I did very little this week - other than compile a list of tasks based on feedback from testers of the third alpha run of Atonal Dreams - because I had another MRI scan to check if my brain cancer has returned! READ MORE
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself! READ MORE
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently. READ MORE
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales! READ MORE
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things! READ MORE
This is a post I used for testing the new comments system. I've kept the silly fake comments since they amuse me, but you can't comment on this yourself.READ MORE
Here's another update, which addresses the biggest remaining issue - rewarding the player's performance - in the form of 30 clothing items, and the shrine where you can acquire or equip them. The game is likely in its final form now; I still need to fix a few bugs, but I've now finally finished all the major content! READ MORE
Finally! I've uploaded the latest version of this game for some final testing, to ensure everything works as it should and to resolve some lingering uncertainties. READ MORE
It's been a week since I last posted anything! Gasp. I've been very busy finishing off the last bits of Sindrel Song, and I'm almost done now!! READ MORE
Testing for Memody: Sindrel Song has been underway for over two weeks now, and some of the testers have finished the game. Yay! I've been doing a lot to improve the experience based on feedback - most notably adding features to address difficulty concerns - but I still have some big concerns. Most importantly, is the game actually fun? READ MORE
Here's an update to the Sindrel Song testing beta which includes some new mechanics, which emerged after engaging with feedback and discussions, and which I hope will address many of the difficulty concerns! READ MORE
It's been just over a week since testing on Memody: Sindrel Song started, and there's been a whole lot of high-quality feedback to sift through! I've fixed some bugs and added some relatively minor technical things, but I'm concerned about some of the more subjective aspects, as the opinions from different people seem to vary quite drastically. Most notably, the difficulty is still a concern; I feel it'll be difficult to find the right balance there. READ MORE
Feedback's continuing to come in, and a lot of interesting things have been mentioned, many of which I'd like to address at some point before release. Many are thematic or aesthetic, and some are really weird bugs, but the biggest thing I feel I need to address is the difficulty. (I've pinned ∞ the feedback post ∞ just under this one; we should continue to use that for more general feedback for now. I felt this should be a separate post though.) READ MORE
Gasp, Memody: Sindrel Song testing is finally upon us! I've set up this blog post to include a list of issues I'm working on or aware of, and I think it could be useful if you - the testers - could provide your feedback in the comments section here so then it's all in one place. READ MORE
If you're interested in testing Sindrel Song (likely on PC first), let me know! Also some of the usual frantic rantings about this long-dreaded phase in this game's life cycle... EDIT: I think I'll stop accepting testers for now. Perhaps I'll run a 'phase 2' of testing later, once some changes have been made, so then I can know that they've actually fixed what they should have. READ MORE
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