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41 POSTS WITH THE TAG <Belief (Game) >

PERSONAL

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565
Pursuit, Pressure, Personality
7 months ago1,476 words
I've been working on Dreamons, slowly! My blood pressure measurements are very variable! And I did a test meant to suggest careers for my personality, which told me nothing new but was interesting nonetheless!
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DEVELOPMENT

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Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

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Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

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Beliefrayth As Dreamons??
1 year ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

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Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

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Collecting Archetypes or Bonding With Characters?
1 year ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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Beliefrayth - Structure Musings
1 year ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

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Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

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Weekly Update - MEN
1 year ago735 words
MEN AGAIN. HOW EXCITING. Also shoulder rigging.
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DEVELOPMENT

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Beliefrayth - Story Stuff & Men
1 year ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

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What Do People Actually Want From Turn-Based (J)RPG Battles?
1 year ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

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Motivation Issues, Still; Confidence Mechanic
2 years ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

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Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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DEVELOPMENT

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Weekly Update - Character Creator, Nudity?
2 years ago1,358 words
I've spent this week working on this side project I still haven't decided on a title for! The player can create their own character now. Also, what counts as inappropriate nudity??
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DEVELOPMENT

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Weekly Update - Belief Battles/Frayth? - Video Demo
2 years ago773 words
My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp!
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DEVELOPMENT

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Weekly Update: Belief Battles - Some Screenshots
2 years ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

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Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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PERSONAL

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Weekly Update (Sort Of) - Mish-Mash of Miscellaneous Musings
2 years ago2,227 words
My mind's been all over the place this week! Old games! Pokemon! Me-made new Pokemon clone?? CBC platformer sequel?? Random computer issues??? Nothing on Atonal Dreams though.
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DEVELOPMENT

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Weekly Update - Alpha Test 3 Next Week!
2 years ago1,064 words
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently.
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DEVELOPMENT

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Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

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Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
3 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

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Atonal Dreams: ~2 Years Of Progress
3 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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PERSONAL

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Depression Spike; AFC Remake, kind of?
3 years ago2,197 words
I've been very bad mentally these past few days! I want to distract myself by writing out another possible side project idea: a remake of sorts of Alora Fane: Creation, in which you can build your own little quests for others to play...
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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PERSONAL

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End of Year Plans: Old Games, Music Albums, AFC+Belief?
4 years ago - Edited 4 years ago3,737 words
I'm going to spend the end of the year focusing on things other than Atonal Dreams, to refresh my energy for it and my mind in general. There are three things I could work on: putting old games up somewhere (probably itch.io), releasing soundtracks of all the music I've ever composed, and maybe even starting work on a secondary game which combines Alora Fane: Creation and Belief, sort of!
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
4 years ago - Edited 4 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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PERSONAL

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Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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DEVELOPMENT

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Divine Dreams - Drastic Battle Mechanics Revisions?!
5 years ago - Edited 5 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
5 years ago - Edited 5 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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PERSONAL

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Looking Back at 2019
5 years ago - Edited 5 years ago3,442 words
As Old Father Time wraps his Chrono Dagger +4 rather roughly around 2019's frail and withered neck, breathing heavily behind its ear and savouring the sobs as he gets ready to lacerate its bulging jugular, I feel maniacally compelled to look back on how poorly I've managed to Live My Best Life during the preceding dozen months. I've made things! I released a thing even! It was not a success! I've started on something that'll be big, you guys, just you wait and see, for real, you gotta believe me, guys!!
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DEVELOPMENT

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Belief Video Demo!
5 years ago - Edited 5 years ago1,819 words
Here's a video of Belief, giving a very good idea of the graphical style and gameplay mechanics!
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DEVELOPMENT

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Belief - Progress Surge!
5 years ago - Edited 5 years ago1,072 words
I've done a whole lot of work on Belief this past week!
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DEVELOPMENT

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Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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PERSONAL

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Belief - What Is It?
5 years ago3,041 words
I'm working on getting to the point with Belief where I can show a video of the gameplay. I'm not at that point yet, but here's what I've done so far. I'm wondering whether it might be best to make it a standalone game (rather than three chapters) at first, without connections to MARDEK, to see whether people are receptive to that before locking myself into something I might not finish, but there are still a lot of decisions to be made.
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PERSONAL

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Belief, with MARDEK Inspirations - The Magisterium
5 years ago2,778 words
Since I won't be able to make a completely faithful remaster of MARDEK, I'm wondering whether to try to make Belief instead, which is a completely different game, which was inspired by it but which isn't a remake as such. Here are some ideas for how concepts from MARDEK could be integrated into it; I'm curious how you feel about them.
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PERSONAL

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"ROHOPH" Battle Concepts, Indecisiveness
5 years ago4,114 words
I spent a couple of days building a battle system mockup for a potential MARDEK reimagining... though there are many issues and uncertainties with it from a mechanical and conceptual perspective. Should I be returning to MARDEK at all? To what degree? There's a lot to work through.
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DEVELOPMENT

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Blight, a Lucen?
5 years ago1,028 words
This is a follow-up to ∞ the post from yesterday ∞, where I talked about the characters in my new game, Belief. A couple of comments inspired me to take the main character in a different direction, which led to redesigning his race. I'm not sure of the details yet though, despite lots of brainstorming!
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DEVELOPMENT

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Belief - Week 1 (EDIT 2)
5 years ago3,045 words
Here's what I've managed to achieve in the first week after starting this new project, currently called Belief. I've made a working 'battle' system, I've planned the primary protagonists and an outline of the story, and I've started on the stylised character graphics.
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DEVELOPMENT

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'Belief' - A Game Concept
5 years ago2,799 words
I've spent the past few days working on a game idea inspired by my old projects, which feels like it could work! Essentially, it's a sort-of JRPG with a 'battle' system based around using social skills to control moods and convince people to believe in the god in your head.
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