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72 POSTS WITH THE TAG <Concept >

DEVELOPMENT

10

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Dreamons Scenes - Proof of Concept
8 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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DEVELOPMENT

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Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

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Dreamons Story Planning, Scattered Connections, Tomb Raider III
1 year ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

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Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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DEVELOPMENT

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Horns, Hub, Indecisiveness, Burnout, DAWs?
1 year ago1,145 words
Did some Dreamons work this week, but mostly felt indecisive and burned out. Also, potential Patreon issue, and I should probably learn to use a DAW.
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DEVELOPMENT

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Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

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Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

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Beliefrayth As Dreamons??
1 year ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

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Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

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Beliefrayth - Structure Musings
1 year ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

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Beliefrayth - Story Stuff & Men
1 year ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

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Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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DEVELOPMENT

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Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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DEVELOPMENT

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Weekly Update - Wondering About Dreamons Again, As A Pokemon Clone?
2 years ago1,775 words
While waiting on mental health treatment to prepare myself for putting myself out into online communities to promote Atonal Dreams, I've been wondering whether to work on Dreamons as a single-player Pokemon clone you can start a game of and just play within minutes without investing into some grand story...
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DEVELOPMENT

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Weekly Update: Dreamons (or whatever) - An Overview
2 years ago826 words
I've been wondering whether to turn my recent side project into my main project for a while, to use it as practise for facing the promotion-related things I've been avoiding...
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PERSONAL

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Weekly Update - Steam Page, Dreamons, AI
2 years ago1,858 words
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too?
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DEVELOPMENT

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Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

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Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
2 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
3 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

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Weekly Update - Narrative Character Connections
3 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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Weekly Update - Flowerbed Quick Travel?
3 years ago1,469 words
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work!
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DEVELOPMENT

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Weekly Update - Story Refining, New Passion Glyph?
3 years ago1,471 words
Work on the gameplay mechanics/game loop is essentially done now, so I just need to refine the story a bit before doing the next alpha test! Does this new symbol for the Passion element look inappropriately lewd to you??
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DEVELOPMENT

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Weekly Update - Revised Elements!
3 years ago1,394 words
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things.
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
3 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

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Weekly Music - Dynamusic System Proof of Concept
3 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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DEVELOPMENT

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Weekly Update - Rabbish, Anguist, Renaming Arousal?
3 years ago1,022 words
I made two new figmon this week! I also wonder whether to rename a gameplay mechanic people took issues with the name of...
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PERSONAL

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AFC Remake - Draft 2
3 years ago2,565 words
A revision of some ideas from the other day!
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PERSONAL

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Depression Spike; AFC Remake, kind of?
3 years ago2,197 words
I've been very bad mentally these past few days! I want to distract myself by writing out another possible side project idea: a remake of sorts of Alora Fane: Creation, in which you can build your own little quests for others to play...
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DEVELOPMENT

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Weekly Update - Mysteed, World Map, & Game Idea - Figmon Mobile Game?
3 years ago3,836 words
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing...
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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DEVELOPMENT

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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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Weekly Update - Lore Stuff
3 years ago487 words
Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Splendid Savitr, Kingdom Hearts Details
3 years ago1,372 words
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember!
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update
3 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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DEVELOPMENT

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Weekly Update
3 years ago1,762 words
Last week, I talked about removing the vestigial resonars, and I've finalised that decision now. Since having neither a weapon or shield felt too empty, I've replaced the resonars with two new equippable items: an 'amulet' on the right hand for 'attacking', and a 'bracelet' on the left for bracing against incoming blows. I also designed two new monsters to replace the old skills!
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
3 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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PERSONAL

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Looking Back at 2020
4 years ago - Edited 4 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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PERSONAL

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End of Year Plans: Old Games, Music Albums, AFC+Belief?
4 years ago - Edited 4 years ago3,737 words
I'm going to spend the end of the year focusing on things other than Atonal Dreams, to refresh my energy for it and my mind in general. There are three things I could work on: putting old games up somewhere (probably itch.io), releasing soundtracks of all the music I've ever composed, and maybe even starting work on a secondary game which combines Alora Fane: Creation and Belief, sort of!
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PERSONAL

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Re-thinking Re-releasing Old Games? AFC Remake?
4 years ago - Edited 4 years ago1,715 words
Almost exactly a year ago (wow, feels like way longer), I wrote ∞ a post ∞ about re-releasing a bunch of my old games. I managed to get ∞ MARDEK on Steam ∞ a few months ago, though I've been so focused on making my newest game that I forgot all about re-releasing the old ones. It's on my mind again, though...
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DEVELOPMENT

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Atonal Dreams Weekly Update 23 - Dream Forms & Sexual Objectification
4 years ago - Edited 4 years ago2,483 words
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that.
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
4 years ago - Edited 4 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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DEVELOPMENT

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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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DEVELOPMENT

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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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DEVELOPMENT

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Story Plans, Title Ideas, and How Do You Describe A Story?
4 years ago - Edited 4 years ago2,993 words
I've made some good progress towards finalising a story for... this Divine Dreams prologue thing, which I've got some title ideas for but still haven't decided on one yet. I've attempted to write a hopefully-interesting summary here, though it's tough because I don't want to spoil too much! How would you explain a story in a blurb without spoiling anything? What would you include to make it actually compelling? To what extent do stories even matter in games?
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DEVELOPMENT

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Prelude to Divine Dreams?
4 years ago2,058 words
I've been thinking about it all week, and I've got an idea for a shorter, more concise version of Divine Dreams that I could conceivably finish by the end of the year...
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DEVELOPMENT

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Some Possible Plans: Divine Dreams Prequel, Pokemon Clone, Marooned
4 years ago - Edited 4 years ago3,929 words
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year.
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DEVELOPMENT

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Rethinking Divine Dreams?
4 years ago - Edited 4 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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DEVELOPMENT

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Divine Dreams - Direction & Counterpart Character Designs
4 years ago - Edited 4 years ago4,881 words
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams.
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DEVELOPMENT

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What Divine Dreams Is, and MARDEK's Origins
4 years ago - Edited 4 years ago3,407 words
In a nutshell, Divine Dreams is what MARDEK could have been, if I'd had more skill and I'd done more planning.
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DEVELOPMENT

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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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DEVELOPMENT

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Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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DEVELOPMENT

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DD Battle Mechanics Revisions - Continued
5 years ago - Edited 5 years ago1,064 words
I've been refining and implementing some of Divine Dreams' battle mechanics revisions that I presented in the previous post. Here's what I've got so far.
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DEVELOPMENT

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Divine Dreams - Drastic Battle Mechanics Revisions?!
5 years ago - Edited 5 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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DEVELOPMENT

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WU 2020-10D - Concords, Greatshield
5 years ago - Edited 5 years ago3,018 words
This week, I added the beginnings of long-planned mechanical feature: something called 'concords', which represent the connections between pairs of characters, and which grant various benefits when developed. Also, I redesigned Deugan's weapon.
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
5 years ago - Edited 5 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
5 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
5 years ago - Edited 5 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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DEVELOPMENT

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Weekly Update 2020-3 (Development)
5 years ago1,998 words
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison.
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DEVELOPMENT

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Weekly Update 2020-2 (Development)
5 years ago - Edited 5 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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DEVELOPMENT

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Weekly Update 2020-1 (Development)
5 years ago - Edited 5 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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DEVELOPMENT

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MARDEK + Belief - Two Trilogies
5 years ago2,769 words
I played MARDEK recently, and it was much better than I expected! I'm now a fan of the series again! Here's how my new feelings about it have influenced what I want to do with a remake.
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DEVELOPMENT

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Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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PERSONAL

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Belief - What Is It?
5 years ago3,041 words
I'm working on getting to the point with Belief where I can show a video of the gameplay. I'm not at that point yet, but here's what I've done so far. I'm wondering whether it might be best to make it a standalone game (rather than three chapters) at first, without connections to MARDEK, to see whether people are receptive to that before locking myself into something I might not finish, but there are still a lot of decisions to be made.
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DEVELOPMENT

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Blight, a Lucen?
5 years ago1,028 words
This is a follow-up to ∞ the post from yesterday ∞, where I talked about the characters in my new game, Belief. A couple of comments inspired me to take the main character in a different direction, which led to redesigning his race. I'm not sure of the details yet though, despite lots of brainstorming!
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DEVELOPMENT

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Belief - Week 1 (EDIT 2)
5 years ago3,045 words
Here's what I've managed to achieve in the first week after starting this new project, currently called Belief. I've made a working 'battle' system, I've planned the primary protagonists and an outline of the story, and I've started on the stylised character graphics.
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DEVELOPMENT

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Varnyn Concept
5 years ago1,475 words
I've begun developing the barbari race for one of the additional petals, perhaps for my next game: the varnyn of the Shadowmoors. Here's some concept art, with commentary!
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