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Weekly Update - Tweaking Dialogue To 'Perfection'
2 years ago447 words
I've just been tweaking dialogue scenes this week!

Also I'm posting this fairly late on Sunday because I almost forgot to write one of these this weekend!

I've done work consistently every day this week, but, as always, things take forever, I wish I could do more, make faster progress, etc etc. The usual.

I spent pretty much the whole week working on dialogue scenes. I have this list of scenes for the Sprouting Isle section (in chronological order):


It wasn't exactly made for eyes other than mine, hence the less-than-descriptive names!


They all exist, have content, and can be played through, but I've been going through them again and again because the exact lines don't feel perfectly right for various reasons, so I just keep endlessly tweaking them. Adding or removing words, reordering things, checking back across other scenes to see if everything lines up and makes sense...

The colours here show the degree to which I feel they still need work, with dark green being 'as good as I feel it can be', and pale green being almost that (why past-me didn't have a five-point scale, present-me doesn't know!).

I wonder to what degree this is time well-spent, though. Maybe most people will just skim over the dialogue anyway so it doesn't really matter how 'perfect' it is? Maybe 'good enough' should be good enough? The less-than-masterful dialogue in MARDEK didn't seem to put anyone off?

With MARDEK, and most of my old work in general, I pretty much just used the first draft for everything, but these days I tweak details for days. It's the same with music composition, and 3D modelling... I do feel that the results are better than the rougher stuff I produced while young, though it's frustrating how much longer it takes.

I feel I've improved the flow and content of these scenes from what was in the second alpha, so it'll be interesting to hear tester feedback... though as I've yet to finish working on them, I've also not yet uploaded the new version despite hoping I would do by this weekend! Maybe next weekend??

If you make anything, how much do you tweak things before you're satisfied?



Also, I finished Final Fantasy VII! Which felt like a relief more than anything. I've been meaning to write a post about it, but... ehh. I've mostly just wasted this weekend frustratedly distracted by annoying Life Stuff.

I also hoped to write a personal post inspired by or kind-of following on from ∞ the one I wrote earlier in the week ∞, but I haven't done that either for the same reasons.

2 COMMENTS

Tama_Yoshi82~2Y
My relationship to tweaking is going to be different to yours, mostly because of my relationship with deadlines (years of procrastination and zero publishing), and because I'm only dealing with text, which is a much lesser effort.

A good part of tweaking was me just realizing that what I wrote was actually bad, which happens fairly often, although there's the occasional time where I read something which I remember not liking, but then it's good somehow. As far as tweaking stuff, this is the most emotionally straining part because my appreciation of my own work hits me in the face. It can feel chaotic, like a rollercoaster of always changing appreciation. But eventually I enter a more calcified state where it's all in the back of my head. There are fewer surprises, and I have more control over how I perceive the flaws and qualities. A bit like rewatching a movie several times; just because you've written it yourself doesn't mean you've fully appreciated your own work. Here our experiences may differ, because the very large spans of time I spend between revisions can mean my appreciation varies a lot more.

In the second "calcified" state of tweaking, it's going to be a more introspective exercise, more cerebral. There are things that I will obviously like or dislike, and sometimes there will be vaguer things that I'm not sure what I feel about. Recently I've gone over what I'd written, and spent about a week just walking around in a park with my laptop, asking myself what I disliked about it, how it could be changed, and so on. It's a more puzzle-solving mindset where I can spend hours without the faintest idea of how I address any of my concerns, like solving a Sudoku and finding the exact configuration of elements that respect all the constraints. But the answers come, eventually, and they're often very satisfying; a bit like reading a plot-twist that you didn't see coming.

And then you do it again, because major changes will decalcify your relationship to your work. After enough iterations, the nagging feelings are replaced by the feelings that things are "harmonized." Even though the nagging feelings never quite go away, there's a point where you just say "but it's pretty good though."

These apply to broader structure and narrative. It's going to be slightly different for a scene, or paragraph, or sentence. The broader idea still applies; there's a state of emotional instability, followed by a calcification, and then an analytical/introspective phase. I've had to retwrite some scenes 3 times - literally changing the action and what happens - before I got something that "stayed good." That said, my long spans of procrastination mean I don't do this as often because I see the broader issues before I care enough to fix a specific scene, so instead I delete the scenes! Or better, I recycle the parts of a scene I liked, and drop the parts I didn't care for! Which I guess is a way to tweak a flaw out!

For very micro tweaks like sentences or word choice, it's important to get out of your head before reading over the scene again, what some have called "reading with a pen" and "just reading," because a sentence doesn't *feel* the same if you've been mulling it over in your head for the past 5 minutes. Pacing can also get lost easily this way.

It's difficult for me to tell how much my tweaking experience would change if I iterated faster over my work. Because I'm a more character-driven story-teller, an issue with a scene is usually going to involve a character not acting quite right. Sometimes it involves slowing down to let them express something more clearly, and sometimes it's more complex, like I'm staring at a flaw in the character's arc, which means I have to reconsider what's going on with them.

For my recent rewrites, I've had characters that were ostracized and misfit, and as I dwelled on the things I disliked, I realized I had issues with those - which surprised me, because they were my favorite part of the story. One thing that I realized was that the characters felt like they had a lot of "emotional baggage" which ultimately boiled down to "parent does not understand" and "unusual personality makes it difficult to blend in," which didn't feel like it was *enough*. Finally, I realized that if my characters longed for an altogether different cultural setting (one is an outsider, and the other is part of the culture but wishing to escape the current culture), that suddenly explains a lot of their feelings of otherness, and what's more, the commonality between these feelings of otherness can help them bond (even though their experience is technically opposite).

I feel like this must be a common kind of experience when writing. It's interesting, because there's an obvious balance between the logical construction and analysis, and the emotional introspection of what makes it fit together in a compelling way.
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purplerabbits148~2Y
For it it's a strnge thing when making art pieces or planning crochet patterns. A part of me constantly tries for "perfection", but I know I will never get there. For drawings, I have a disatisfying feeling that the image has never looked exactly how I imagined, but I just end up calling the work complete, because I don't have an eternity to make things "perfect."

For crocheting, things are a bit easier since I know that the work will be more pixely due to the limitation of yarn stitches, and so I can more easily accept "imperfections." If I wanted to make a perfect representation for any crochetting ideas, I would end up with a blanket the size of a house. To reference crochett projects and scale, a 600 pixel scarf ended up as a 2 meter long scarf. (I use photoshop to plan out my projects and each pixel is 1 stitch.)

For crochet I know there is only so much I can do to the planning, so It's less seeing things to perfection and more deciding which pixel should go where and accepting that when making with yarn, the individual stitches are going to interact with the row above and below, so it's not as important to be point perfect. Unlike in drawing, I find that there is always something more that can be done and that drive to perfection drives me mad.
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