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74 POSTS WITH THE TAG <MARDEK>

DEVELOPMENT

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Shenmue: A Story Left Unfinished
7 months ago1,364 words
This well-regarded and influential series of games was left abandoned for almost two decades, then finally got a sequel... which only disappointed fans and left them hanging once again.
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PERSONAL

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Dreamons, Insomnia, Nostalgia
8 months ago2,078 words
Some venting about recent sleep issues - likely a result of persistent life situation issues - and thoughts about my current game dev project, Dreamons, some old GBC Legend of Zelda games, and the Netflix adaptation of Avatar: The Last Airbender.
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GAMES

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Mario & FFVIII & Sora AI
10 months ago1,922 words
Some rather brief (ha) thoughts about Super Mario Bros. Wonder, the Super Mario RPG Remake, Final Fantasy VIII, and a new video-generating AI called Sora. Those things are all related, right??
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PERSONAL

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Counselling Class - Week 4
10 months ago3,052 words
Another diary entry of sorts about my stumbling steps into the real world. I wish I'd been employed in my teens and twenties, so I wasn't such a poisonous pest of an alien now.
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GAMES

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Star Ocean: The Second Story R
1 year ago6,109 words
Star Ocean: The Second Story was one of the many games I had for the original Playstation during my childhood. It's probably one of the first RPGs I ever played, and was likely a huge influence for what I did with my own RPGs, especially MARDEK. I just finished the recently-released remake, so here's an exhausting excess of spoiler-filled thoughts about that!
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DEVELOPMENT

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Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

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What Do People Actually Want From Turn-Based (J)RPG Battles?
2 years ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

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Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

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Weekly Update - Old Flash Game Port Snags
3 years ago834 words
Getting old Flash games to run as a Windows app is challenging! Just like it was when I ported MARDEK a while back!!
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DEVELOPMENT

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Weekly Update - Creative Constipation
3 years ago1,699 words
It's so frustrating when there's a will and an intention, but nothing is produced!
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DEVELOPMENT

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Weekly Update - Narrative Character Connections
3 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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Weekly Update - Flowerbed Quick Travel?
3 years ago1,469 words
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work!
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GAMES

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Chrono Cross & Radical Dreamers
3 years ago3,207 words
In case you don't already know, Chrono Cross is a PS1 game that's a sequel (kind of) to the SNES classic Chrono Trigger, which just got a re-release/remaster on the Switch. I just played about an hour of it, and wanted to write out some thoughts, mainly about the battle system. The remaster also includes a short text-based prequel (again, kind of) called Radical Dreamers, which I played and also want to write out some thoughts about!
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
3 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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DEVELOPMENT

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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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DEVELOPMENT

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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
4 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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DEVELOPMENT

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Weekly Update - Tutorials, Familiarity, and MARDEK vs Atonal Dreams
4 years ago - Edited 4 years ago1,253 words
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time!
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
4 years ago - Edited 4 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
4 years ago - Edited 4 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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Atonal Dreams Weekly Update 20 - Annoyingly Unproductive!
4 years ago - Edited 4 years ago1,280 words
I've not made much progress this week, to my annoyance!
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DEVELOPMENT

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Atonal Dreams Weekly Update 19 - Script Writing!
4 years ago - Edited 4 years ago2,017 words
I've made good progress on writing out the script! Here's a sample!
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PERSONAL

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Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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PERSONAL

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The usual darkness, brightened by a look at progress
4 years ago - Edited 4 years ago1,460 words
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago...
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PERSONAL

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Indie Dev Marketing Research, June 2020 - Part 1
5 years ago - Edited 5 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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PERSONAL

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MARDEK - Steam Stats After 1 Week
5 years ago - Edited 5 years ago2,205 words
MARDEK has been ∞ available on Steam ∞ for a week now. Here's a look at how it's performed.
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ANNOUNCEMENTS

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MARDEK Is Now On Steam!
5 years ago - Edited 4 years ago86 words
MARDEK is now ∞ for sale on Steam ∞!
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PERSONAL

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Discord, Patreon, MARDEK
5 years ago918 words
I've been looking into setting up a Discord server, and dusting off my old Patreon account, finally, in preparation for MARDEK's Steam release tomorrow!
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DEVELOPMENT

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What Divine Dreams Is, and MARDEK's Origins
5 years ago - Edited 5 years ago3,407 words
In a nutshell, Divine Dreams is what MARDEK could have been, if I'd had more skill and I'd done more planning.
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DEVELOPMENT

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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
5 years ago - Edited 5 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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PERSONAL

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Promotion Research - Day 2
5 years ago - Edited 5 years ago2,210 words
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post.
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PERSONAL

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Can I keep doing this?
5 years ago - Edited 5 years ago1,598 words
I struggled to sleep last night because I was fretting so much about whether I can continue doing this games thing.
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ANNOUNCEMENTS

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MARDEK - Coming Soon to Steam!
5 years ago - Edited 5 years ago251 words
MARDEK is now set to Coming Soon on Steam!
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PERSONAL

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Site Issues and MARDEK Progress
5 years ago - Edited 5 years ago1,450 words
My site went down, again! Very annoying!! It's back now (obviously), but I don't even know if the issue is fixed, so I still need to do some work there. MARDEK's waiting on review, but that's taking time too!
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PERSONAL

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MARDEK on Steam - OST & Extras, Release Date, New Description
5 years ago - Edited 5 years ago1,390 words
There are still some things to sort out, but here's some progress on getting MARDEK on Steam (and a bit of a rant). (Update: Everything's done now!)
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PERSONAL

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MARDEK on Steam - Accessing the OST and pdfs?
5 years ago - Edited 5 years ago784 words
I've finished preparing the OST and old notes, which took longer than expected! I have some questions about how players are used to accessing non-game files for their Steam purchases though...
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PERSONAL

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MARDEK Changes and Progress
5 years ago963 words
Here are the changes that I've made to the Steam version of MARDEK, based on suggestions.
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PERSONAL

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MARDEK Steam Release - Change Suggestions (Also, new email)
5 years ago - Edited 5 years ago1,024 words
The idea of changing some numbers (such as item drop rates) in the Steam release of MARDEK has inspired a few comments on the previous post, but let's compile all the suggestions and come to specific decisions together.
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DEVELOPMENT

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Divine Dreams - Drastic Battle Mechanics Revisions?!
5 years ago - Edited 5 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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PERSONAL

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MARDEK on Steam - Final steps! UPDATE 6 - Minor improvement suggestions?
5 years ago - Edited 5 years ago2,821 words
I'm adding MARDEK to Steam, finally! Gasp! There are a ton of forms and things to fill out though, so I'd appreciate your thoughts about some things!
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PERSONAL

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MARDEK Re-Release Hurdles (UPDATE)
5 years ago - Edited 5 years ago1,483 words
I'm devoting this week to setting up the old MARDEK games for Steam, though there are some frustrating hurdles. Here's me rambling about what I've got after doing several hours of research today, for catharsis as much as anything!
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DEVELOPMENT

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WU 2020-12 - Music: Main Theme, Dreamcave, and Casual Battle!
5 years ago - Edited 5 years ago1,747 words
I've composed some music for Divine Dreams! Here are three pieces, with the equivalent ones from MARDEK to directly compare them to!
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
5 years ago - Edited 5 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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WU 2020-6D - Dreamcave Demo Plans and Progress
5 years ago - Edited 5 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
5 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
5 years ago - Edited 5 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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DEVELOPMENT

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Weekly Update 2020-3 (Development)
5 years ago1,998 words
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison.
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DEVELOPMENT

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Weekly Update 2020-2 (Development)
5 years ago - Edited 5 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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DEVELOPMENT

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Weekly Update 2020-1 (Development)
5 years ago - Edited 5 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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DEVELOPMENT

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MARDEK Remake - Progress Report and Characters Teaser!
5 years ago - Edited 5 years ago718 words
I've done a whole bunch of work on the MARDEK Remake this past week! I've been more focused on it than I have been on anything in a while, and I'm excited about it too! I've planned and drawn concept art of the major protagonists, and I'll post about them individually in the near future; now seems like a bad time though, what with jolly Chrimbo and all.
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DEVELOPMENT

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MARDEK + Belief - Two Trilogies
5 years ago2,769 words
I played MARDEK recently, and it was much better than I expected! I'm now a fan of the series again! Here's how my new feelings about it have influenced what I want to do with a remake.
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DEVELOPMENT

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MARDEK Re-Release - Progress and Plans
5 years ago - Edited 5 years ago1,328 words
I've spent the past couple of days working on this MARDEK Re-Release. I've got everything working now; all I need to do is make some minor tweaks, test it (which'll take ages...), then it'll be ready (though I can't say when it'll actually be released because of how long the Steam release process is).
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DEVELOPMENT

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MARDEK - A Re-release AND a Remake??
5 years ago - Edited 5 years ago2,802 words
A couple of months ago, ∞ I talked about remaking MARDEK, but wanted to make changes and was met with resistance ∞. More recently, ∞ I talked about rereleasing my old Flash games exactly as they are ∞, including MARDEK. I've also recently ∞ talked about money struggles ∞, and I'm aware that trying to make money from novel indie games is like trying to scale a mountain. MARDEK remains my one taste of minor fame, though it wasn't profitable, and remasters and remakes certainly have their appeal. So I've been returning to this again, wondering this time: what if I were to do a faithful re-release AND a remake?
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DEVELOPMENT

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My Old Games I'll Be Re-releasing! (EDIT 2)
5 years ago - Edited 5 years ago2,760 words
It seems I'm able to make executables of my old games! Gasp! This means they'll be more accessible even without Flash. I've made a list of all the old games that I feel might be worth 're-releasing', some more finished than others. I might even 'remaster' them a little bit, fixing some little details and removing no-longer-relevant stuff (eg sponsor branding). This means I might also be able to release the original MARDEK chapters on Steam, unaltered. (EDIT: I've added a poll to gauge which ones have any interest, so then I can know where to focus first.)
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DEVELOPMENT

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Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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PERSONAL

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Belief - What Is It?
5 years ago3,041 words
I'm working on getting to the point with Belief where I can show a video of the gameplay. I'm not at that point yet, but here's what I've done so far. I'm wondering whether it might be best to make it a standalone game (rather than three chapters) at first, without connections to MARDEK, to see whether people are receptive to that before locking myself into something I might not finish, but there are still a lot of decisions to be made.
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PERSONAL

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"ROHOPH" Battle Concepts, Indecisiveness
5 years ago4,114 words
I spent a couple of days building a battle system mockup for a potential MARDEK reimagining... though there are many issues and uncertainties with it from a mechanical and conceptual perspective. Should I be returning to MARDEK at all? To what degree? There's a lot to work through.
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PERSONAL

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Governance de Magi 1 (2004) - MARDEK's Beginnings
5 years ago1,671 words
Did you know that MARDEK was itself a drastic revision of an earlier, more derivative story?
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PERSONAL

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MARDEK vs Taming Dreams
5 years ago3,086 words
I played MARDEK yesterday, for the first time in years... and Taming Dreams, as well. I recorded the full gameplay of the chapter 1 sections (the fantasy sequence, the hometown, then the woods and meeting Rohoph) as looooong videos, and it's interesting comparing them directly. You've got time to watch 4 hours of video, right??
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PERSONAL

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MARDEK - Reimagining vs Remastering + Clarifications
5 years ago4,862 words
This talk of MARDEK is definitely sparking an active discussion! I want to address a few of the comments on the previous post, clarifying what I had in mind with some of the changes I described. Also some rambling about whether seeing this as a reimagining rather than a remaster might be the wisest way to go about it.
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PERSONAL

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MARDEK - How Can I Approach This?
5 years ago3,866 words
Well! I'm surprised by the amount of interest the previous post got, and so quickly too. There seem to be a lot of good reasons to remaster MARDEK, and now really does seem to be the best time to do that. I'm very reluctant to change nothing though. Here are some thoughts about how I intend to try to tackle this.
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PERSONAL

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SHOULD I RETURN TO MARDEK??
5 years ago1,531 words
Everyone else is doing it!!
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PERSONAL

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Narrative Connectivity
6 years ago2,020 words
More Sindrel Song writing rambling... The end is so close, yet so eternally far away! JUST LIKE DEATH.
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PERSONAL

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Many things to do...
6 years ago1,339 words
I need to work on Sindrel Song, I need to upload my old games to my websites again, and I have plans for something MARDEK-related as well that I need to find the time to properly focus on. And I'm tired, still. Here's a vague plan for where I'm going from here.
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PERSONAL

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Stuck While Aiming Forward, Looking Back
6 years ago4,356 words
Some cathartic venting about fatigue, lack of motivation, mental barriers, Alora Fane, and MARDEK 4. And this thing from Sindrel Song, obviously.
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PERSONAL

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Radiation, Game Idea, Etc
6 years ago4,030 words
I feel terrible still, but here's some disjointed rambling about my upcoming radiotherapy, the previous post's comments, Toby Fox, and ideas for a game I might make about a consciousness researcher exploring the afterlife.
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PERSONAL

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The Journey So Far, and The Future - Taming Dreams??
6 years ago4,648 words
After doing a whole lot of reflecting about the creative journey that I've been on over the years (which I briefly summarise here), I'm planning to return to Taming Dreams, but as a regularly-updating story told through 3D conversations rather than as a game.
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PERSONAL

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Would this be interesting to you...?
6 years ago603 words
I've spent the last few days writing a long, long post where I go over my old art, music, and games, originally as an attempt to explain why I won't be making MARDEK IV, but I've been getting carried away. I'm wondering if it would be of any interest to anyone.
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PERSONAL

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After Life - A Visual Story
7 years ago2,999 words
As a break from the usual self-pitying melodrama, I'd like to write about the creative project I'm currently working on, which I've been intending to do for ages.
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PERSONAL

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Creativity & Critics
7 years ago2,679 words
I feel the drive to do something creative, and I've been playing around with ideas recently... But the fear of criticism really gets in the way of producing anything, especially since I want to use art as a way of coping with and communicating my psychological struggles, which has hardly been met with eager excitement in the past.
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PERSONAL

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Ah, Nostalgia
8 years ago1,109 words
Rediscovering things we liked when younger can be a pleasant thing, and it's nice to check back on them and see they're still alive with new content. I've been told by many people that my MARDEK games were a pleasant part of their childhoods, so it's a shame I never finished them.
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