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35 POSTS WITH THE TAG <Technical >

DEVELOPMENT

10

1,058
Dreamons Scenes - Proof of Concept
10 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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PERSONAL

2

632
Scattered, Plateau, Gamepad
1 year ago969 words
I've been working on stuff I don't want to show yet, plus here's some rambling about Tomb Raider, video game graphics plateauing, and an issue with my gamepad's right trigger. EXCITING STUFF.
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DEVELOPMENT

5

780
Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

2

750
Dreamons - Transmogrifier, Collections
1 year ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

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925
Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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PERSONAL

2

649
Music Musings & 5 Tin Whistle Pieces
1 year ago2,482 words
I've now composed five (and a bit) pieces of music for this tin whistle I got less than a week ago! I also find it a shame how 'music' for most people is mostly about stuff beyond the actual arrangement of notes...
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DEVELOPMENT

5

820
Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

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Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

3

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Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

1

758
Beliefrayth - Story Stuff & Men
2 years ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

11

1,342
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

6

1,377
Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

4

1,592
Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

1

1,681
Weekly Update - Old Flash Game Port Snags
3 years ago834 words
Getting old Flash games to run as a Windows app is challenging! Just like it was when I ported MARDEK a while back!!
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DEVELOPMENT

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1,717
Weekly Update - Gruelling Remaining Animation Tasks
3 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

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1,678
Weekly Update - Revised Elements!
3 years ago1,394 words
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things.
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DEVELOPMENT

14

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Weekly Update - Buffs, Affinities
3 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

5

1,561
Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
3 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

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1,718
Weekly Update - Discrete Dungeon Rooms
3 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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DEVELOPMENT

0

1,541
Weekly Update - Music System Coding, Distracting Dog
3 years ago1,151 words
This week, I worked on combining three separate music systems in Atonal Dreams' code, but didn't do as much as I'd like due to a distracting dog!
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DEVELOPMENT

1

1,561
Weekly Update - More Intro Revisions, Scripting System, Psychepelago Arena
3 years ago1,047 words
I worked through some not-very-exciting but necessary details this week. I composed some dynamic music for the first bit of the intro, added a simple custom scripting/events system and rewrote some previous code to allow me to add events fairly easily, and I finally got around to making a model for the battle arena for Collie's Psychepelago.
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DEVELOPMENT

8

2,408
Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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DEVELOPMENT

3

1,454
Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

15

2,187
Weekly Update - Damage Formula, Nocturnes & Diurnes
4 years ago - Edited 4 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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DEVELOPMENT

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Atonal Dreams Weekly Update 18 - Cleanup, Script Writing Next?
4 years ago - Edited 4 years ago2,672 words
I've cleaned up the intro cutscene a (little) bit by adding or changing some structural stuff, plus I've planned the story as a series of dialogue scenes. Next I should write the script in its entirety, though what about the demo I keep teasing?!?
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DEVELOPMENT

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Atonal Dreams Weekly Update 13 - Dynamic Battles!
4 years ago - Edited 4 years ago2,241 words
I've given battles a dynamic camera which makes them feel much more lively! This post also contains a description of the battle mechanics.
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PERSONAL

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1,651
Site issues... AGAIN
5 years ago - Edited 5 years ago1,002 words
My site's been down all week, and that's been incredibly frustrating. It's back now... but based on what support said, I don't know how long it'll stay up.
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PERSONAL

5

2,349
Site Issues and MARDEK Progress
5 years ago - Edited 5 years ago1,450 words
My site went down, again! Very annoying!! It's back now (obviously), but I don't even know if the issue is fixed, so I still need to do some work there. MARDEK's waiting on review, but that's taking time too!
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PERSONAL

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2,608
MARDEK Re-release - Secure saving solution? (UPDATE)
5 years ago - Edited 5 years ago1,440 words
I'm feeling better, and I have some ideas for how to maybe handle the MARDEK Re-release technical issues regarding saving!
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PERSONAL

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2,000
Technical Issues!
5 years ago - Edited 5 years ago1,468 words
My website was infected with malware, and it took two days to fix! Very annoying. I'm also having some general computer issues, though I don't know enough about the non-creative aspects of computers to know what's going on. Do you have any ideas??
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PERSONAL

5

2,813
MARDEK Steam Re-release - More Hurdles
5 years ago - Edited 5 years ago911 words
Porting MARDEK to Steam has been frustrating and so far fruitless; here's a bit of venting about it, to let you know how it's going and to relieve my own stress!
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DEVELOPMENT

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WU 2020-9D - Buffs, Moods, and Skills
5 years ago - Edited 5 years ago3,187 words
We're nine weeks in now, gasp! This week, I've been working on battle mechanics stuff like buffs and status effects and skills, which I shall talk about here!!
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DEVELOPMENT

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3,274
WU 2020-6D - Dreamcave Demo Plans and Progress
5 years ago - Edited 5 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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2,400
Question re Tech Specs
5 years ago - Edited 5 years ago574 words
I'm currently working on adding Sindrel Song to Steam, and it's taking ages since there's so much stuff to fill out! I'm currently stuck at having to enter minimum and recommended system requirements, because I know nothing about specs or hardware in general and wouldn't have a clue what to even make up to put in there. If you've tested Sindrel Song on a lower-end computer and it worked, it'd be useful to hear from you! Or if you're tech-savvy and know what kind of stuff I could enter here, that'd be useful too!
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