Some rather brief (ha) thoughts about Super Mario Bros. Wonder, the Super Mario RPG Remake, Final Fantasy VIII, and a new video-generating AI called Sora. Those things are all related, right?? READ MORE
Star Ocean: The Second Story was one of the many games I had for the original Playstation during my childhood. It's probably one of the first RPGs I ever played, and was likely a huge influence for what I did with my own RPGs, especially MARDEK. I just finished the recently-released remake, so here's an exhausting excess of spoiler-filled thoughts about that! READ MORE
I recently replayed this eccentric 'musical memory game' I actually finished and released in 2019. Despite some fears that I'd cringe over concerns about its content, I ended up feeling mostly impressed and in some cases surprisingly emotional! It's such a shame so few people got to experience the most moving moments though due to the gameplay barrier in the way... READ MORE
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too? READ MORE
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding. READ MORE
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go. READ MORE
The alpha test of Atonal Dreams has begun! Ten people got keys yesterday afternoon, and about half have given feedback already. If you're one of my Diamond-tier patrons and are still interested in testing, you've not missed your chance. I'll use this (day late) post to summarise some of the major points of feedback that I'll need to address before moving on, as well as a gameplay revision I've been thinking about myself for a while. READ MORE
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback... READ MORE
I've not done anything on Atonal Dreams again this week because I've been ill, still! I did manage to add another album to the archive I've been building; I even drew some new art for it. READ MORE
I've been having a lot of distracting headaches recently, and I'm not sure whether they're due to anxiety/depression or my brain condition... (EDIT: I just talked on the phone with a hospital nurse...) READ MORE
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point. READ MORE
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK. READ MORE
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though. READ MORE
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!! READ MORE
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly. READ MORE
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game. READ MORE
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago... READ MORE
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are. READ MORE
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year. READ MORE
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post. READ MORE
My site went down, again! Very annoying!! It's back now (obviously), but I don't even know if the issue is fixed, so I still need to do some work there. MARDEK's waiting on review, but that's taking time too! READ MORE
There are still some things to sort out, but here's some progress on getting MARDEK on Steam (and a bit of a rant). (Update: Everything's done now!) READ MORE
I've finished preparing the OST and old notes, which took longer than expected! I have some questions about how players are used to accessing non-game files for their Steam purchases though... READ MORE
The idea of changing some numbers (such as item drop rates) in the Steam release of MARDEK has inspired a few comments on the previous post, but let's compile all the suggestions and come to specific decisions together. READ MORE
I'm adding MARDEK to Steam, finally! Gasp! There are a ton of forms and things to fill out though, so I'd appreciate your thoughts about some things! READ MORE
Porting MARDEK to Steam has been frustrating and so far fruitless; here's a bit of venting about it, to let you know how it's going and to relieve my own stress! READ MORE
I'm devoting this week to setting up the old MARDEK games for Steam, though there are some frustrating hurdles. Here's me rambling about what I've got after doing several hours of research today, for catharsis as much as anything! READ MORE
I'm currently working on adding Sindrel Song to Steam, and it's taking ages since there's so much stuff to fill out! I'm currently stuck at having to enter minimum and recommended system requirements, because I know nothing about specs or hardware in general and wouldn't have a clue what to even make up to put in there. If you've tested Sindrel Song on a lower-end computer and it worked, it'd be useful to hear from you! Or if you're tech-savvy and know what kind of stuff I could enter here, that'd be useful too! READ MORE
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