This well-regarded and influential series of games was left abandoned for almost two decades, then finally got a sequel... which only disappointed fans and left them hanging once again. READ MORE
Ugh, I started writing this post with satisfaction and hope a few days ago, as I've finally got to a point with Dreamons that I've been striving towards for ages, but stuff has happened since then and now I feel compelled to turn it into yet another frustrated rant about anxiety. Maybe folic acid will help with that though?? Also (and completely unrelatedly), Digimon again!!1 READ MORE
Some venting about recent sleep issues - likely a result of persistent life situation issues - and thoughts about my current game dev project, Dreamons, some old GBC Legend of Zelda games, and the Netflix adaptation of Avatar: The Last Airbender. READ MORE
Some rather brief (ha) thoughts about Super Mario Bros. Wonder, the Super Mario RPG Remake, Final Fantasy VIII, and a new video-generating AI called Sora. Those things are all related, right?? READ MORE
2023's dead! Did I use it well? Ehh. I made a bunch of stuff, but I didn't complete any big projects like I would have wanted to. Mostly I felt lost, and frustrated by how my efforts seeking help to slow my descent into complete madness failed to really bear fruit at all. READ MORE
Star Ocean: The Second Story was one of the many games I had for the original Playstation during my childhood. It's probably one of the first RPGs I ever played, and was likely a huge influence for what I did with my own RPGs, especially MARDEK. I just finished the recently-released remake, so here's an exhausting excess of spoiler-filled thoughts about that! READ MORE
I've been working on stuff I don't want to show yet, plus here's some rambling about Tomb Raider, video game graphics plateauing, and an issue with my gamepad's right trigger. EXCITING STUFF. READ MORE
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun! READ MORE
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness. READ MORE
Some noteworthy things have happened in the news recently! Not much has happened in my own life, though, due to a combination of taking time off, not being happy with where I am, and not knowing where I should go. READ MORE
While waiting on mental health treatment to prepare myself for putting myself out into online communities to promote Atonal Dreams, I've been wondering whether to work on Dreamons as a single-player Pokemon clone you can start a game of and just play within minutes without investing into some grand story... READ MORE
I recently (re)played the remakes of these games that were a big part of my childhood. One trilogy I found mostly enjoyable, the other mostly frustrating! READ MORE
I've written about porting my old Flash games several times in the past, but nothing ever comes of it. Will the intention actually bear fruit this time?? I've just got a port of AFC working, so...! READ MORE
I've spent this week doing work on this side project which I'm tentatively calling Dreamons. I also revisited its predecessor, Alora Fane: Creation, for inspiration; it's such a tragedy I never widely released that! Maybe I finally should?? READ MORE
New Year's Resolutions! A chance for a life revision, as I see it. How well did I achieve last year's? And what do I hope for from this year? READ MORE
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others. READ MORE
My mind's been all over the place this week! Old games! Pokemon! Me-made new Pokemon clone?? CBC platformer sequel?? Random computer issues??? Nothing on Atonal Dreams though. READ MORE
This week, I made some Atonal Dreams improvements (mostly) based on feedback from the previous test, and intended to post about it on Reddit, but... am I too burned out? Should I focus on stuff like porting my old games first?? Am I just making up excuses to avoid doing something I have a strong trauma-related aversion towards??? READ MORE
Ehh, I've had a weird week. Still a lot of tension and paralysis due to indecisiveness or a general feeling of crisis about the life path I've found myself on, but I feel it's at least started calming maybe after getting - and beginning to act on - some feedback about Atonal Dreams? READ MORE
Final Fantasy VII was a huge part of my childhood and one of the primary inspirations of my own work, and revisiting it as (ostensibly) an adult has been an interesting experience! READ MORE
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one! READ MORE
I've been working on Mentales this week! I'll likely also spend the next week on that, and I've been wondering again whether to make official ports of my old Flash games... READ MORE
In case you don't already know, Chrono Cross is a PS1 game that's a sequel (kind of) to the SNES classic Chrono Trigger, which just got a re-release/remaster on the Switch. I just played about an hour of it, and wanted to write out some thoughts, mainly about the battle system. The remaster also includes a short text-based prequel (again, kind of) called Radical Dreamers, which I played and also want to write out some thoughts about! READ MORE
It only took about seven months to get around to putting it on Bandcamp, but here's the Original SoundTrack to yet another game I didn't finish! READ MORE
One down, like a dozen left to go! Here are some spoiler-filled ramblings about replaying this game for the first time in probably almost two decades?? READ MORE
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember! READ MORE
Oddworld: Abe's Exoddus is a PS1 game that was a big part of my childhood, which was recently reimagined as Oddworld: Soulstorm (which ∞ I played a couple of months ago ∞). I revisited the original to see if it still holds up; I enjoyed it! READ MORE
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1 READ MORE
I'm going to spend the end of the year focusing on things other than Atonal Dreams, to refresh my energy for it and my mind in general. There are three things I could work on: putting old games up somewhere (probably itch.io), releasing soundtracks of all the music I've ever composed, and maybe even starting work on a secondary game which combines Alora Fane: Creation and Belief, sort of! READ MORE
Most highly creative people struggle with depression to some degree, and I read an article about that which I wanted to mention here. Unrelatedly, maybe I could sell my old, unfinished games on itch.io? Do you know anything about it? READ MORE
Almost exactly a year ago (wow, feels like way longer), I wrote ∞ a post ∞ about re-releasing a bunch of my old games. I managed to get ∞ MARDEK on Steam ∞ a few months ago, though I've been so focused on making my newest game that I forgot all about re-releasing the old ones. It's on my mind again, though... READ MORE
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year. READ MORE
There are still some things to sort out, but here's some progress on getting MARDEK on Steam (and a bit of a rant). (Update: Everything's done now!) READ MORE
I've finished preparing the OST and old notes, which took longer than expected! I have some questions about how players are used to accessing non-game files for their Steam purchases though... READ MORE
I'm devoting this week to setting up the old MARDEK games for Steam, though there are some frustrating hurdles. Here's me rambling about what I've got after doing several hours of research today, for catharsis as much as anything! READ MORE
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo. READ MORE
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison. READ MORE
I played MARDEK recently, and it was much better than I expected! I'm now a fan of the series again! Here's how my new feelings about it have influenced what I want to do with a remake. READ MORE
I've spent the past couple of days working on this MARDEK Re-Release. I've got everything working now; all I need to do is make some minor tweaks, test it (which'll take ages...), then it'll be ready (though I can't say when it'll actually be released because of how long the Steam release process is). READ MORE
It seems I'm able to make executables of my old games! Gasp! This means they'll be more accessible even without Flash. I've made a list of all the old games that I feel might be worth 're-releasing', some more finished than others. I might even 'remaster' them a little bit, fixing some little details and removing no-longer-relevant stuff (eg sponsor branding). This means I might also be able to release the original MARDEK chapters on Steam, unaltered. (EDIT: I've added a poll to gauge which ones have any interest, so then I can know where to focus first.) READ MORE
9