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51 POSTS WITH THE TAG <Indie Games >

DEVELOPMENT

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1,558
Bringing Back Monster Catching to Dreamons (Also Braid)
5 months ago109 words
I've written ∞ a post about Dreamons over on the Substack I recently set up ∞, which - unlike with this site - you can sign up to and get emails about posts if you so desire!
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PERSONAL

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621
Pursuit, Pressure, Personality
8 months ago1,476 words
I've been working on Dreamons, slowly! My blood pressure measurements are very variable! And I did a test meant to suggest careers for my personality, which told me nothing new but was interesting nonetheless!
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PERSONAL

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523
Various Distractions
9 months ago1,841 words
I've been unable to work for the past few days due to dogsitting, though I've been unusually social via phone calls with friends. Also: canine social networking, R-CPD as a possible explanation for my lifelong inability to burp and recent chest pain, an intriguing game called Cocoon, a film called Marcel the Shell with Shoes On, and Patreon porn profits.
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DEVELOPMENT

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1,099
On Media Claimed By The Young; Another Eden
1 year ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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PERSONAL

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1,097
Weekly Update - Music on YouTube, At Last!!
2 years ago1,785 words
I spent this week trying to tackle some things I'd been avoiding, including posting my music on YouTube, which I've finally started doing after talking about that for years!! I also spent a lot of time both on and waiting for phone calls.
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DEVELOPMENT

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1,140
Weekly Update - Preparing for Promotion
2 years ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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DEVELOPMENT

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Weekly Update - Alpha Testing Phase 3, Week 1 - Quiet
2 years ago1,173 words
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself!
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DEVELOPMENT

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1,362
Weekly Update - Particle Effects!
2 years ago868 words
Typically, RPG spells create flashy particle effects when used, and I've been putting off adding proper ones to the skills in Atonal Dreams. So I finally got around to that this week!
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DEVELOPMENT

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1,526
Weekly Update - Atonal Dreams Alpha 2 is Ongoing! (& Future Fears)
2 years ago746 words
The second alpha test of Atonal Dreams is currently ongoing! So that's something!
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DEVELOPMENT

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Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
3 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

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Weekly Update - Creative Constipation
3 years ago1,699 words
It's so frustrating when there's a will and an intention, but nothing is produced!
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PERSONAL

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How often do you a) play games, and b) talk to people?
3 years ago1,822 words
A couple of questions for you! Also some rambling about why I'm asking.
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DEVELOPMENT

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1,848
Weekly Update - Mentales Character Creator
3 years ago1,214 words
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now.
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DEVELOPMENT

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1,741
Birthday, Dreamon, Cuphead, World War??
3 years ago1,381 words
I turned 34 today. I've been assuming I'd be writing a moody post reflecting on how my life's hardly where I expected it to be at this unpleasantly ancient age, but I didn't expect I'd be talking about the threat of nuclear war! What a gift all THAT news has been!!
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PERSONAL

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1,610
Goals for 2022!
3 years ago3,041 words
Here's a look at how well I achieved what I set out to in 2021, and what I hope to achieve in 2022!
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GAMES

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1,626
OMNO
3 years ago1,567 words
I played an indie game made by one person plus a composer, and was impressed!
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DEVELOPMENT

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1,456
Weekly Update - Lore Stuff
3 years ago487 words
Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though!
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DEVELOPMENT

10

2,925
Weekly Update - Losing Resonars? Replies re last post
4 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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PROMOTION

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6,141
Money, Kickstarter
4 years ago2,246 words
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go.
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PERSONAL

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1,949
The Familiarity Tightrope
4 years ago701 words
I've set myself the goal to finish off preparing the Steam page for Atonal Dreams today, but uncertainty's quite a barrier again so I'm writing a bit about it!
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DEVELOPMENT

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Weekly Update - Preparing for Steam
4 years ago2,744 words
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback...
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
4 years ago - Edited 4 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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DEVELOPMENT

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Weekly Update - Many little tasks, Early RPG Music
4 years ago - Edited 4 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

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Weekly Update - Damage Formula, Nocturnes & Diurnes
4 years ago - Edited 4 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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PROMOTION

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2,153
Is The Indie Game Dev Dream Real?
4 years ago - Edited 4 years ago1,438 words
I saw this video the other day, in which a just-starting indie dev interviews another who claims to be earning six figures a year from what started as solo games dev, and felt it was worth a post of its own!
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DEVELOPMENT

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Atonal Dreams Weekly Update 26 - Music, Mostly!
4 years ago - Edited 4 years ago972 words
2021's got off to a decent start, productivity-wise! I composed three pieces of music for Atonal Dreams! I've also added an additional album of my old music to the Bandcamp page I set up recently, which is something I intend to make a weekly habit of.
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GAMES

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Indie Game of the Week 1 - Timelie
4 years ago - Edited 4 years ago1,750 words
I should play more indie games, so I've decided to try a new one each week! This week, I played ∞ Timelie ∞, an interesting time-based stealth puzzle with a mechanic based around manipulating a media-player-like timeline to redo the past or glimpse the future. I've never played anything like it before, and was quite impressed by how well it worked and how intuitive it felt to play!
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PERSONAL

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Creative Envy
4 years ago - Edited 4 years ago2,668 words
Did you know that Toby Fox composed a music track for Pokemon Sword & Shield? Because I didn't, and when I found out, I felt so weirdly envious about it! But why??
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GAMES

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UNDERTALE
4 years ago - Edited 4 years ago12,897 words
After putting it off for years, I finally played an obscure game called UNDERTALE that you've probably never heard of. Here's my 13,000 word dissertation about that experience. I hope I get an A. That is not the grade I would use to describe my personal experience of this game. (I'm assuming everyone and their little annoying dog have already played it and/or are intimately familiar with it, so this is full of spoilers.)
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DEVELOPMENT

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ADWU 16 - Next Steps?
4 years ago - Edited 4 years ago1,516 words
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though.
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PROMOTION

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Research Week - Day 3 - Should I Do A Demo?
4 years ago - Edited 4 years ago3,123 words
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam!
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PROMOTION

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Research Week - Day 2 - Does Twitter Attention Help Sales?
4 years ago - Edited 4 years ago2,110 words
I started this post wondering how best to build my Twitter audience so as to help my game's sales, but I've come out feeling that the best use of Twitter is to network with other creators rather than to appeal to potential customers.
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PROMOTION

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Research Week - Day 1
4 years ago - Edited 4 years ago2,337 words
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!!
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PROMOTION

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Marketing Questions I Need To Research
4 years ago - Edited 4 years ago1,122 words
I don't know enough about marketing an indie game, so Atonal Dreams is unlikely to succeed financially unless I learn more. I've written out a list of questions I don't know the answers to, which I'll spend the next week or two researching. Seems more directed than just fumbling around watching videos in the general area!
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PROMOTION

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Some More Interesting Numbers (Among Us)
4 years ago - Edited 4 years ago1,605 words
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly.
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GAMES

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Hypnospace Outlaw (Finally finished!)
4 years ago - Edited 4 years ago2,909 words
I've been playing Hypnospace Outlaw: a surprisingly musical game in which you moderate a fake 90's-era psychic internet.
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DEVELOPMENT

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Atonal Dreams Weekly Update 14 - Battle Polishing, Next Steps (Demo soon?)
4 years ago - Edited 4 years ago1,803 words
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things!
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PERSONAL

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Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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PROMOTION

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Numbers and their Relevance (Patch Quest)
4 years ago991 words
Here's an interesting video by a dev who's been working on the same game (sort of) for five years (do you think I'm slow??), who gets a lot of attention on his well-made Youtube videos, though surprisingly that doesn't seem to translate to Twitter followers, which makes me wonder how well attention on any social media translates to actual sales in the end.
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PERSONAL

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2,241
The usual darkness, brightened by a look at progress
4 years ago - Edited 4 years ago1,460 words
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago...
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PERSONAL

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I should follow some indie devs on Twitter
4 years ago583 words
I don't follow anyone on Twitter, but I should start following some other indie devs so I feel less alone in walking this path! Any suggestions?
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PERSONAL

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Indie Dev Marketing Research, June 2020 - Part 1
5 years ago - Edited 5 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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DEVELOPMENT

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Some Possible Plans: Divine Dreams Prequel, Pokemon Clone, Marooned
5 years ago - Edited 5 years ago3,929 words
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year.
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DEVELOPMENT

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Rethinking Divine Dreams?
5 years ago - Edited 5 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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PERSONAL

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MARDEK - Steam Stats After 1 Week
5 years ago - Edited 5 years ago2,205 words
MARDEK has been ∞ available on Steam ∞ for a week now. Here's a look at how it's performed.
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PERSONAL

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Promotion Research - Day 2
5 years ago - Edited 5 years ago2,210 words
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post.
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PERSONAL

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Patreon Research - Uncertainty! Ideas! Hope!
5 years ago2,656 words
I've looked at a few other indie developers' Patreons to get ideas about how to structure mine. There have been disheartening things, some hopeful things; it's been a journey!
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PERSONAL

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Weekly Update 2020-2 (Personal)
5 years ago - Edited 5 years ago1,756 words
I haven't played any new games this past week because I can't decide what to play! I did watch a Netflix series though.
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PERSONAL

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GRIS
5 years ago - Edited 5 years ago1,187 words
I played an indie game! It's called Gris, and it's a beautiful, abstract 2D platformer, which I both greatly admire and envy, in a way.
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PERSONAL

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3,155
A Reddit thread about an indie game announcement...
5 years ago2,988 words
I need to release Sindrel Song on Steam, and I'll be devoting this week to that exclusively rather than getting distracted with MARDEK or Belief or whatever like I have for the past few weeks. Since I don't have anyone to talk with during the process, but it helps to do so, I'm writing out my thoughts and observations in this post. Specifically, here are some observations and thoughts about a Reddit thread where an indie developer announced the completion of their new game...
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PERSONAL

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2,887
Researching Indie Game Promotion...
5 years ago1,129 words
I've just been naively assuming that Sindrel Song will do okay without too much promotional effort on my part. I very much doubt that it'll make millions!!, but I thought $10k+ would just 'sort of happen somehow'. That if the game were out there, thousands of people would notice and buy it. I've been avoiding actually doing research about promotion and marketing though because it's stressful and unfamiliar to even think about, but now that release is upon me (or delayed, if anything), I've been looking into it and... well, experiencing the anxiety I'd been avoiding it to prevent. I'm planning to do more research and to keep updating this post with everything I learn, even if nobody reads it and it's all for my benefit! It'll be useful to have it all in one place.
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