I've written another post over on Substack, which you can view ∞ here ∞. I'm still not entirely sure whether to stick with Substack instead of posting here, but it offers some convenience features my own site lacks when it comes to writing posts etc, so since I've been lacking motivation recently, it was the most appealing option in this case.READ MORE
I've been working on Dreamons, slowly! My blood pressure measurements are very variable! And I did a test meant to suggest careers for my personality, which told me nothing new but was interesting nonetheless! READ MORE
I had the fifth session of the Counselling Skills course yesterday. I left before it ended, and I'm unsure whether or not to continue with the other 10 sessions. READ MORE
2023's dead! Did I use it well? Ehh. I made a bunch of stuff, but I didn't complete any big projects like I would have wanted to. Mostly I felt lost, and frustrated by how my efforts seeking help to slow my descent into complete madness failed to really bear fruit at all. READ MORE
I finally feel like I have some vague idea of what kind of life might allow me to continue making stuff while paying the bills and not going (even more) insane?? READ MORE
Some noteworthy things have happened in the news recently! Not much has happened in my own life, though, due to a combination of taking time off, not being happy with where I am, and not knowing where I should go. READ MORE
I saw two interesting things from familiar online creators this week, which I wanted to write about: a video by Weebl (a Flash animator from not long before I released MARDEK), and some old soundtracks by ConcernedApe (creator of Stardew Valley)... READ MORE
New Year's Resolutions! A chance for a life revision, as I see it. How well did I achieve last year's? And what do I hope for from this year? READ MORE
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now. READ MORE
I've maybe decided on a new PC to buy... but I'm still quite clueless about this, so I'd like to hear your thoughts about whether I've made a good or terrible decision before confirming it! READ MORE
I'M MENTALLY ILL. Did you know that?? I might not have mentioned it hundreds of times before, I forget. It's been worse than usual this week, so here's some venting about money woes, and how toxic communities have and continue to exacerbate the social anxiety that's already prevented me from seizing so many opportunities... READ MORE
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit. READ MORE
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time! READ MORE
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go. READ MORE
I've changed this site's layout a bit! The main page in particular. I also wanted to add a mailing list, though that's apparently more irritating than I expected... READ MORE
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1 READ MORE
I saw this video the other day, in which a just-starting indie dev interviews another who claims to be earning six figures a year from what started as solo games dev, and felt it was worth a post of its own! READ MORE
Another unproductive week! Bleh!! This week it was because I was distracted by composing some non-game music which I'm really excited about, and would love to release in some form along with a bunch of other music I've composed... but - like with everything these days - I wonder if there's any way to monetise them, since I'm hardly rolling in cash here. I've also been concerned about Flash's impending End of Life... READ MORE
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though. READ MORE
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam! READ MORE
I started this post wondering how best to build my Twitter audience so as to help my game's sales, but I've come out feeling that the best use of Twitter is to network with other creators rather than to appeal to potential customers. READ MORE
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!! READ MORE
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago... READ MORE
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are. READ MORE
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year. READ MORE
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do. READ MORE
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post. READ MORE
I'm devoting this week to setting up the old MARDEK games for Steam, though there are some frustrating hurdles. Here's me rambling about what I've got after doing several hours of research today, for catharsis as much as anything! READ MORE
This week, I went to the brain hospital (I'm not doomed just yet), didn't start playing a new game (but did get back into Beat Sabre a bit), was unpleasantly surprised by some feedback on last week's development post (but I think I understand the psychology of it), and was contacted by a group saying they're giving new life to old Flash games (but I wish I knew more about them)! READ MORE
Last week, I talked about how I'm aiming to get Sindrel Song on Steam, but I'm unsure whether to self-publish or get a publisher. I've since read a bit about it, but I'm still not sure! READ MORE
Apparently I'm not cripplingly mentally ill because I don't appear blatantly broken to professional strangers I've talked to for a single conversation. Sigh! READ MORE
Memody: Sindrel Song is like 99% done now! I'll be starting testing sometime this week, or the weekend at the latest. As release looms closer than ever, I'm thinking a lot about how much money I could actually earn from this thing. Enough to keep doing it? I have no idea. READ MORE
0