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56 POSTS WITH THE TAG <Divine Dreams>

DEVELOPMENT

10

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Dreamons Scenes - Proof of Concept
9 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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DEVELOPMENT

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Atonal Dreams: ~2 Years Of Progress
3 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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DEVELOPMENT

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Weekly Update - Final One of 2021!
3 years ago676 words
Some more work on the music system this week! Also some plans for stuff I want to write before the end of the year, looking back on progress and decisions and such.
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DEVELOPMENT

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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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DEVELOPMENT

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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Music Musings and a Potentially Problematic Nightmare
3 years ago1,990 words
Lots of indecisiveness this week about whether characters should wield musical instruments, and how Collie is portrayed in the new dream intro!
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
4 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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DEVELOPMENT

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Weekly Update - Tutorials, Familiarity, and MARDEK vs Atonal Dreams
4 years ago - Edited 4 years ago1,253 words
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time!
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
4 years ago - Edited 4 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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DEVELOPMENT

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Weekly Update - Many little tasks, Early RPG Music
4 years ago - Edited 4 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

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Weekly Update - Damage Formula, Nocturnes & Diurnes
4 years ago - Edited 4 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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PERSONAL

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Looking Back at 2020
4 years ago - Edited 4 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
4 years ago - Edited 4 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Weekly Update 13 - Dynamic Battles!
4 years ago - Edited 4 years ago2,241 words
I've given battles a dynamic camera which makes them feel much more lively! This post also contains a description of the battle mechanics.
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DEVELOPMENT

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Atonal Dreams Weekly Update 5 - Skills Revisions
4 years ago - Edited 4 years ago1,931 words
This week I've mostly revised the way skills work in the game and cleaned up a lot of months-old code!
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DEVELOPMENT

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Atonal Dreams - Ossoum & Pierce
4 years ago - Edited 4 years ago772 words
I've made models for these Atonal Dreams party members, and a short video scene thing of them interacting! I've also got a plan for when I might be able to finish Atonal Dreams by.
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DEVELOPMENT

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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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DEVELOPMENT

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Story Plans, Title Ideas, and How Do You Describe A Story?
4 years ago - Edited 4 years ago2,993 words
I've made some good progress towards finalising a story for... this Divine Dreams prologue thing, which I've got some title ideas for but still haven't decided on one yet. I've attempted to write a hopefully-interesting summary here, though it's tough because I don't want to spoil too much! How would you explain a story in a blurb without spoiling anything? What would you include to make it actually compelling? To what extent do stories even matter in games?
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DEVELOPMENT

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Island Tileset, Resonar Slashes
4 years ago - Edited 4 years ago2,197 words
I'm trying to get to a point with... whatever this Divine Dreams prelude thing is going to be called where I can show off snazzy gifs of gameplay etc to generate interest in the project as I work towards completion. So this week, I've built an island tileset for Savitr and Collie to run around on, and animated their physical attacks so they can fight monsters.
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DEVELOPMENT

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Savitr & Collie
4 years ago - Edited 4 years ago1,852 words
I've made 3D models for the two main characters of this still-unnamed shorter Divine Dreams RPG this week: Savitr, the Seraph paragon, and Collie, his (ridiculous) caninely-quirky Cherub apprentice. Quite a contrast!
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DEVELOPMENT

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Prelude to Divine Dreams?
4 years ago2,058 words
I've been thinking about it all week, and I've got an idea for a shorter, more concise version of Divine Dreams that I could conceivably finish by the end of the year...
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PERSONAL

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Indie Dev Marketing Research, June 2020 - Part 1
4 years ago - Edited 4 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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PERSONAL

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Octopath Traveler - First Impressions
4 years ago - Edited 4 years ago1,755 words
This is likely only interesting to maybe a couple of people, but it's valuable for me since I'm making a game of this genre myself: here are some of the things I noticed and felt playing Octopath Traveler for about 50 minutes.
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DEVELOPMENT

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Some Possible Plans: Divine Dreams Prequel, Pokemon Clone, Marooned
4 years ago - Edited 4 years ago3,929 words
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year.
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DEVELOPMENT

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Rethinking Divine Dreams?
4 years ago - Edited 4 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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DEVELOPMENT

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Divine Dreams - Direction & Counterpart Character Designs
4 years ago - Edited 4 years ago4,881 words
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams.
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DEVELOPMENT

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What Divine Dreams Is, and MARDEK's Origins
4 years ago - Edited 4 years ago3,407 words
In a nutshell, Divine Dreams is what MARDEK could have been, if I'd had more skill and I'd done more planning.
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DEVELOPMENT

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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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DEVELOPMENT

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Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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DEVELOPMENT

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DD Battle Mechanics Revisions - Continued
5 years ago - Edited 5 years ago1,064 words
I've been refining and implementing some of Divine Dreams' battle mechanics revisions that I presented in the previous post. Here's what I've got so far.
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DEVELOPMENT

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Divine Dreams - Drastic Battle Mechanics Revisions?!
5 years ago - Edited 5 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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DEVELOPMENT

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Week 13 - Gameplay Demo Video!
5 years ago - Edited 5 years ago919 words
I've reached a major milestone this week! The game's complete enough in terms of general features to show off in a gameplay video, so I've upload one to YouTube!
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DEVELOPMENT

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WU 2020-12 - Music: Main Theme, Dreamcave, and Casual Battle!
5 years ago - Edited 5 years ago1,747 words
I've composed some music for Divine Dreams! Here are three pieces, with the equivalent ones from MARDEK to directly compare them to!
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DEVELOPMENT

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WU 2020-11D - VFX!
5 years ago - Edited 5 years ago874 words
I've mostly focused on visual effects this week!
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DEVELOPMENT

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WU 2020-10D - Concords, Greatshield
5 years ago - Edited 5 years ago3,018 words
This week, I added the beginnings of long-planned mechanical feature: something called 'concords', which represent the connections between pairs of characters, and which grant various benefits when developed. Also, I redesigned Deugan's weapon.
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DEVELOPMENT

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WU 2020-9D - Buffs, Moods, and Skills
5 years ago - Edited 5 years ago3,187 words
We're nine weeks in now, gasp! This week, I've been working on battle mechanics stuff like buffs and status effects and skills, which I shall talk about here!!
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PERSONAL

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WU 2020-9P - Redirecting for a bit?
5 years ago920 words
I've been enjoying development, but I do need to focus on some other related stuff - like promotion - for a while! Despite the usual annoying depression.
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DEVELOPMENT

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WU 2020-8D - Character and monster models!
5 years ago - Edited 5 years ago3,281 words
I've mostly made models this week! Two characters and two monsters!! Wow!!!
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
5 years ago - Edited 5 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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WU 2020-6D - Dreamcave Demo Plans and Progress
5 years ago - Edited 5 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
5 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
5 years ago - Edited 5 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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DEVELOPMENT

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Weekly Update 2020-3 (Development)
5 years ago1,998 words
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison.
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DEVELOPMENT

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Weekly Update 2020-2 (Development)
5 years ago - Edited 5 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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DEVELOPMENT

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Weekly Update 2020-1 (Development)
5 years ago - Edited 5 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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PERSONAL

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Sindrel Song!
6 years ago6,060 words
Here's a post in which I describe my current project - Sindrel Song - including screenshots, a gameplay video, some music I composed for it, and some rambling about the story, how the main character is tied to MARDEK, in a roundabout way, and how this game will be set in the world of Alora Fane.
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PERSONAL

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Looking Back at 2018
6 years ago5,113 words
So, now that the 2018th year since our Lord Jesus Christ hatched from his egg is gasping out its final breaths, I feel the compulsion to have a look at exactly how I've wasted this period of my life that I'll never get back. I graduated from university (and made it through alive, to my surprise), I had brain surgery for a cancerous tumour (and made it through alive, to my surprise), and I did a bunch of creative stuff but never actually finished or released anything (and made it through alive, to the absolute shock of everyone). That's... something?
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PERSONAL

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Radiation, Game Idea, Etc
6 years ago4,030 words
I feel terrible still, but here's some disjointed rambling about my upcoming radiotherapy, the previous post's comments, Toby Fox, and ideas for a game I might make about a consciousness researcher exploring the afterlife.
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PERSONAL

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The Journey So Far, and The Future - Taming Dreams??
6 years ago4,648 words
After doing a whole lot of reflecting about the creative journey that I've been on over the years (which I briefly summarise here), I'm planning to return to Taming Dreams, but as a regularly-updating story told through 3D conversations rather than as a game.
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PERSONAL

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3D Dialogue Thing - An Initial Mockup
6 years ago3,429 words
Based on comments on the previous post and my internal reactions to them, I've decided that I'm going to spend my time working on a sort of interactive story rather than a game!
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PERSONAL

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Embracing Eternity - A Game
7 years ago3,206 words
Over the past week or so, I've been working on the prototype for a game - my first in 3D - which will eventually be about suicide (sort of)!! Here's a version of it you can already play!!!!
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PERSONAL

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Wavelengths: A silly game thing
7 years ago4,977 words
I find myself making creative things quite often as a distraction from unappealing university work and my broken mind. What I've been making recently is all over the place, but here are a few recent examples for the curious.
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PERSONAL

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More Divine Dreams
7 years ago878 words
I've added two more episodes/conversations/whatever to the Divine Dreams thing I mentioned in the previous post, and would again like to hear what you think!
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PERSONAL

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It's Called Divine Dreams Now
7 years ago705 words
I've been working some more on the project I mentioned in my previous post. I've written the first two scenes, and composed music for them too! I'd be interested to hear what you make of it.
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