Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining! READ MORE
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress. READ MORE
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter. READ MORE
I've written about porting my old Flash games several times in the past, but nothing ever comes of it. Will the intention actually bear fruit this time?? I've just got a port of AFC working, so...! READ MORE
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end?? READ MORE
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me... READ MORE
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work! READ MORE
Work on the gameplay mechanics/game loop is essentially done now, so I just need to refine the story a bit before doing the next alpha test! Does this new symbol for the Passion element look inappropriately lewd to you?? READ MORE
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things. READ MORE
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing... READ MORE
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song! READ MORE
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story... READ MORE
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is. READ MORE
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!). READ MORE
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process. READ MORE
I've made some good progress towards finalising a story for... this Divine Dreams prologue thing, which I've got some title ideas for but still haven't decided on one yet. I've attempted to write a hopefully-interesting summary here, though it's tough because I don't want to spoil too much! How would you explain a story in a blurb without spoiling anything? What would you include to make it actually compelling? To what extent do stories even matter in games? READ MORE
I'd like to build the Discord I set up a while back into an actual community, but if you're interested in joining that, what would you want from it? READ MORE
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year. READ MORE
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do. READ MORE
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams. READ MORE
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!! READ MORE
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working! READ MORE
I played MARDEK recently, and it was much better than I expected! I'm now a fan of the series again! Here's how my new feelings about it have influenced what I want to do with a remake. READ MORE
This talk of MARDEK is definitely sparking an active discussion! I want to address a few of the comments on the previous post, clarifying what I had in mind with some of the changes I described. Also some rambling about whether seeing this as a reimagining rather than a remaster might be the wisest way to go about it. READ MORE
I've begun developing the barbari race for one of the additional petals, perhaps for my next game: the varnyn of the Shadowmoors. Here's some concept art, with commentary! READ MORE
I've been working on the ∞ alorafane.com ∞ site, with a blog there specifically for games development stuff. There's a post there with a release date for Memody: Sindrel Song! Also, a little bit about where I'm planning to go from here. READ MORE
I've done quite a bit of work on Sindrel Song recently, but haven't talked about it properly in a while. So here I'll talk about aspects of the writing, and how I've attempted to make the multiple attempts required to complete each song satisfying rather than off-putting. READ MORE
I need to work on Sindrel Song, I need to upload my old games to my websites again, and I have plans for something MARDEK-related as well that I need to find the time to properly focus on. And I'm tired, still. Here's a vague plan for where I'm going from here. READ MORE
I've reorganised the many websites I own, most of which were already long dead. Some are gone and probably won't return, others might return as archives or new versions. I don't know for sure yet, but here are my thoughts at the moment. READ MORE
Some cathartic venting about fatigue, lack of motivation, mental barriers, Alora Fane, and MARDEK 4. And this thing from Sindrel Song, obviously. READ MORE
Here's quite a bit of stuff I've been doing on Sindrel Song, including a couple of videos showing improved gameplay and the sheet music structure of playable songs I've been composing for it. READ MORE
Here's a post in which I describe my current project - Sindrel Song - including screenshots, a gameplay video, some music I composed for it, and some rambling about the story, how the main character is tied to MARDEK, in a roundabout way, and how this game will be set in the world of Alora Fane. READ MORE
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