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133 POSTS WITH THE TAG <Weekly Updates >

DEVELOPMENT

1

1,558
Bringing Back Monster Catching to Dreamons (Also Braid)
5 months ago109 words
I've written ∞ a post about Dreamons over on the Substack I recently set up ∞, which - unlike with this site - you can sign up to and get emails about posts if you so desire!
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PERSONAL

0

1,254
Money, Maturation Milestones, & Goals
5 months ago70 words
I've written another post over on Substack, which you can view ∞ here ∞. I'm still not entirely sure whether to stick with Substack instead of posting here, but it offers some convenience features my own site lacks when it comes to writing posts etc, so since I've been lacking motivation recently, it was the most appealing option in this case.READ MORE
PERSONAL

6

711
An Experiment in Relocation
6 months ago347 words
I've written this week's blog post on Substack instead! Have you ever even heard of that??
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DEVELOPMENT

8

820
WIP Dreamons Models, Journalling Creators?
6 months ago647 words
I've been working on the models for the main characters of Dreamons! Also, do you know of any places where other creators post about their lives alongside what they've made??
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PERSONAL

2

549
Motivating Medals?
7 months ago1,640 words
I've been really busy recently! Though unfortunately I've not exactly been aiming my creative energy in the ideal direction...
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PERSONAL

0

504
ECG, New Monitor, Old Digimon
8 months ago2,760 words
My plans were thrown off this week, though my ECG was fine, my old monitor wasn't, and I indulged in a bit of nostalgia...
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PERSONAL

0

397
Avoidance Tackling, Mindfulness Course
8 months ago771 words
I've been feeling like an embarrassing disappointment lately, so I decided to try to actually do something about it instead of just whining every week...
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PERSONAL

5

890
Dreamons, Insomnia, Nostalgia
8 months ago2,078 words
Some venting about recent sleep issues - likely a result of persistent life situation issues - and thoughts about my current game dev project, Dreamons, some old GBC Legend of Zelda games, and the Netflix adaptation of Avatar: The Last Airbender.
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PERSONAL

2

639
Emotive Hands, Life Indecisiveness
9 months ago721 words
I'm back to working on stuff again, like animations for Dreamons. Also the same old indecisiveness about where my life is going...
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PERSONAL

4

523
Various Distractions
9 months ago1,841 words
I've been unable to work for the past few days due to dogsitting, though I've been unusually social via phone calls with friends. Also: canine social networking, R-CPD as a possible explanation for my lifelong inability to burp and recent chest pain, an intriguing game called Cocoon, a film called Marcel the Shell with Shoes On, and Patreon porn profits.
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GAMES

1

1,246
Mario & FFVIII & Sora AI
10 months ago1,922 words
Some rather brief (ha) thoughts about Super Mario Bros. Wonder, the Super Mario RPG Remake, Final Fantasy VIII, and a new video-generating AI called Sora. Those things are all related, right??
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PERSONAL

7

603
Artists vs AI; Counselling Course Concerns
11 months ago1,140 words
While AI can produce high-quality art quickly, in my experience, art's value comes from the creation process, at least in the sense of personal pride. Also, I've been losing sleep over doubts about the social dice roll I'll be making next week...
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PERSONAL

12

720
Looking Back at 2023
12 months ago1,790 words
2023's dead! Did I use it well? Ehh. I made a bunch of stuff, but I didn't complete any big projects like I would have wanted to. Mostly I felt lost, and frustrated by how my efforts seeking help to slow my descent into complete madness failed to really bear fruit at all.
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PERSONAL

0

515
Friday of the Year
12 months ago645 words
As 2023 elderly-ly limps towards its iminent demise, I'm calmly tired and rather unfocused. Though I suppose that's been the theme of my year, hasn't it? Unfocused. This post is also that!
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DEVELOPMENT

3

1,099
On Media Claimed By The Young; Another Eden
1 year ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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PERSONAL

2

663
SLS, Considering a Counselling Course, Tin Whistle 3
1 year ago1,632 words
I'm still struggling with motivation, focus, general life stuff. I'm wondering whether to take an opportunity to start training as a counsellor...
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PERSONAL

8

656
Tin Whistle Take Two; Counselling Conclusion
1 year ago1,120 words
JUST WHAT YOU'VE ALL BEEN WAITING FOR!! Also, the mental health help I got didn't much help my mental health.
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PERSONAL

2

632
Scattered, Plateau, Gamepad
1 year ago969 words
I've been working on stuff I don't want to show yet, plus here's some rambling about Tomb Raider, video game graphics plateauing, and an issue with my gamepad's right trigger. EXCITING STUFF.
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PERSONAL

5

858
A Plan For The Future?
1 year ago841 words
I finally feel like I have some vague idea of what kind of life might allow me to continue making stuff while paying the bills and not going (even more) insane??
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DEVELOPMENT

3

778
Weekly Update - Mostly Unremarkable
1 year ago573 words
Not every week can have something worth talking about, I suppose! I started playing a Pokemon Crystal romhack, though.
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DEVELOPMENT

5

780
Dreamons - Anima... tions!
1 year ago2,224 words
Here's some rambling about the technicalities of how I create game animations that you probably don't understand or care about!! Also, I have a protagonist and story mostly sorted out now.
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DEVELOPMENT

3

854
Dreamons Story Planning, Scattered Connections, Tomb Raider III
1 year ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

2

750
Dreamons - Transmogrifier, Collections
1 year ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

6

924
Back To Work - Dreamons Revisions
1 year ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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PERSONAL

1

714
Another Damn Depression Week
1 year ago2,016 words
YET AGAIN I'm caught up in lousy internal weather and haven't achieved as much as I'd like because of it. So frustrating. I suppose I composed a 16-minute-long piece of music, at least?? Don't know what I'm doing game-dev-wise these days, though...
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PERSONAL

8

772
Music Therapy
1 year ago2,107 words
I'll finally be seeing someone again about my crippling mental issues! I got a tin whistle! I replayed Memody: Sindrel Song for the first time in years and found it very moving!
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DEVELOPMENT

4

810
Horns, Hub, Indecisiveness, Burnout, DAWs?
1 year ago1,145 words
Did some Dreamons work this week, but mostly felt indecisive and burned out. Also, potential Patreon issue, and I should probably learn to use a DAW.
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DEVELOPMENT

5

819
Stamina Mechanic
1 year ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

5

826
Figuring Out Shader Graphs for Prettier Dioramas
1 year ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

8

1,163
Dreamons - Brainstorming a Formula
1 year ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

3

726
Dialogue Scenes & Dioramas
1 year ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

10

1,082
Hub and Spokes? Linear Progression?? Dreamons???
1 year ago1,439 words
What should I do with this game??
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DEVELOPMENT

0

475
Weekly Update - MEN
2 years ago735 words
MEN AGAIN. HOW EXCITING. Also shoulder rigging.
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DEVELOPMENT

1

758
Beliefrayth - Story Stuff & Men
2 years ago2,502 words
I'm on a roll with this still-yet-unnamed project thing - or at least as much as I have been with anything lately - so again I've shirked other work to at least make some progress on it. Less than ideal, but better than wasting all my hours lost numbly scrolling through Reddit and half-watching YouTube videos I'll forget as soon as they're done.
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DEVELOPMENT

10

1,058
What Do People Actually Want From Turn-Based (J)RPG Battles?
2 years ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

1

833
Motivation Issues, Still; Confidence Mechanic
2 years ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

4

701
Weekly Update - Interiors and Archetypes
2 years ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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PERSONAL

1

867
Another Depression Week
2 years ago658 words
Always annoying; I'd rather be getting stuff done!
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DEVELOPMENT

2

4,965
Weekly Update - Character Creator, Nudity?
2 years ago1,358 words
I've spent this week working on this side project I still haven't decided on a title for! The player can create their own character now. Also, what counts as inappropriate nudity??
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DEVELOPMENT

6

743
Weekly Update - Belief Battles/Frayth? - Video Demo
2 years ago773 words
My hope for this week was to get this latest project to the point where I could show a video demo of the main mechanics, like the old Belief one... and that's exactly what I have to show here! Gasp!
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DEVELOPMENT

0

853
Weekly Update: Belief Battles - Some Screenshots
2 years ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

1

620
Weekly Update: Belief Battles (or whatever)
2 years ago1,463 words
Gasp! I did a whole lot of work on this thing! And felt good about games dev for the first time in ages!!
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DEVELOPMENT

5

1,067
Weekly Update - Wondering About Dreamons Again, As A Pokemon Clone?
2 years ago1,775 words
While waiting on mental health treatment to prepare myself for putting myself out into online communities to promote Atonal Dreams, I've been wondering whether to work on Dreamons as a single-player Pokemon clone you can start a game of and just play within minutes without investing into some grand story...
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PERSONAL

8

1,046
Creative Constipation & Moody Music
2 years ago - Edited 2 years ago929 words
I've continued struggling to focus on games dev due to my recent attempts to get mental health help only exacerbating my issues. I composed some moody music about getting old though!!
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PERSONAL

12

1,345
Frustrated by Mental Health 'Help'
2 years ago734 words
Ugh, yet another week where I've made no worthwhile progress on game dev projects, largely due to frustrations about the mental health 'help' I've been getting.
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DEVELOPMENT

12

1,179
Weekly Update - AFC Retrospective, Dreamons?
2 years ago3,366 words
I've spent this week doing work on this side project which I'm tentatively calling Dreamons. I also revisited its predecessor, Alora Fane: Creation, for inspiration; it's such a tragedy I never widely released that! Maybe I finally should??
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DEVELOPMENT

2

1,035
Weekly Update: Dreamons (or whatever) - An Overview
2 years ago826 words
I've been wondering whether to turn my recent side project into my main project for a while, to use it as practise for facing the promotion-related things I've been avoiding...
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PERSONAL

4

1,097
Weekly Update - Music on YouTube, At Last!!
2 years ago1,785 words
I spent this week trying to tackle some things I'd been avoiding, including posting my music on YouTube, which I've finally started doing after talking about that for years!! I also spent a lot of time both on and waiting for phone calls.
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PERSONAL

12

1,090
Weekly Update - Getting Back into the Habit
2 years ago394 words
Nothing much to report this week, but I want to get back into the habit of posting these every weekend, so...!
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PERSONAL

3

1,270
Weekly Update - Steam Page, Dreamons, AI
2 years ago1,858 words
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too?
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PERSONAL

4

930
Looking Back At 2022 - And How it Ended with a Crash
2 years ago2,668 words
So how's your whole Christmas/end-of-year period been? I spent at least a week - starting from Christmas Day - alone, in bed, so depressed I could barely even move. So that was fun!! Have I ever mentioned that I'm mentally ill before? What, in most of the blog posts I've written this year, you say?? I've at least made stuff every month despite it, though slower than I'd like.
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PERSONAL

10

1,154
Weekly Update - A Follow-Up Re Atonal Dreams Box Art
2 years ago1,720 words
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work.
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DEVELOPMENT

10

1,257
Weekly Update - Cover art finished; Doubts due to lack of childhood encouragement
2 years ago1,254 words
I finished some promotional art, which I'm proud of, but... did your parents ever encourage you in your pursuit of your interests?
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DEVELOPMENT

2

1,140
Weekly Update - Preparing for Promotion
2 years ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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PERSONAL

7

1,077
Weekly Update - CBC Port, Sequel? Still Depressed
2 years ago2,392 words
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others.
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PERSONAL

14

1,333
Weekly Update (Sort Of) - Mish-Mash of Miscellaneous Musings
2 years ago2,227 words
My mind's been all over the place this week! Old games! Pokemon! Me-made new Pokemon clone?? CBC platformer sequel?? Random computer issues??? Nothing on Atonal Dreams though.
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DEVELOPMENT

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1,558
Belated Weekly Update - Website Changes, Presenting Oneself, Pokemon
2 years ago3,011 words
I've finally implemented the revisions to this website that have taken far longer than they really should have done! Am I presenting my game and myself in an appropriate way, though? Also, Pokemon Violet.
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PERSONAL

6

1,276
Weekly Update - Thrown Off, Not Dead Yet
2 years ago1,098 words
Another excuse post! Ugh!
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PERSONAL

1

1,068
Head Pressure, Continued; Several Stressful Factors
2 years ago1,284 words
For the second week in a row, this post's mostly just an excuse about how I've not achieved what I wanted to this week, due to general mental illness exacerbated by several situational stressors. Bleh.
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DEVELOPMENT

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1,142
Weekly Update - Promotion Wariness, Wondering Whether To Focus On Porting Old Games
2 years ago1,327 words
This week, I made some Atonal Dreams improvements (mostly) based on feedback from the previous test, and intended to post about it on Reddit, but... am I too burned out? Should I focus on stuff like porting my old games first?? Am I just making up excuses to avoid doing something I have a strong trauma-related aversion towards???
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DEVELOPMENT

0

1,256
Weekly Update
2 years ago638 words
I did very little this week - other than compile a list of tasks based on feedback from testers of the third alpha run of Atonal Dreams - because I had another MRI scan to check if my brain cancer has returned!
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DEVELOPMENT

9

1,413
Weekly Update - Alpha Testing Phase 3, Week 1 - Quiet
2 years ago1,173 words
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself!
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DEVELOPMENT

1

1,116
Weekly Update - Alpha Test 3 Next Week!
2 years ago1,064 words
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently.
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DEVELOPMENT

11

1,341
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

5

1,367
Scene Revisions, Money Woes
2 years ago2,179 words
Another busy week! But a talk with a friend - a rare thing for me - got me worrying about money and changing my life around again...
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DEVELOPMENT

6

1,376
Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

6

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Weekly Update - Another Slump, Composing Convenience Concerns
2 years ago909 words
Do you know anything about portable USB monitors??
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DEVELOPMENT

4

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Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

8

1,397
Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

3

1,362
Weekly Update - Particle Effects!
2 years ago868 words
Typically, RPG spells create flashy particle effects when used, and I've been putting off adding proper ones to the skills in Atonal Dreams. So I finally got around to that this week!
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DEVELOPMENT

2

1,059
Weekly Update - Tweaking Dialogue To 'Perfection'
2 years ago447 words
I've just been tweaking dialogue scenes this week!
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DEVELOPMENT

4

992
Weekly Update - Back to Work, Revising Dialogue
2 years ago667 words
WELL THIS WEEK I COULDN'T DO WORK BECAUSE MY DOG ATE ATONAL DREAMS AND-... Or no, gasp, I actually did get stuff done this week! I've been revising dialogue scenes based on tester feedback... though everything continues to take so damn long!
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PERSONAL

5

1,400
Unplanned Week Off
2 years ago533 words
I didn't intend or even want to, but I ended up taking this week off!
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DEVELOPMENT

1

1,436
Distractions; Games Take A Long Time
2 years ago1,292 words
Did you know that MOTHER 3 took twelve years to make? Also I barely did anything this week and I really don't like that!!
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DEVELOPMENT

4

1,056
Weekly Update - Working on Alpha Test 2 Feedback
2 years ago919 words
Ehh, I've had a weird week. Still a lot of tension and paralysis due to indecisiveness or a general feeling of crisis about the life path I've found myself on, but I feel it's at least started calming maybe after getting - and beginning to act on - some feedback about Atonal Dreams?
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DEVELOPMENT

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1,643
Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

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1,526
Weekly Update - Atonal Dreams Alpha 2 is Ongoing! (& Future Fears)
2 years ago746 words
The second alpha test of Atonal Dreams is currently ongoing! So that's something!
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DEVELOPMENT

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1,607
Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
3 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

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1,439
Weekly Update - Alpha 2 Soon! & Boss Battle Strategies
3 years ago1,018 words
I'm intending to run another alpha test the week after next!! Also, how might you make a turn-based JRPG boss battle challenging?
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DEVELOPMENT

1

1,681
Weekly Update - Old Flash Game Port Snags
3 years ago834 words
Getting old Flash games to run as a Windows app is challenging! Just like it was when I ported MARDEK a while back!!
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DEVELOPMENT

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Weekly Update - Mentales Week, Ports of Old Games?
3 years ago1,174 words
I've been working on Mentales this week! I'll likely also spend the next week on that, and I've been wondering again whether to make official ports of my old Flash games...
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DEVELOPMENT

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Weekly Update - Creative Constipation
3 years ago1,699 words
It's so frustrating when there's a will and an intention, but nothing is produced!
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
3 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

0

1,050
Weekly Update - Slow But Steady Progress, Still
3 years ago432 words
Another unremarkable, smallish step in the journey!
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DEVELOPMENT

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Weekly Update - Narrative Character Connections
3 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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Weekly Update - Flowerbed Quick Travel?
3 years ago1,469 words
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work!
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DEVELOPMENT

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Weekly Update - Story Refining, New Passion Glyph?
3 years ago1,471 words
Work on the gameplay mechanics/game loop is essentially done now, so I just need to refine the story a bit before doing the next alpha test! Does this new symbol for the Passion element look inappropriately lewd to you??
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
3 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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Weekly Update - Potions & Glitter
3 years ago673 words
I spent this week working my way through a to-do list of tedious tasks for Atonal Dreams! Here are a couple of the more interesting additions.
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DEVELOPMENT

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Weekly Update - Mentales Character Creator
3 years ago1,214 words
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now.
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DEVELOPMENT

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1,750
Weekly Update - Mostly Just Frustratingly Exhausted
3 years ago1,403 words
I've been largely distracted, frustrated, and exhausted this week, ugh! So I only did some little bits of things on Atonal Dreams...
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DEVELOPMENT

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Weekly Update - How Long Should Dialogue Scenes Be?
3 years ago1,312 words
I've been writing some dialogue scenes this week! Also my new PC arrived! And a bit of a follow-up about the Ukraine war and the post I wrote about that recently.
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DEVELOPMENT

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Weekly Update - Gruelling Remaining Animation Tasks
3 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

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Birthday, Dreamon, Cuphead, World War??
3 years ago1,381 words
I turned 34 today. I've been assuming I'd be writing a moody post reflecting on how my life's hardly where I expected it to be at this unpleasantly ancient age, but I didn't expect I'd be talking about the threat of nuclear war! What a gift all THAT news has been!!
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DEVELOPMENT

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Weekly Update - Revised Elements!
3 years ago1,394 words
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things.
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
3 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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PERSONAL

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1,833
Wasted Week, Buying a New PC - Round 4
3 years ago1,785 words
I hoped to use this week to first get some non-game-dev things out of the way, then to do a bit of work on Atonal Dreams... but I didn't do either! One of those non-dev things was finally deciding on a new PC, so I've at least written about that here a bit?? Any help from those of you who know and care about this stuff would be appreciated (again)!
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DEVELOPMENT

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1,560
Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
3 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

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1,718
Weekly Update - Discrete Dungeon Rooms
3 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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2,321
Weekly Update - Two New Battle Music Tracks, Blog Replacement?
3 years ago1,186 words
I composed two new pieces of battle music this week... which I can't show off due to technical issues with my composing program. I'm also wondering about other ways of talking about my progress that might be more noticed...
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DEVELOPMENT

2

1,481
Weekly Update - Various Battle Improvements
3 years ago1,618 words
I made a lot of improvements to Atonal Dreams' battle system this week!
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DEVELOPMENT

0

1,178
Weekly Update - Final One of 2021!
3 years ago676 words
Some more work on the music system this week! Also some plans for stuff I want to write before the end of the year, looking back on progress and decisions and such.
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DEVELOPMENT

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1,529
Weekly Update: Intensity Stars
3 years ago486 words
A (relatively) quick one this week! I've been working more on the music system, which involved making decisions about the 'intensity' system that alters the background music and adds multipliers to damage delivered.
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DEVELOPMENT

0

1,540
Weekly Update - Music System Coding, Distracting Dog
3 years ago1,151 words
This week, I worked on combining three separate music systems in Atonal Dreams' code, but didn't do as much as I'd like due to a distracting dog!
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5

1,696
Weekly Music - Dynamusic System Proof of Concept
3 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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DEVELOPMENT

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Weekly Update - Fiddling Around With Dynamic Battle Music
3 years ago2,454 words
Here are some musical experiments I did to try and figure out how to integrate the musical resonars with the battle background music!
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DEVELOPMENT

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1,880
Weekly Update - Rabbish, Anguist, Renaming Arousal?
3 years ago1,022 words
I made two new figmon this week! I also wonder whether to rename a gameplay mechanic people took issues with the name of...
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DEVELOPMENT

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1,113
Weekly Update - Pierce Intro Revisions; 'Mentales' Week 1
3 years ago1,226 words
I'm still working away at stitching together the intro sections of Atonal Dreams, and also this week I started on a side project based on Alora Fane: Creation!
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DEVELOPMENT

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1,313
Weekly Update - Some Screenshots!
3 years ago1,242 words
I've made some decent progress this week towards FINALLY moving beyond the nightmare intro and combining that with the tutorial island I already mostly made months ago. I've changed a lot with the game's fundamental mechanics since I last worked with it though, so I'm having to clean up a whole lot of stuff to get it all working. Let's look at some screenshots!
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DEVELOPMENT

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1,586
Weekly Update - Mysteed, World Map, & Game Idea - Figmon Mobile Game?
3 years ago3,836 words
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing...
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DEVELOPMENT

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Weekly Update - Intro's Almost Done, Next Steps
3 years ago1,260 words
I've almost finished the intro bit in Collie's Psychepelago!! Took long enough... I need to figure out exactly how it ends and ties to the beginning bits I had from before, though...
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DEVELOPMENT

10

1,560
Back to Work, But I Probably Need A New PC!
3 years ago1,241 words
I got back to work on Atonal Dreams this week, which has been... mixed. A slow, frustrating start, and then various obstacles got in the way, so I wasn't able to get as much done as I wanted (a recurring story, that). One big recurring obstacle was my computer being even laggier than usual, so I've been thinking yet again about replacing it! I'm clueless about hardware though...
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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2,408
Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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Weekly Update - Not much!
3 years ago216 words
I didn't do much this week, but here's an update anyway so as not to miss one!
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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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Weekly Update - Lore Stuff
3 years ago487 words
Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though!
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DEVELOPMENT

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1,953
WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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1,435
Weekly Update - Splendid Savitr, Kingdom Hearts Details
3 years ago1,372 words
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember!
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update - Narrative Themes, Intro Script Sketch, BGM Interactions
3 years ago1,854 words
I refreshed my memory about the story, wrote out some themes I'm intending for the narrative to explore, and wrote a potential script for the intro that I'm still not sure about! I also experimented with a suggested way of integrating music into battles, though I'm not sure about that either since it doesn't work with the existing battle track (included here)!
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DEVELOPMENT

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Weekly Update - Beast, Break
4 years ago933 words
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit.
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DEVELOPMENT

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Weekly Update - Dream Skins, Battle Demo Video, What is a Standard RPG?
4 years ago645 words
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'?
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Weekly Update - Losing Resonars? Replies re last post
4 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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DEVELOPMENT

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Weekly Update - Various things!
4 years ago858 words
I'm still working on changes inspired by tester feedback!
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Weekly Update - Essence Skills Revisions
4 years ago1,418 words
This week, I've made good progress on revising how skills and essences work!
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DEVELOPMENT

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Weekly Update - Site Renovation, Minstrel's Quest
4 years ago787 words
I updated the website this week; I'll need to put Atonal Dreams on Steam next week, though I also have my next brain scan on Wednesday. This week's album contains some tracks I don't think I've ever released anywhere before!
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
4 years ago - Edited 4 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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DEVELOPMENT

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Weekly Update - Week off; Beast Signer OST
4 years ago - Edited 4 years ago196 words
I already wrote ∞ a personal post about how I took this week off due to depression (did you know antidepressants are probably placebos?) ∞, but I've at least kept up the weekly music album thing, so here's this week's!
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DEVELOPMENT

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Weekly Update - Almost, Ardrungs
4 years ago - Edited 4 years ago1,436 words
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK.
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DEVELOPMENT

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2,220
Weekly Update - Many little tasks, Early RPG Music
4 years ago - Edited 4 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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