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74 POSTS WITH THE TAG <MARDEK Remake>

DEVELOPMENT

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Hub and Spokes? Linear Progression?? Dreamons???
10 months ago1,439 words
What should I do with this game??
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
2 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
2 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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PERSONAL

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Goals for 2022!
2 years ago3,041 words
Here's a look at how well I achieved what I set out to in 2021, and what I hope to achieve in 2022!
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DEVELOPMENT

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Atonal Dreams: ~2 Years Of Progress
2 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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DEVELOPMENT

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Weekly Update - Final One of 2021!
2 years ago676 words
Some more work on the music system this week! Also some plans for stuff I want to write before the end of the year, looking back on progress and decisions and such.
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Music Musings and a Potentially Problematic Nightmare
3 years ago1,990 words
Lots of indecisiveness this week about whether characters should wield musical instruments, and how Collie is portrayed in the new dream intro!
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DEVELOPMENT

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Weekly Update - Dream Skins, Battle Demo Video, What is a Standard RPG?
3 years ago645 words
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'?
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
3 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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DEVELOPMENT

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Weekly Update - Tutorials, Familiarity, and MARDEK vs Atonal Dreams
3 years ago - Edited 3 years ago1,253 words
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time!
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DEVELOPMENT

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Weekly Update - Intro Tutorials, Ignorat
3 years ago1,957 words
I've done a lot this week, again! I've been working on some revised tutorial dialogue scenes, and I made a new monster!
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DEVELOPMENT

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Weekly Update - Various things!
3 years ago858 words
I'm still working on changes inspired by tester feedback!
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DEVELOPMENT

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Weekly Update - Alpha Testing!
3 years ago1,427 words
The alpha test of Atonal Dreams has begun! Ten people got keys yesterday afternoon, and about half have given feedback already. If you're one of my Diamond-tier patrons and are still interested in testing, you've not missed your chance. I'll use this (day late) post to summarise some of the major points of feedback that I'll need to address before moving on, as well as a gameplay revision I've been thinking about myself for a while.
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
3 years ago - Edited 3 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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DEVELOPMENT

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Weekly Update - Almost, Ardrungs
3 years ago - Edited 3 years ago1,436 words
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK.
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DEVELOPMENT

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Weekly Update - Maelstroms & Mausolea, SMECOF OST
3 years ago - Edited 3 years ago1,165 words
I've finished off some more stuff in preparation for an alpha test, though I'm still not there yet. Also, SMECOF OST. Whoopee.
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DEVELOPMENT

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Weekly Update - Many little tasks, Early RPG Music
3 years ago - Edited 3 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

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Weekly Update - Damage Formula, Nocturnes & Diurnes
3 years ago - Edited 3 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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DEVELOPMENT

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Weekly Update - Pierce Intro Video, Minimap, Raider OST
3 years ago - Edited 3 years ago1,975 words
The main thing I want to show this week is a video of Atonal Dreams' intro bit in preparation for a maybe-soon demo, which I'd very much like to hear your thoughts about! I also added a minimap, and uploaded the OSTs of two Raider games as the Album of the Week.
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PERSONAL

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Looking Back at 2020
3 years ago - Edited 3 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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DEVELOPMENT

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Atonal Dreams Weekly Update 24 - Sex Sells, Revised Roadmap, Script Snags
3 years ago - Edited 3 years ago1,425 words
I haven't done much this week, annoyingly! So here's some rambling about sexual objectification again (yay), a revised roadmap for tasks I've done and still need to do, and some thoughts about scripting snags re character psychology that I'm currently in the process of working through.
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DEVELOPMENT

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Atonal Dreams Weekly Update 23 - Dream Forms & Sexual Objectification
3 years ago - Edited 3 years ago2,483 words
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that.
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
3 years ago - Edited 3 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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Atonal Dreams Weekly Update 20 - Annoyingly Unproductive!
3 years ago - Edited 3 years ago1,280 words
I've not made much progress this week, to my annoyance!
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DEVELOPMENT

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Atonal Dreams Weekly Update 19 - Script Writing!
3 years ago - Edited 3 years ago2,017 words
I've made good progress on writing out the script! Here's a sample!
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DEVELOPMENT

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Atonal Dreams Weekly Update 18 - Cleanup, Script Writing Next?
4 years ago - Edited 4 years ago2,672 words
I've cleaned up the intro cutscene a (little) bit by adding or changing some structural stuff, plus I've planned the story as a series of dialogue scenes. Next I should write the script in its entirety, though what about the demo I keep teasing?!?
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DEVELOPMENT

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Atonal Dreams Weekly Update 17 - Communicating Characters
4 years ago - Edited 4 years ago1,322 words
I've been coding some dialogue stuff this week! Here are some videos. Also some thoughts about characters' first impressions.
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DEVELOPMENT

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ADWU 16 - Next Steps?
4 years ago - Edited 4 years ago1,516 words
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though.
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Weekly Update 14 - Battle Polishing, Next Steps (Demo soon?)
4 years ago - Edited 4 years ago1,803 words
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things!
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DEVELOPMENT

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Atonal Dreams Weekly Update 13 - Dynamic Battles!
4 years ago - Edited 4 years ago2,241 words
I've given battles a dynamic camera which makes them feel much more lively! This post also contains a description of the battle mechanics.
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DEVELOPMENT

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Atonal Dreams Weekly Update 5 - Skills Revisions
4 years ago - Edited 4 years ago1,931 words
This week I've mostly revised the way skills work in the game and cleaned up a lot of months-old code!
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DEVELOPMENT

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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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DEVELOPMENT

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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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DEVELOPMENT

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Atonal Dreams Progress, Week ? - Weapons, Overworld, Musical Themes
4 years ago - Edited 4 years ago2,736 words
I've done a lot of different things on Atonal Dreams this week! I've added weapon functionality for Pierce and Ossoum, I've started building the island the game takes place on, and I've composed music for all four playable characters.
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DEVELOPMENT

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4 Big Atonal Dreams Things!
4 years ago - Edited 4 years ago795 words
After weeks of wondering and planning, I feel I've got the ball rolling on Atonal Dreams now! I've made an info page and a roadmap to explain what the game is and when it might be finished, as well as some new systems that I just added this week!
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DEVELOPMENT

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Atonal Dreams - Ossoum & Pierce
4 years ago - Edited 4 years ago772 words
I've made models for these Atonal Dreams party members, and a short video scene thing of them interacting! I've also got a plan for when I might be able to finish Atonal Dreams by.
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DEVELOPMENT

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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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DEVELOPMENT

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Story Plans, Title Ideas, and How Do You Describe A Story?
4 years ago - Edited 4 years ago2,993 words
I've made some good progress towards finalising a story for... this Divine Dreams prologue thing, which I've got some title ideas for but still haven't decided on one yet. I've attempted to write a hopefully-interesting summary here, though it's tough because I don't want to spoil too much! How would you explain a story in a blurb without spoiling anything? What would you include to make it actually compelling? To what extent do stories even matter in games?
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DEVELOPMENT

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Island Tileset, Resonar Slashes
4 years ago - Edited 4 years ago2,197 words
I'm trying to get to a point with... whatever this Divine Dreams prelude thing is going to be called where I can show off snazzy gifs of gameplay etc to generate interest in the project as I work towards completion. So this week, I've built an island tileset for Savitr and Collie to run around on, and animated their physical attacks so they can fight monsters.
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DEVELOPMENT

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Savitr & Collie
4 years ago - Edited 4 years ago1,852 words
I've made 3D models for the two main characters of this still-unnamed shorter Divine Dreams RPG this week: Savitr, the Seraph paragon, and Collie, his (ridiculous) caninely-quirky Cherub apprentice. Quite a contrast!
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DEVELOPMENT

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Prelude to Divine Dreams?
4 years ago2,058 words
I've been thinking about it all week, and I've got an idea for a shorter, more concise version of Divine Dreams that I could conceivably finish by the end of the year...
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DEVELOPMENT

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Some Possible Plans: Divine Dreams Prequel, Pokemon Clone, Marooned
4 years ago - Edited 4 years ago3,929 words
Yesterday's panic and despair transformed to creative excitement overnight, though I'm still not sure what to do next, if Divine Dreams as planned might not be financially viable. Here are some thoughts about some potential 'short' projects I could maybe release by the end of the year.
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DEVELOPMENT

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Rethinking Divine Dreams?
4 years ago - Edited 4 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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DEVELOPMENT

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Divine Dreams - Direction & Counterpart Character Designs
4 years ago - Edited 4 years ago4,881 words
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams.
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DEVELOPMENT

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What Divine Dreams Is, and MARDEK's Origins
4 years ago - Edited 4 years ago3,407 words
In a nutshell, Divine Dreams is what MARDEK could have been, if I'd had more skill and I'd done more planning.
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DEVELOPMENT

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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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PERSONAL

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Can I keep doing this?
4 years ago - Edited 4 years ago1,598 words
I struggled to sleep last night because I was fretting so much about whether I can continue doing this games thing.
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DEVELOPMENT

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Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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DEVELOPMENT

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DD Battle Mechanics Revisions - Continued
4 years ago - Edited 4 years ago1,064 words
I've been refining and implementing some of Divine Dreams' battle mechanics revisions that I presented in the previous post. Here's what I've got so far.
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DEVELOPMENT

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Divine Dreams - Drastic Battle Mechanics Revisions?!
4 years ago - Edited 4 years ago3,640 words
Here's a drastic thing: I'm considering completely changing the way that battles work in Divine Dreams!
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PERSONAL

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MARDEK Re-release - Secure saving solution? (UPDATE)
4 years ago - Edited 4 years ago1,440 words
I'm feeling better, and I have some ideas for how to maybe handle the MARDEK Re-release technical issues regarding saving!
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PERSONAL

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Slump
4 years ago630 words
I've spent the past few days in bed feeling abysmal, getting nothing done. So that's not great! It's because of several different things all piled on at once...
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PERSONAL

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MARDEK Re-release, Messages
4 years ago815 words
Hello! Work on the MARDEK Re-release didn't go so well this week, but I have something to work with now. Also, it seems a lot of people are reaching out to people they might not have spoken to in a while during this quarantine, though I'm aware of how much my communication skills have degraded due to isolation.
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PERSONAL

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MARDEK Steam Re-release - More Hurdles
4 years ago - Edited 4 years ago911 words
Porting MARDEK to Steam has been frustrating and so far fruitless; here's a bit of venting about it, to let you know how it's going and to relieve my own stress!
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DEVELOPMENT

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Week 13 - Gameplay Demo Video!
4 years ago - Edited 4 years ago919 words
I've reached a major milestone this week! The game's complete enough in terms of general features to show off in a gameplay video, so I've upload one to YouTube!
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DEVELOPMENT

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WU 2020-12 - Music: Main Theme, Dreamcave, and Casual Battle!
4 years ago - Edited 4 years ago1,747 words
I've composed some music for Divine Dreams! Here are three pieces, with the equivalent ones from MARDEK to directly compare them to!
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DEVELOPMENT

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WU 2020-11D - VFX!
4 years ago - Edited 4 years ago874 words
I've mostly focused on visual effects this week!
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DEVELOPMENT

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WU 2020-10D - Concords, Greatshield
4 years ago - Edited 4 years ago3,018 words
This week, I added the beginnings of long-planned mechanical feature: something called 'concords', which represent the connections between pairs of characters, and which grant various benefits when developed. Also, I redesigned Deugan's weapon.
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DEVELOPMENT

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WU 2020-9D - Buffs, Moods, and Skills
4 years ago - Edited 4 years ago3,187 words
We're nine weeks in now, gasp! This week, I've been working on battle mechanics stuff like buffs and status effects and skills, which I shall talk about here!!
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DEVELOPMENT

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WU 2020-8D - Character and monster models!
4 years ago - Edited 4 years ago3,281 words
I've mostly made models this week! Two characters and two monsters!! Wow!!!
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
4 years ago - Edited 4 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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WU 2020-6D - Dreamcave Demo Plans and Progress
4 years ago - Edited 4 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
4 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
4 years ago - Edited 4 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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DEVELOPMENT

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Weekly Update 2020-3 (Development)
4 years ago1,998 words
This week, I want to talk about what I'm doing with the music in Divine Dreams (the MARDEK Reimagining)! Here's the music for the fantasy intro, with the same piece from MARDEK for comparison.
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DEVELOPMENT

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Weekly Update 2020-2 (Development)
4 years ago - Edited 4 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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DEVELOPMENT

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Weekly Update 2020-1 (Development)
4 years ago - Edited 4 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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PERSONAL

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Looking Back at 2019
4 years ago - Edited 4 years ago3,442 words
As Old Father Time wraps his Chrono Dagger +4 rather roughly around 2019's frail and withered neck, breathing heavily behind its ear and savouring the sobs as he gets ready to lacerate its bulging jugular, I feel maniacally compelled to look back on how poorly I've managed to Live My Best Life during the preceding dozen months. I've made things! I released a thing even! It was not a success! I've started on something that'll be big, you guys, just you wait and see, for real, you gotta believe me, guys!!
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DEVELOPMENT

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More Silhouettes and Title Possibilities!
4 years ago1,071 words
I've done more work on the MARDEK Remake, so here's an updated version of the character silhouettes with almost all the major characters, not just the 'main protagonists'! Also some possible titles!
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PERSONAL

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Christmas 2019
4 years ago - Edited 4 years ago300 words
Two million years ago, that red, cackling, horned, immortal being known as Santa gave birth to Our Lord And Saviour Jesus H Christ, who spent his 24 hours of life delivering catastrophic volleys of Faberge eggs upon all the world's children. Let us remember this fateful tale today and enjoy the universe his apocalyptic egging unmade and then re-brought into being afresh. Praise be.
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DEVELOPMENT

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MARDEK Remake - Progress Report and Characters Teaser!
4 years ago - Edited 4 years ago718 words
I've done a whole bunch of work on the MARDEK Remake this past week! I've been more focused on it than I have been on anything in a while, and I'm excited about it too! I've planned and drawn concept art of the major protagonists, and I'll post about them individually in the near future; now seems like a bad time though, what with jolly Chrimbo and all.
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