The items you'd be getting would be for empowering skills that damage Body (eg you could level Brave Slash up from 2 to 3), so essentially you'd be getting improvements to what you used to acquire them. Keep using killing and you get better at killing, keep taming and you get better at taming. Makes sense! Equipment etc that defends against Body damage would be more freely available since that's always useful regardless of the path you've chosen. Ideally the player should never feel compelled to take the path they don't enjoy, even briefly. (I suspect the average playthrough would be a mix of both though.)
Yes, that's the kind of outcomes I'm hoping this new system will allow! Not huge story changes - that's not practical - but just little bits of dialogue that acknoweldge the decision the player made.
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Ampersand68~5Y
In that case, I think it's definitely a good idea to signpost that taming the monsters isn't part of a larger "pacifist" run, as some people might expect that. Perhaps there could be a tutorial segment demonstrating both physically defeating monsters and taming them to show they're both equally valid approaches?
Yes, that's the kind of outcomes I'm hoping this new system will allow! Not huge story changes - that's not practical - but just little bits of dialogue that acknoweldge the decision the player made.