Some venting of anxiety I feel about the second counselling class later today. I feel like I'm the alien in the group. I don't mind being an alien, I just wish I could meet another alien to hide away from it all together with. READ MORE
YET AGAIN I'm caught up in lousy internal weather and haven't achieved as much as I'd like because of it. So frustrating. I suppose I composed a 16-minute-long piece of music, at least?? Don't know what I'm doing game-dev-wise these days, though... READ MORE
Ugh, yet another week where I've made no worthwhile progress on game dev projects, largely due to frustrations about the mental health 'help' I've been getting. READ MORE
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work. READ MORE
I've finally implemented the revisions to this website that have taken far longer than they really should have done! Am I presenting my game and myself in an appropriate way, though? Also, Pokemon Violet. READ MORE
For the second week in a row, this post's mostly just an excuse about how I've not achieved what I wanted to this week, due to general mental illness exacerbated by several situational stressors. Bleh. READ MORE
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself! READ MORE
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one! READ MORE
I've set myself the goal to finish off preparing the Steam page for Atonal Dreams today, but uncertainty's quite a barrier again so I'm writing a bit about it! READ MORE
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game. READ MORE
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago... READ MORE
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year. READ MORE
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do. READ MORE
It's my birthday today, so I felt like I should at least acknowledge that with a post. Today's mostly just business as usual - spending my time alone working on this game - but there's a background of miserableness because of some discouraging comments on the previous post, because they're right. I've been thinking about how I need to change as a person, but looking back on how I was just a couple of years ago, I'd say I've already come a long way! READ MORE
Depression's reared its heavy, leaden head these past few days. I've got stuff done despite it, but it's still annoying! Also, the attention my posts get is reducing over time rather than increasing. How do people - including YOU, dear, beloved reader - actually hear about games and keep up about their releases? READ MORE
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