week working my way through a to-do list of tedious tasks for Atonal Dreams! Here are a couple of the more interesting additions.
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DEVELOPMENT

5

1,834
Weekly Update - Mentales Character Creator
3 years ago1,214 words
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now.
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DEVELOPMENT

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1,734
Weekly Update - Mostly Just Frustratingly Exhausted
3 years ago1,403 words
I've been largely distracted, frustrated, and exhausted this week, ugh! So I only did some little bits of things on Atonal Dreams...
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DEVELOPMENT

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Weekly Update - How Long Should Dialogue Scenes Be?
3 years ago1,312 words
I've been writing some dialogue scenes this week! Also my new PC arrived! And a bit of a follow-up about the Ukraine war and the post I wrote about that recently.
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DEVELOPMENT

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Weekly Update - Gruelling Remaining Animation Tasks
3 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

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Birthday, Dreamon, Cuphead, World War??
3 years ago1,381 words
I turned 34 today. I've been assuming I'd be writing a moody post reflecting on how my life's hardly where I expected it to be at this unpleasantly ancient age, but I didn't expect I'd be talking about the threat of nuclear war! What a gift all THAT news has been!!
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DEVELOPMENT

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1,656
Weekly Update - Revised Elements!
3 years ago1,394 words
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things.
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
3 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

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1,544
Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
3 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

2

1,697
Weekly Update - Discrete Dungeon Rooms
3 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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DEVELOPMENT

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Weekly Update - Two New Battle Music Tracks, Blog Replacement?
3 years ago1,186 words
I composed two new pieces of battle music this week... which I can't show off due to technical issues with my composing program. I'm also wondering about other ways of talking about my progress that might be more noticed...
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PERSONAL

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A Frantic, Rambling About Rethinking My Life
3 years ago1,754 words
Should I get a job??
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DEVELOPMENT

2

1,467
Weekly Update - Various Battle Improvements
3 years ago1,618 words
I made a lot of improvements to Atonal Dreams' battle system this week!
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PERSONAL

2

1,597
Goals for 2022!
3 years ago3,041 words
Here's a look at how well I achieved what I set out to in 2021, and what I hope to achieve in 2022!
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DEVELOPMENT

3

2,549
Atonal Dreams: ~2 Years Of Progress
3 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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DEVELOPMENT

0

1,162
Weekly Update - Final One of 2021!
3 years ago676 words
Some more work on the music system this week! Also some plans for stuff I want to write before the end of the year, looking back on progress and decisions and such.
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Weekly Update: Intensity Stars
3 years ago486 words
A (relatively) quick one this week! I've been working more on the music system, which involved making decisions about the 'intensity' system that alters the background music and adds multipliers to damage delivered.
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Weekly Update - Music System Coding, Distracting Dog
3 years ago1,151 words
This week, I worked on combining three separate music systems in Atonal Dreams' code, but didn't do as much as I'd like due to a distracting dog!
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Weekly Music - Dynamusic System Proof of Concept
3 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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Weekly Update - Rabbish, Anguist, Renaming Arousal?
3 years ago1,022 words
I made two new figmon this week! I also wonder whether to rename a gameplay mechanic people took issues with the name of...
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Weekly Update - Pierce Intro Revisions; 'Mentales' Week 1
3 years ago1,226 words
I'm still working away at stitching together the intro sections of Atonal Dreams, and also this week I started on a side project based on Alora Fane: Creation!
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Weekly Update - Some Screenshots!
3 years ago1,242 words
I've made some decent progress this week towards FINALLY moving beyond the nightmare intro and combining that with the tutorial island I already mostly made months ago. I've changed a lot with the game's fundamental mechanics since I last worked with it though, so I'm having to clean up a whole lot of stuff to get it all working. Let's look at some screenshots!
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AFC Remake - Draft 2
3 years ago2,565 words
A revision of some ideas from the other day!
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Depression Spike; AFC Remake, kind of?
3 years ago2,197 words
I've been very bad mentally these past few days! I want to distract myself by writing out another possible side project idea: a remake of sorts of Alora Fane: Creation, in which you can build your own little quests for others to play...
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Weekly Update - Mysteed, World Map, & Game Idea - Figmon Mobile Game?
3 years ago3,836 words
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing...
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Back to Work, But I Probably Need A New PC!
3 years ago1,241 words
I got back to work on Atonal Dreams this week, which has been... mixed. A slow, frustrating start, and then various obstacles got in the way, so I wasn't able to get as much done as I wanted (a recurring story, that). One big recurring obstacle was my computer being even laggier than usual, so I've been thinking yet again about replacing it! I'm clueless about hardware though...
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Stressful Break's Over
3 years ago1,258 words
So much for a productive and relaxing break!
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Weekly Update - Tropey Writing, Burnout (Again)
3 years ago853 words
I've been experiencing severe burnout this week, so I've only done a bit on some dialogue scenes for the intro. I'll probably take a couple of weeks off to recharge and do some other stuff...
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Weekly Update - More Intro Revisions, Scripting System, Psychepelago Arena
3 years ago1,047 words
I worked through some not-very-exciting but necessary details this week. I composed some dynamic music for the first bit of the intro, added a simple custom scripting/events system and rewrote some previous code to allow me to add events fairly easily, and I finally got around to making a model for the battle arena for Collie's Psychepelago.
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Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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Weekly Update - Not much!
3 years ago216 words
I didn't do much this week, but here's an update anyway so as not to miss one!
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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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Weekly Update - Splendid Savitr, Kingdom Hearts Details
3 years ago1,372 words
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember!
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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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Weekly Update - Narrative Themes, Intro Script Sketch, BGM Interactions
3 years ago1,854 words
I refreshed my memory about the story, wrote out some themes I'm intending for the narrative to explore, and wrote a potential script for the intro that I'm still not sure about! I also experimented with a suggested way of integrating music into battles, though I'm not sure about that either since it doesn't work with the existing battle track (included here)!
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Weekly Update - Music Musings and a Potentially Problematic Nightmare
3 years ago1,990 words
Lots of indecisiveness this week about whether characters should wield musical instruments, and how Collie is portrayed in the new dream intro!
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Weekly Update - Beast, Break
3 years ago933 words
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit.
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Weekly Update
3 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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Weekly Update - Dream Skins, Battle Demo Video, What is a Standard RPG?
3 years ago645 words
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'?
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Weekly Update
3 years ago1,762 words
Last week, I talked about removing the vestigial resonars, and I've finalised that decision now. Since having neither a weapon or shield felt too empty, I've replaced the resonars with two new equippable items: an 'amulet' on the right hand for 'attacking', and a 'bracelet' on the left for bracing against incoming blows. I also designed two new monsters to replace the old skills!
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Weekly Update - Losing Resonars? Replies re last post
4 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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Weekly Update - Tutorials, Familiarity, and MARDEK vs Atonal Dreams
4 years ago - Edited 4 years ago1,253 words
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time!
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Money, Kickstarter
4 years ago2,246 words
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go.
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Weekly Update - Various things!
4 years ago858 words
I'm still working on changes inspired by tester feedback!
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Weekly Update - Essence Skills Revisions
4 years ago1,418 words
This week, I've made good progress on revising how skills and essences work!
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Weekly Update - Compiling Tester Feedback!
4 years ago3,386 words
It's the end of the first week that people spent alpha testing what I've made so far of Atonal Dreams! I've given out 18 keys, and got feedback of very varying lengths from 10 of those people so far. There's a lot to sort through! Here are some of the things that people have reported, and what I intend to do about them.
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The Familiarity Tightrope
4 years ago701 words
I've set myself the goal to finish off preparing the Steam page for Atonal Dreams today, but uncertainty's quite a barrier again so I'm writing a bit about it!
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Weekly Update - Preparing for Steam
4 years ago2,744 words
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback...
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Weekly Update - Site Renovation, Minstrel's Quest
4 years ago787 words
I updated the website this week; I'll need to put Atonal Dreams on Steam next week, though I also have my next brain scan on Wednesday. This week's album contains some tracks I don't think I've ever released anywhere before!
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New layout! Mailing list?
4 years ago1,333 words
I've changed this site's layout a bit! The main page in particular. I also wanted to add a mailing list, though that's apparently more irritating than I expected...
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Weekly Update - Almost, Ardrungs
4 years ago - Edited 4 years ago1,436 words
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK.
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Weekly Update - Maelstroms & Mausolea, SMECOF OST
4 years ago - Edited 4 years ago1,165 words
I've finished off some more stuff in preparation for an alpha test, though I'm still not there yet. Also, SMECOF OST. Whoopee.
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Weekly Update - Many little tasks, Early RPG Music
4 years ago - Edited 4 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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Weekly Update - Damage Formula, Nocturnes & Diurnes
4 years ago - Edited 4 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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Is The Indie Game Dev Dream Real?
4 years ago - Edited 4 years ago1,438 words
I saw this video the other day, in which a just-starting indie dev interviews another who claims to be earning six figures a year from what started as solo games dev, and felt it was worth a post of its own!
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Weekly Update - Pierce Intro Video, Minimap, Raider OST
4 years ago - Edited 4 years ago1,975 words
The main thing I want to show this week is a video of Atonal Dreams' intro bit in preparation for a maybe-soon demo, which I'd very much like to hear your thoughts about! I also added a minimap, and uploaded the OSTs of two Raider games as the Album of the Week.
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Atonal Dreams Weekly Update 26 - Music, Mostly!
4 years ago - Edited 4 years ago972 words
2021's got off to a decent start, productivity-wise! I composed three pieces of music for Atonal Dreams! I've also added an additional album of my old music to the Bandcamp page I set up recently, which is something I intend to make a weekly habit of.
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Goals for 2021!
4 years ago - Edited 4 years ago1,310 words
Here's a look at how well I achieved what I set out to in 2020, and what I hope to achieve in 2021!
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Looking Back at 2020
4 years ago - Edited 4 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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Weekly Update - Buildief, CBC Remake, Relaxing
4 years ago - Edited 4 years ago629 words
This is a day late, but here's the final Weekly Update for the year!
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End of Year Plans: Old Games, Music Albums, AFC+Belief?
4 years ago - Edited 4 years ago3,737 words
I'm going to spend the end of the year focusing on things other than Atonal Dreams, to refresh my energy for it and my mind in general. There are three things I could work on: putting old games up somewhere (probably itch.io), releasing soundtracks of all the music I've ever composed, and maybe even starting work on a secondary game which combines Alora Fane: Creation and Belief, sort of!
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Atonal Dreams Weekly Update 24 - Sex Sells, Revised Roadmap, Script Snags
4 years ago - Edited 4 years ago1,425 words
I haven't done much this week, annoyingly! So here's some rambling about sexual objectification again (yay), a revised roadmap for tasks I've done and still need to do, and some thoughts about scripting snags re character psychology that I'm currently in the process of working through.
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Re-thinking Re-releasing Old Games? AFC Remake?
4 years ago - Edited 4 years ago1,715 words
Almost exactly a year ago (wow, feels like way longer), I wrote ∞ a post ∞ about re-releasing a bunch of my old games. I managed to get ∞ MARDEK on Steam ∞ a few months ago, though I've been so focused on making my newest game that I forgot all about re-releasing the old ones. It's on my mind again, though...
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Atonal Dreams Weekly Update 23 - Dream Forms & Sexual Objectification
4 years ago - Edited 4 years ago2,483 words
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that.
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Atonal Dreams Weekly Update 22 - Story's Finalised!
4 years ago - Edited 4 years ago1,254 words
More work on the script - and the tool I made for organising/writing it - this week! I've sorted out all the scenes, though I still need to script them! Pierce might have an 'imaginary' girlfriend rather than a Mumsie now...
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Creative Envy
4 years ago - Edited 4 years ago2,668 words
Did you know that Toby Fox composed a music track for Pokemon Sword & Shield? Because I didn't, and when I found out, I felt so weirdly envious about it! But why??
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Atonal Dreams Weekly Update 21 - Alora Fane Lore
4 years ago - Edited 4 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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Atonal Dreams Weekly Update 20 - Annoyingly Unproductive!
4 years ago - Edited 4 years ago1,280 words
I've not made much progress this week, to my annoyance!
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Atonal Dreams Weekly Update 19 - Script Writing!
4 years ago - Edited 4 years ago2,017 words
I've made good progress on writing out the script! Here's a sample!
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Atonal Dreams Weekly Update 18 - Cleanup, Script Writing Next?
4 years ago - Edited 4 years ago2,672 words
I've cleaned up the intro cutscene a (little) bit by adding or changing some structural stuff, plus I've planned the story as a series of dialogue scenes. Next I should write the script in its entirety, though what about the demo I keep teasing?!?
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Atonal Dreams Weekly Update 17 - Communicating Characters
4 years ago - Edited 4 years ago1,322 words
I've been coding some dialogue stuff this week! Here are some videos. Also some thoughts about characters' first impressions.
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ADWU 16 - Next Steps?
4 years ago - Edited 4 years ago1,516 words
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though.
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Research Week - Day 3 - Should I Do A Demo?
4 years ago - Edited 4 years ago3,123 words
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam!
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Research Week - Day 2 - Does Twitter Attention Help Sales?
4 years ago - Edited 4 years ago2,110 words
I started this post wondering how best to build my Twitter audience so as to help my game's sales, but I've come out feeling that the best use of Twitter is to network with other creators rather than to appeal to potential customers.
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Research Week - Day 1
4 years ago - Edited 4 years ago2,337 words
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!!
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Marketing Questions I Need To Research
4 years ago - Edited 4 years ago1,122 words
I don't know enough about marketing an indie game, so Atonal Dreams is unlikely to succeed financially unless I learn more. I've written out a list of questions I don't know the answers to, which I'll spend the next week or two researching. Seems more directed than just fumbling around watching videos in the general area!
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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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Some More Interesting Numbers (Among Us)
4 years ago - Edited 4 years ago1,605 words
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly.
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Atonal Dreams Weekly Update 14 - Battle Polishing, Next Steps (Demo soon?)
4 years ago - Edited 4 years ago1,803 words
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things!
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Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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Numbers and their Relevance (Patch Quest)
4 years ago991 words
Here's an interesting video by a dev who's been working on the same game (sort of) for five years (do you think I'm slow??), who gets a lot of attention on his well-made Youtube videos, though surprisingly that doesn't seem to translate to Twitter followers, which makes me wonder how well attention on any social media translates to actual sales in the end.
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Atonal Dreams Weekly Update 13 - Dynamic Battles!
4 years ago - Edited 4 years ago2,241 words
I've given battles a dynamic camera which makes them feel much more lively! This post also contains a description of the battle mechanics.
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Atonal Dreams Weekly Update 5 - Skills Revisions
4 years ago - Edited 4 years ago1,931 words
This week I've mostly revised the way skills work in the game and cleaned up a lot of months-old code!
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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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The usual darkness, brightened by a look at progress
4 years ago - Edited 4 years ago1,460 words
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago...
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Atonal Dreams Progress, Week ? - Weapons, Overworld, Musical Themes
4 years ago - Edited 4 years ago2,736 words
I've done a lot of different things on Atonal Dreams this week! I've added weapon functionality for Pierce and Ossoum, I've started building the island the game takes place on, and I've composed music for all four playable characters.
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I should follow some indie devs on Twitter
4 years ago583 words
I don't follow anyone on Twitter, but I should start following some other indie devs so I feel less alone in walking this path! Any suggestions?
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4 Big Atonal Dreams Things!
4 years ago - Edited 4 years ago795 words
After weeks of wondering and planning, I feel I've got the ball rolling on Atonal Dreams now! I've made an info page and a roadmap to explain what the game is and when it might be finished, as well as some new systems that I just added this week!
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Atonal Dreams - Ossoum & Pierce
4 years ago - Edited 4 years ago772 words
I've made models for these Atonal Dreams party members, and a short video scene thing of them interacting! I've also got a plan for when I might be able to finish Atonal Dreams by.
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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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Story Plans, Title Ideas, and How Do You Describe A Story?
4 years ago - Edited 4 years ago2,993 words
I've made some good progress towards finalising a story for... this Divine Dreams prologue thing, which I've got some title ideas for but still haven't decided on one yet. I've attempted to write a hopefully-interesting summary here, though it's tough because I don't want to spoil too much! How would you explain a story in a blurb without spoiling anything? What would you include to make it actually compelling? To what extent do stories even matter in games?
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Island Tileset, Resonar Slashes
4 years ago - Edited 4 years ago2,197 words
I'm trying to get to a point with... whatever this Divine Dreams prelude thing is going to be called where I can show off snazzy gifs of gameplay etc to generate interest in the project as I work towards completion. So this week, I've built an island tileset for Savitr and Collie to run around on, and animated their physical attacks so they can fight monsters.
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Savitr & Collie
4 years ago - Edited 4 years ago1,852 words
I've made 3D models for the two main characters of this still-unnamed shorter Divine Dreams RPG this week: Savitr, the Seraph paragon, and Collie, his (ridiculous) caninely-quirky Cherub apprentice. Quite a contrast!
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Prelude to Divine Dreams?
4 years ago2,058 words
I've been thinking about it all week, and I've got an idea for a shorter, more concise version of Divine Dreams that I could conceivably finish by the end of the year...
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Indie Dev Marketing Research, June 2020 - Part 1
4 years ago - Edited 4 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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Some Possible Plans: Divine Dreams Prequel, Pokemon Clone, Marooned
4 years ago - Edited 4 years ago3,929 words
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year.
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Rethinking Divine Dreams?
4 years ago - Edited 4 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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MARDEK - Steam Stats After 1 Week
4 years ago - Edited 4 years ago2,205 words
MARDEK has been ∞ available on Steam ∞ for a week now. Here's a look at how it's performed.
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Divine Dreams - Direction & Counterpart Character Designs
4 years ago - Edited 4 years ago4,881 words
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams.
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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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2,532
Promotion Research - Day 2
4 years ago - Edited 4 years ago2,210 words
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post.
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2,545
Patreon Research - Uncertainty! Ideas! Hope!
4 years ago2,656 words
I've looked at a few other indie developers' Patreons to get ideas about how to structure mine. There have been disheartening things, some hopeful things; it's been a journey!
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2,782
Can I keep doing this?
4 years ago - Edited 4 years ago1,598 words
I struggled to sleep last night because I was fretting so much about whether I can continue doing this games thing.
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3,523
Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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2,371
DD Battle Mechanics Revisions - Continued
5 years ago - Edited 5 years ago1,064 words
I've been refining and implementing some of Divine Dreams' battle mechanics revisions that I presented in the previous post. Here's what I've got so far.
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4,983
Divine Dreams - Drastic Battle Mechanics Revisions?!
5 years ago - Edited 5 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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2,593
MARDEK Re-release - Secure saving solution? (UPDATE)
5 years ago - Edited 5 years ago1,440 words
I'm feeling better, and I have some ideas for how to maybe handle the MARDEK Re-release technical issues regarding saving!
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2,797
MARDEK Steam Re-release - More Hurdles
5 years ago - Edited 5 years ago911 words
Porting MARDEK to Steam has been frustrating and so far fruitless; here's a bit of venting about it, to let you know how it's going and to relieve my own stress!
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3,151
MARDEK Re-Release Hurdles (UPDATE)
5 years ago - Edited 5 years ago1,483 words
I'm devoting this week to setting up the old MARDEK games for Steam, though there are some frustrating hurdles. Here's me rambling about what I've got after doing several hours of research today, for catharsis as much as anything!
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3,862
WU 2020-12 - Music: Main Theme, Dreamcave, and Casual Battle!
5 years ago - Edited 5 years ago1,747 words
I've composed some music for Divine Dreams! Here are three pieces, with the equivalent ones from MARDEK to directly compare them to!
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2,930
WU 2020-11D - VFX!
5 years ago - Edited 5 years ago874 words
I've mostly focused on visual effects this week!
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22

3,175
WU 2020-10D - Concords, Greatshield
5 years ago - Edited 5 years ago3,018 words
This week, I added the beginnings of long-planned mechanical feature: something called 'concords', which represent the connections between pairs of characters, and which grant various benefits when developed. Also, I redesigned Deugan's weapon.
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3,577
WU 2020-9D - Buffs, Moods, and Skills
5 years ago - Edited 5 years ago3,187 words
We're nine weeks in now, gasp! This week, I've been working on battle mechanics stuff like buffs and status effects and skills, which I shall talk about here!!
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WU 2020-8D - Character and monster models!
5 years ago - Edited 5 years ago3,281 words
I've mostly made models this week! Two characters and two monsters!! Wow!!!
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4,034
WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
5 years ago - Edited 5 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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WU 2020-6D - Dreamcave Demo Plans and Progress
5 years ago - Edited 5 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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3,388
Weekly Update 2020-5 (Development)
5 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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Weekly Update 2020-4 (Development)
5 years ago - Edited 5 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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3,321
Weekly Update 2020-3 (Development)
5 years ago1,998 words
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison.
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4,522
Weekly Update 2020-3 (Personal)
5 years ago - Edited 5 years ago2,317 words
This week, I went to the brain hospital (I'm not doomed just yet), didn't start playing a new game (but did get back into Beat Sabre a bit), was unpleasantly surprised by some feedback on last week's development post (but I think I understand the psychology of it), and was contacted by a group saying they're giving new life to old Flash games (but I wish I knew more about them)!
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Weekly Update 2020-2 (Development)
5 years ago - Edited 5 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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Weekly Update 2020-1 (Development)
5 years ago - Edited 5 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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3,560
Looking Back at 2019
5 years ago - Edited 5 years ago3,442 words
As Old Father Time wraps his Chrono Dagger +4 rather roughly around 2019's frail and withered neck, breathing heavily behind its ear and savouring the sobs as he gets ready to lacerate its bulging jugular, I feel maniacally compelled to look back on how poorly I've managed to Live My Best Life during the preceding dozen months. I've made things! I released a thing even! It was not a success! I've started on something that'll be big, you guys, just you wait and see, for real, you gotta believe me, guys!!
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3,583
More Silhouettes and Title Possibilities!
5 years ago1,071 words
I've done more work on the MARDEK Remake, so here's an updated version of the character silhouettes with almost all the major characters, not just the 'main protagonists'! Also some possible titles!
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2,599
MARDEK Remake - Progress Report and Characters Teaser!
5 years ago - Edited 5 years ago718 words
I've done a whole bunch of work on the MARDEK Remake this past week! I've been more focused on it than I have been on anything in a while, and I'm excited about it too! I've planned and drawn concept art of the major protagonists, and I'll post about them individually in the near future; now seems like a bad time though, what with jolly Chrimbo and all.
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6,449
MARDEK + Belief - Two Trilogies
5 years ago2,769 words
I played MARDEK recently, and it was much better than I expected! I'm now a fan of the series again! Here's how my new feelings about it have influenced what I want to do with a remake.
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7,310
MARDEK - A Re-release AND a Remake??
5 years ago - Edited 5 years ago2,802 words
A couple of months ago, ∞ I talked about remaking MARDEK, but wanted to make changes and was met with resistance ∞. More recently, ∞ I talked about rereleasing my old Flash games exactly as they are ∞, including MARDEK. I've also recently ∞ talked about money struggles ∞, and I'm aware that trying to make money from novel indie games is like trying to scale a mountain. MARDEK remains my one taste of minor fame, though it wasn't profitable, and remasters and remakes certainly have their appeal. So I've been returning to this again, wondering this time: what if I were to do a faithful re-release AND a remake?
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Old Games - The Plan
5 years ago - Edited 5 years ago1,815 words
After a couple of days looking into it, here's what I'm planning to do about re-releasing the old games I mentioned in the previous posts.
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My Old Games I'll Be Re-releasing! (EDIT 2)
5 years ago - Edited 5 years ago2,760 words
It seems I'm able to make executables of my old games! Gasp! This means they'll be more accessible even without Flash. I've made a list of all the old games that I feel might be worth 're-releasing', some more finished than others. I might even 'remaster' them a little bit, fixing some little details and removing no-longer-relevant stuff (eg sponsor branding). This means I might also be able to release the original MARDEK chapters on Steam, unaltered. (EDIT: I've added a poll to gauge which ones have any interest, so then I can know where to focus first.)
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1,402
Making My Old Games Available, Kickstarter, and Other Ideas
5 years ago2,446 words
I've been thinking about a few different ideas for how I might actually make something of this whole games development thing. Here are four things: "crapps", "talky thing", Kickstarter, and making versions of my old games available using a pay-what-you-want system.
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5,564
Belief Video Demo!
5 years ago - Edited 5 years ago1,819 words
Here's a video of Belief, giving a very good idea of the graphical style and gameplay mechanics!
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1,726
Belief - Progress Surge!
5 years ago - Edited 5 years ago1,072 words
I've done a whole lot of work on Belief this past week!
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3,238
Sindrel Song and Self-Publishing
5 years ago - Edited 5 years ago901 words
I'll very likely be self-publishing Sindrel Song on Steam soon, so now I need to figure out how best to do that.
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0

3,391
Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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2,852
Sindrel Song as an 'Incel Game'
5 years ago2,396 words
There's a comment on the previous post which is apparently a negative review left on Sindrel Song on Kartridge. It mentions that the story's take on mental illness is childish, and the rest of the dialogue is 'odd incel talk'. I've been wondering to what extent other people might get a similar impression.
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3,016
Belief - What Is It?
5 years ago3,041 words
I'm working on getting to the point with Belief where I can show a video of the gameplay. I'm not at that point yet, but here's what I've done so far. I'm wondering whether it might be best to make it a standalone game (rather than three chapters) at first, without connections to MARDEK, to see whether people are receptive to that before locking myself into something I might not finish, but there are still a lot of decisions to be made.
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3,519
"ROHOPH" Battle Concepts, Indecisiveness
5 years ago4,114 words
I spent a couple of days building a battle system mockup for a potential MARDEK reimagining... though there are many issues and uncertainties with it from a mechanical and conceptual perspective. Should I be returning to MARDEK at all? To what degree? There's a lot to work through.
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3,437
MARDEK - Reimagining vs Remastering + Clarifications
5 years ago4,862 words
This talk of MARDEK is definitely sparking an active discussion! I want to address a few of the comments on the previous post, clarifying what I had in mind with some of the changes I described. Also some rambling about whether seeing this as a reimagining rather than a remaster might be the wisest way to go about it.
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2,587
MARDEK - How Can I Approach This?
5 years ago3,866 words
Well! I'm surprised by the amount of interest the previous post got, and so quickly too. There seem to be a lot of good reasons to remaster MARDEK, and now really does seem to be the best time to do that. I'm very reluctant to change nothing though. Here are some thoughts about how I intend to try to tackle this.
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2,760
To Self-Publish or not? Still unsure!
5 years ago1,665 words
Last week, I talked about how I'm aiming to get Sindrel Song on Steam, but I'm unsure whether to self-publish or get a publisher. I've since read a bit about it, but I'm still not sure!
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3,200
Preparing for Steam
5 years ago807 words
Since the 'release' of Sindrel Song was so quiet due to Kartridge's obscurity, I'll need to do some research that I've mentioned in the past but haven't actually done yet... Maybe you can help, if you're that way inclined?
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2,872
Researching Indie Game Promotion...
5 years ago1,129 words
I've just been naively assuming that Sindrel Song will do okay without too much promotional effort on my part. I very much doubt that it'll make millions!!, but I thought $10k+ would just 'sort of happen somehow'. That if the game were out there, thousands of people would notice and buy it. I've been avoiding actually doing research about promotion and marketing though because it's stressful and unfamiliar to even think about, but now that release is upon me (or delayed, if anything), I've been looking into it and... well, experiencing the anxiety I'd been avoiding it to prevent. I'm planning to do more research and to keep updating this post with everything I learn, even if nobody reads it and it's all for my benefit! It'll be useful to have it all in one place.
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0

5,146
Belief - Week 1 (EDIT 2)
5 years ago3,045 words
Here's what I've managed to achieve in the first week after starting this new project, currently called Belief. I've made a working 'battle' system, I've planned the primary protagonists and an outline of the story, and I've started on the stylised character graphics.
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1,295
'Belief' - A Game Concept
5 years ago60 words
I've written a post about my latest game project ∞ on the Alora Fane blog ∞. I think it's quite interesting!
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0

3,349
'Belief' - A Game Concept
5 years ago2,799 words
I've spent the past few days working on a game idea inspired by my old projects, which feels like it could work! Essentially, it's a sort-of JRPG with a 'battle' system based around using social skills to control moods and convince people to believe in the god in your head.
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3,148
MSS - Trailer Thing? Thoughts Wanted! (UPDATE 2 - 12 July)
5 years ago2,203 words
I've made a video trailer thing for Memody: Sindrel Song, and I'm curious to hear some thoughts before using it as the primary way of demonstrating what this thing even is!
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3,257
I`m Broken! Buy My Game!
5 years ago1,778 words
I'm (still) taking forever to do the promotional stuff for Sindrel Song, due to my various mental illnesses. I've set up a page for the game, on which I talk about my backstory as a developer in some detail, but I wonder if I'm going in the right direction with it.
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2,765
Pre-release! What do I need to do??
5 years ago1,877 words
I said in the previous post that I'm aiming to release Sindrel Song at the end of next week, which is also the end of the sixth month, which feels right. I've come up with a list of things I need to do between now and then, but I'm somewhat clueless and am very open to the thoughts of more knowledgeable people about how to handle this!
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3,026
Memody: Sindrel Song Testing - v0.12 BETA (EDIT: v0.13 BETA)
5 years ago1,840 words
Here's another update, which addresses the biggest remaining issue - rewarding the player's performance - in the form of 30 clothing items, and the shrine where you can acquire or equip them. The game is likely in its final form now; I still need to fix a few bugs, but I've now finally finished all the major content!
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3,384
Memody: Sindrel Song Testing - v0.10 BETA (Update 2 - 19 June)
5 years ago2,397 words
Finally! I've uploaded the latest version of this game for some final testing, to ensure everything works as it should and to resolve some lingering uncertainties.
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2,632
MSS - Testing, Week 3 - Animations and Extra Dialogue, and Renaming!
5 years ago1,361 words
It's been a week since I last posted anything! Gasp. I've been very busy finishing off the last bits of Sindrel Song, and I'm almost done now!!
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2,683
Memody: Sindrel Song Testing - Week 2 - Is this fun??
5 years ago2,743 words
Testing for Memody: Sindrel Song has been underway for over two weeks now, and some of the testers have finished the game. Yay! I've been doing a lot to improve the experience based on feedback - most notably adding features to address difficulty concerns - but I still have some big concerns. Most importantly, is the game actually fun?
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3,406
MSS Testing - v0.09 BETA! (25 May)
6 years ago1,868 words
Here's an update to the Sindrel Song testing beta which includes some new mechanics, which emerged after engaging with feedback and discussions, and which I hope will address many of the difficulty concerns!
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2,632
Memody: Sindrel Song Testing - Week 1 - Difficulty Difficulties (UPDATE)
6 years ago4,464 words
It's been just over a week since testing on Memody: Sindrel Song started, and there's been a whole lot of high-quality feedback to sift through! I've fixed some bugs and added some relatively minor technical things, but I'm concerned about some of the more subjective aspects, as the opinions from different people seem to vary quite drastically. Most notably, the difficulty is still a concern; I feel it'll be difficult to find the right balance there.
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2,874
Sindrel Song - Some Final Fixes and Concerns!
6 years ago2,539 words
I've FINALLY almost finished Sindrel Song! For real this time!! I'll probably start testing early next week, if I can get some final tweaks done over the weekend. Here's a video showing the game as it is now, plus some rambling about thoughts and concerns I've had while finishing it off.
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2,746
Watching a head break apart is easier if it is literal
6 years ago2,227 words
It bothers me that I'm having to worry about this game's story and characters being too repulsively depressing, when excessive, gory violence pervades media the majority go wild for...
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2,692
Memody, Absurd Neuroticism, and Is This A Bad Time?
6 years ago1,906 words
ANOTHER POST. I've made the new version of Memody I talked about in the previous post, and I feel like I've come up with a way that I could effectively explore the neurotic themes in a way that's entertaining rather than uncomfortable... but I'm wondering whether this is a bad time to be releasing this, if people are particularly busy!
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2,683
Sindrel Song - Progress And Process!
6 years ago7,317 words
For the first time in ages and to my great surprise, I actually had a really productive past few days! I've been using what energy I've had to work on Sindrel Song, and I've got a lot closer to the finish line which has been on the horizon for far too long. Here, I want to show some screenshots of the 3D versions of the stages that I've finally made, while talking in detail about the techniques I've used and the things I've learned along the way. If you're interested in how games are made, that might appeal to you!
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2,774
Sindrel Song - Glimmer's Life
6 years ago2,674 words
After posting ∞ the previous entry ∞ mere hours ago, I had a spark of inspiration, and I feel like I'm finally onto something with Sindrel Song's story!
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2,958
Making From Breaking, and Feeling So Lost
6 years ago4,404 words
Comedians, Hollywood films, and young people making memes on the internet all address mental turmoil in their own ways; dancing with one's demons isn't the territory solely of disturbed pariahs. I've been trying to do a similar thing with Sindrel Song, but I'm stuck in the mud of uncertainty because I know that not everyone would eagerly embrace such a thing in the way I might.
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3,109
Narrative Connectivity
6 years ago2,020 words
More Sindrel Song writing rambling... The end is so close, yet so eternally far away! JUST LIKE DEATH.
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3,498
Is This The Course I Should Pursue?
6 years ago3,128 words
Despite constant, irritating fatigue, and woes about my present and my future, I've been slowly working my way through writing dialogue for Sindrel Song...
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3,293
Sindrel Song - Climbing The Mountain
6 years ago2,889 words
I've done quite a bit of work on Sindrel Song recently, but haven't talked about it properly in a while. So here I'll talk about aspects of the writing, and how I've attempted to make the multiple attempts required to complete each song satisfying rather than off-putting.
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3,863
Many things to do...
6 years ago1,339 words
I need to work on Sindrel Song, I need to upload my old games to my websites again, and I have plans for something MARDEK-related as well that I need to find the time to properly focus on. And I'm tired, still. Here's a vague plan for where I'm going from here.
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2,936
Sindrel Song - Stage 6!!
6 years ago1,938 words
Gasp! I've actually finished all the main levels of Sindrel Song!
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3,172
Sindrel Song - Stages 4 and 5!
6 years ago2,090 words
Gasp. I'm almost finished with this thing, thanks to working with unusual focus on it all week.
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3,238
Sindrel Song - Stages 2 and 3
6 years ago2,034 words
I'm making good progress on this, finally!
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3,661
Stuck While Aiming Forward, Looking Back
6 years ago4,356 words
Some cathartic venting about fatigue, lack of motivation, mental barriers, Alora Fane, and MARDEK 4. And this thing from Sindrel Song, obviously.
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3,151
More Sindrel Song!!
6 years ago2,534 words
Here's quite a bit of stuff I've been doing on Sindrel Song, including a couple of videos showing improved gameplay and the sheet music structure of playable songs I've been composing for it.
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2,899
So Tired, But Testing My Games On My iPhone
6 years ago1,693 words
Radiotherapy's almost over, and I'm currently tired and ill. I got a Mac and can test games on my phone now! But I haven't made much progress beyond that due to feeling so lousy. Still, 'not much' progress is not none!
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4,192
Sindrel Song!
6 years ago6,060 words
Here's a post in which I describe my current project - Sindrel Song - including screenshots, a gameplay video, some music I composed for it, and some rambling about the story, how the main character is tied to MARDEK, in a roundabout way, and how this game will be set in the world of Alora Fane.
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4,889
Looking Back at 2018
6 years ago5,113 words
So, now that the 2018th year since our Lord Jesus Christ hatched from his egg is gasping out its final breaths, I feel the compulsion to have a look at exactly how I've wasted this period of my life that I'll never get back. I graduated from university (and made it through alive, to my surprise), I had brain surgery for a cancerous tumour (and made it through alive, to my surprise), and I did a bunch of creative stuff but never actually finished or released anything (and made it through alive, to the absolute shock of everyone). That's... something?
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2,117
The Sindrelverse?
6 years ago2,604 words
I've been wondering whether to set several short games in a shared world, with these 'sindrel' creatures as characters. I've set a new short game idea in this world, which I conceived of then started building a couple of days ago, and it's almost done already. I like playing it again and again, too, so that's good! Maybe I'm getting somewhere...
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1,952
Issues with Invention (Edited)
6 years ago2,663 words
Radiotherapy's getting easier, though it's still leaving me tired. And I've been trying to work on this associative memory game idea, but I'm unsure how to go about it; there are some fairly severe barriers in the way!
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2,075
Project Progress and Making Faces
6 years ago3,083 words
I've done some work on one of the ideas I described last time!
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2,658
3 Relatively Simple Game Concepts
6 years ago3,859 words
Here are three ideas of simpler games that I could potentially maybe make!
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3,058
Winning Big on the Crapps Gamble
6 years ago1,808 words
As much as I'd rather not, I wonder whether I should try making some short, simple apps in the hope of earning money, which I could then use as a place of stability so then I might be able to work on my passion projects with less worry...
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3,817
Radiation, Game Idea, Etc
6 years ago4,030 words
I feel terrible still, but here's some disjointed rambling about my upcoming radiotherapy, the previous post's comments, Toby Fox, and ideas for a game I might make about a consciousness researcher exploring the afterlife.
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7,993
My Story, Part 3: My First Games
6 years ago3,985 words
This is a continuation of the story of my creative journey, which started with ∞ this post ∞. In this one, I talk about the first games that I made!
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2,908
Male Sindrels! And a Bit About Incels vs Femcels
6 years ago989 words
Here's a (relatively) brief addition to what I talked about in the previous post!
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5,879
Male and Female Privileges and Limitations, and a Game Inspired By Them
6 years ago11,326 words
Are women oppressed by a patriarchal society, as feminism would have us believe? Or is it women who are privileged and men who are oppressed, as those who've taken the 'red pill' claim? Here's some ramblings about all that which have brought me a kind of peace, as well as a game concept that gender relations have inspired, based around the idea that the two sexes are playing different but overlapping games with dissimilar challenges, rather than one being absolutely more or less fortunate than the other in everything.
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4,330
Would this be interesting to you...?
6 years ago603 words
I've spent the last few days writing a long, long post where I go over my old art, music, and games, originally as an attempt to explain why I won't be making MARDEK IV, but I've been getting carried away. I'm wondering if it would be of any interest to anyone.
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2,549
Let's Make a Game!!
6 years ago1,484 words
I'd be interested in trying to develop a game based on ideas from you, the potential players!
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2,461
Embracing Eternity - Subjective Perspectives
6 years ago1,645 words
Since the previous post, I've completely revised most of the primary gameplay of Embracing Eternity! The new mechanics focus on exploring the subjective nature of the world, and what it's like to see from someone else's eyes.
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2,145
Embracing Eternity Gameplay Concept
6 years ago2,146 words
I intend to return to ∞ a project I started a while ago called Embracing Eternity ∞, and I've been playing around with some ideas for a 'battle' system that'd be more in line with the concepts I want to explore. While I like it conceptually, I don't think it'd work as a fun game, unfortunately. I thought it might be interesting to share anyway though.
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Viva Model (Edited)
7 years ago558 words
I've made another model for the game that I mentioned a couple of posts ago, ∞ Embracing Eternity ∞. This is Viva, an angel.
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Fey Model
7 years ago709 words
I made a model yesterday for the player character of the game I described in ∞ the previous post ∞!
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Embracing Eternity - A Game
7 years ago3,206 words
Over the past week or so, I've been working on the prototype for a game - my first in 3D - which will eventually be about suicide (sort of)!! Here's a version of it you can already play!!!!
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Wavelengths: A silly game thing
7 years ago4,977 words
I find myself making creative things quite often as a distraction from unappealing university work and my broken mind. What I've been making recently is all over the place, but here are a few recent examples for the curious.
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Creativity & Critics
7 years ago2,679 words
I feel the drive to do something creative, and I've been playing around with ideas recently... But the fear of criticism really gets in the way of producing anything, especially since I want to use art as a way of coping with and communicating my psychological struggles, which has hardly been met with eager excitement in the past.
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Ah, Nostalgia
7 years ago1,109 words
Rediscovering things we liked when younger can be a pleasant thing, and it's nice to check back on them and see they're still alive with new content. I've been told by many people that my MARDEK games were a pleasant part of their childhoods, so it's a shame I never finished them.
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Inspiration from Games
7 years ago3,392 words
I enjoy creating things, particularly games, though it's been a while since I last did. I'm not sure what to work on now, though I've been using some games I've recently played for inspiration.
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Creativity, Friendship, Undesirability, Counselling, Nightline, Employment, Korea, and Christmas
8 years ago4,111 words
I haven't updated this thing in a while. I'm not dead. Yet. Though I still often feel as if I'd rather be, or if I already am in some sense. I mourn the apparent death of my once vibrant and fulfilling creativity in particular. A shame about that. Anyway, in the last few weeks I've been depressed - as usual - though I've also had enough tastes of actual happiness to motivate me to seek out paths to a better place. I feel I've also come to some realisations about the root of most of my psychological problems. Now that I've finished the rather draining academic assignments that have been eating up almost all my time recently, I'd like to write about everything here for my own benefit; it does seem to help to get it all out.
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Perception of Bodily Proportions
8 years ago2,673 words
I'm trying to distract myself from my brain by working on games, as that's really all I've known for the past few years. Uncertain of which of my various projects to direct my attention towards, I found myself drawn to one called Cultivate, where you design and look after little humans whose variable appearances are generated purely by code. While I should be adding features in order to make it into a playable game, instead I seem to spend an awful lot of time just looking at the people it randomly generates, thinking a lot about attractiveness and how we stylise our bodies in art. How drastically skewed proportions still register as human, how we're drawn not to realism, but to that which surpasses it...
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